View Full Version : ASE exporter
11-20-2004, 04:24 AM
I through together an ASE exporter for modo. It's a personal project and in no way associated with Luxology. A readme is contained in the zip.
11-20-2004, 05:06 AM
Ummmm....... dumb question, but what is it for? I guess if I don't know, I'll probably not use it! But thank you, it's installed!
11-20-2004, 05:24 AM
heh, like they say, "If you have to ask...." :)
ASE is "ASCII Scene Export". It's a format commonly used going to a lot of game tools. It's a common export option from 3DS MAX.
11-20-2004, 06:49 AM
Now I understand! ;) Great work! A lot of people have been asking for an export plugin for 3DS Max.
11-20-2004, 09:28 AM
I spoke too soon. Modo quits when I use it on my Mac (OSX.3.6) :sad:
01-03-2005, 09:38 PM
do you know if there is a ase importer available for this?
01-04-2005, 11:30 PM
No sir, not at this time.
02-11-2005, 03:06 AM
I was wondering if you could "tweak" the exporter a bit or inform us how to modify it for use in our workflow. No major changes but the x axis seems to be flipped 90 degrees and the scale is off by 100x (objects come in too small). Is there any way you could take a look at this as we are trying to avoid going into Maya and it seems that if we can get this to work we could do most all our work in LW and Modo and straight into the Unreal Engine.
Thanks for any help with this,
Naked Sky Entertainment
02-11-2005, 08:07 AM
I'll see about taking a look at it this weekend.
02-11-2005, 07:22 PM
some conveter programs will contvert to lots of different formats. i have "3d object converter" and it converts to ase plus many other formats.
08-16-2005, 10:55 PM
I almost wet myself with glee when I googled this.
Unfortunatly this crashed unrealed (unreal engine editor) when trying to import.
08-16-2005, 10:55 PM
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