Eugenio
11-20-2004, 02:49 AM
I'm having problems with texture coordinates when importing OBJ from ZBrush in max 7. I know that when applying the texture, we need to se the V option of the bitmap to -1 if not already flipped before. But it just doesn't work, and I know that my model has the texture coordinates right, first because I can see the texture on it, but it just isn't right, and second, if I import the model in max 6 with the max2obj plugin everything works fine.
Anyone has experienced this problem too?
I wanted to test MR 3.3 displacement enhancements... :(
Some help please...
Regards,
Jr.
Anyone has experienced this problem too?
I wanted to test MR 3.3 displacement enhancements... :(
Some help please...
Regards,
Jr.
