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Nafiganado
11-19-2004, 06:43 PM
Greetings all,
I've got the problem when trying to load file with skinned model of panther (with Character Animation Tool rig used) into another 3dsmax scene. The problem is - scaling.
The model is too small for my scene, so I have to scale it up. But when I change
CATunits scale - the model (mesh) is being distorted! It's possible to delete current skin modifier, then - to scale the mesh and rig, then - apply skin modifier again, but there's a lot of work to set up all these skin modifier parameters (point weights, affect regions, scaling, etc.) - I want to use parameters right from the model! I just need a uniform scale, preserving all settings! Alas, I can't succeed. Maybe someone could give advice if it's possible to handle the situation?

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