Nafiganado
11-19-2004, 06:43 PM
Greetings all,
I've got the problem when trying to load file with skinned model of panther (with Character Animation Tool rig used) into another 3dsmax scene. The problem is - scaling.
The model is too small for my scene, so I have to scale it up. But when I change
CATunits scale - the model (mesh) is being distorted! It's possible to delete current skin modifier, then - to scale the mesh and rig, then - apply skin modifier again, but there's a lot of work to set up all these skin modifier parameters (point weights, affect regions, scaling, etc.) - I want to use parameters right from the model! I just need a uniform scale, preserving all settings! Alas, I can't succeed. Maybe someone could give advice if it's possible to handle the situation?
I've got the problem when trying to load file with skinned model of panther (with Character Animation Tool rig used) into another 3dsmax scene. The problem is - scaling.
The model is too small for my scene, so I have to scale it up. But when I change
CATunits scale - the model (mesh) is being distorted! It's possible to delete current skin modifier, then - to scale the mesh and rig, then - apply skin modifier again, but there's a lot of work to set up all these skin modifier parameters (point weights, affect regions, scaling, etc.) - I want to use parameters right from the model! I just need a uniform scale, preserving all settings! Alas, I can't succeed. Maybe someone could give advice if it's possible to handle the situation?
