mimo8
11-19-2004, 12:53 PM
I just found a solution on how to manage traxeditor, to still keep the characters parameters separat ... the answere is referencing.
ok let me explain the story:
lets say you have a character - fully rigged and animationready. and you want to do a walkcycle. you play arround with one cycle - left right - and now you want to loop it to see how several steps look like. you create a track in the traxeditor and loop it. everything works fine till you want to finetune this walk.
cause now when you look at the grapheditor you see one big mess of curves, showing all the aspects of you character at once ... grrrr ... where is my left arm rotation.
there is a way to make keys back out of trax (I forgot it, perhaps someone knows) but still you have all your aspects baked together.
cool thing that I just found now is that you can create trax out ouf referenced files.
so you animate one step in file A1.mp and you reference this into another file A1_trax.mb.
here you take your animation, make it a trax loop it and so on.
when you want to edit the animation now you go back to A1 edit the movements and look at the loop back in A1_trax.
I know this is superbasic, perhaps most of you allready know, but to me this was a big help
cheers
ok let me explain the story:
lets say you have a character - fully rigged and animationready. and you want to do a walkcycle. you play arround with one cycle - left right - and now you want to loop it to see how several steps look like. you create a track in the traxeditor and loop it. everything works fine till you want to finetune this walk.
cause now when you look at the grapheditor you see one big mess of curves, showing all the aspects of you character at once ... grrrr ... where is my left arm rotation.
there is a way to make keys back out of trax (I forgot it, perhaps someone knows) but still you have all your aspects baked together.
cool thing that I just found now is that you can create trax out ouf referenced files.
so you animate one step in file A1.mp and you reference this into another file A1_trax.mb.
here you take your animation, make it a trax loop it and so on.
when you want to edit the animation now you go back to A1 edit the movements and look at the loop back in A1_trax.
I know this is superbasic, perhaps most of you allready know, but to me this was a big help
cheers
