Jannis
11-19-2004, 09:46 AM
Hi all,
I am realy amazed at the fact that the Structure manager has not seen a single bit of useful update in R9.
It is still next to useless! You can't adjust multiple entries, you can't isolate and hide a selection of points for adjustment. We are missing out on an opportunity of a very useful tool here.
Here we are having a tool that can be updated to become like Maya's Componenent editor.
Here are a few suggestions,
1 Being able to load a selection of points/polys/edges as you paint them, not a selection set only, and hide the rest so that you can adjust their value when you work with vertex maps.
2 Being able for heavens sakes to limit the painting on vertices to 100% and no more. Any vertices you add paint to, must subtract it from others who had it earlier. For the life of me I can't understand why this has not been impimented since version 6 not 9. What exactly is the point of this?
3 Being able to load and read CBs and ajust their value numericaly.
4 Make the numeric values consistent, if they are 0-1 in the Structure manager they must 0-1 everywhere else. Not 0-1 here and 0-100% somewhere else. This is bad workflow design to say the least.
5 Get the tag manager and intergrated into the structure manager. There is no need to do the same thing twice. And before anyone (Kai probalbly) replys that these things can be done with the tag manager, no, they can't.
6 Have a much tighter relatioship between Structure Manager and CB, at the moment they might as well exist in different applications.
7 Being able to load points from the FFD to adjust numericaly.
These are just a few things, I don't want to make this into a huge unrealistic list. But with those things implimented our job for animation and not only character animation would be so much easier.
Finaly, look at how these ideas are implimented in similar editors in Maya, Softimage. Comon guys, it is time to give us some real control here. This is becoming a very seriously powerful application, lets get it better and better.
regards
jannis
I am realy amazed at the fact that the Structure manager has not seen a single bit of useful update in R9.
It is still next to useless! You can't adjust multiple entries, you can't isolate and hide a selection of points for adjustment. We are missing out on an opportunity of a very useful tool here.
Here we are having a tool that can be updated to become like Maya's Componenent editor.
Here are a few suggestions,
1 Being able to load a selection of points/polys/edges as you paint them, not a selection set only, and hide the rest so that you can adjust their value when you work with vertex maps.
2 Being able for heavens sakes to limit the painting on vertices to 100% and no more. Any vertices you add paint to, must subtract it from others who had it earlier. For the life of me I can't understand why this has not been impimented since version 6 not 9. What exactly is the point of this?
3 Being able to load and read CBs and ajust their value numericaly.
4 Make the numeric values consistent, if they are 0-1 in the Structure manager they must 0-1 everywhere else. Not 0-1 here and 0-100% somewhere else. This is bad workflow design to say the least.
5 Get the tag manager and intergrated into the structure manager. There is no need to do the same thing twice. And before anyone (Kai probalbly) replys that these things can be done with the tag manager, no, they can't.
6 Have a much tighter relatioship between Structure Manager and CB, at the moment they might as well exist in different applications.
7 Being able to load points from the FFD to adjust numericaly.
These are just a few things, I don't want to make this into a huge unrealistic list. But with those things implimented our job for animation and not only character animation would be so much easier.
Finaly, look at how these ideas are implimented in similar editors in Maya, Softimage. Comon guys, it is time to give us some real control here. This is becoming a very seriously powerful application, lets get it better and better.
regards
jannis
