View Full Version : MY C4D/Zbrush TUTORIAL
11-19-2004, 08:09 AM
As I have learned a lot from this forum, but didn't really participate to it, I have decided to do something for the C4D community.
So here's a tutorial about my last tests concerning the compatibility of Zbrush/C4D.
My english really suck, but I think the tutorial is clear.
Here it is:
Hope it will help in some way :)
11-19-2004, 02:15 PM
Very cool dude.
Thanks for sharing. :thumbsup:
Thanks a lot man! Much appreciated :thumbsup:
Thanks for posting! (Now I just need to get myself a copy of ZBrush2 hehe)
11-19-2004, 02:35 PM
thanks ! question, i saw a lightwave tutorial using zbrush to create a displacement map, and he didn't create a uvmap he just imported a simple lw model into zbrush, used the brush tools then exported the displacement map; uvmap is only required if you will be painting color/bump channel ? but then again you will get a more realistic character when using uvmaps am I correct ?
11-19-2004, 02:47 PM
wow...perfect timing tylerdurden369...ive just started experimenting with Zbrush today...spooky....cheers Mate.
11-19-2004, 02:57 PM
thanks for your feedback guys!
In the tutorial you saw the UV map was define in LW or in Zbrush.
For displacement, like for any other texture channel, UV are necessary.
I have create the UV into C4D before painting displacement map in Zbrush, so then I can use the same UV, back into C4D, to paint color and bump in Bodypaint.
You also have the possibility to define the UV map into Zbrush, and to paint the finer detail with "projection master" but personaly, I am actually more accustomed to do it with BP.
11-19-2004, 03:22 PM
kudos...on your site btw...its a phenomena! love your work...its fresh.:eek:
and thanks for taking the time to do a tut should prove useful...might be worth adding the link/info to the tutorials thread and also to the zbrush forum on cgtalk.
11-19-2004, 04:01 PM
11-19-2004, 05:37 PM
That was really nice!
Thanks so much for sharing.
11-20-2004, 08:08 AM
Thanks for SHARE!
11-20-2004, 09:05 AM
just popped into say thanks for the tut m8, nice for sharing
i also like the work on your site,
11-20-2004, 09:41 AM
Thanks for your comments guys! :)
...might be worth adding the link/info to the tutorials thread and also to the zbrush forum on cgtalk.
11-20-2004, 12:11 PM
Great tut and a truly great website!
11-20-2004, 01:15 PM
cool but in the part - preperation of the uv, how do you edit the uv and move the parts so it looks correct ? any good tutorials using bodypaint 2 where it shows you how you can unwrap and have your mesh ready for painting in photoshop ?
11-20-2004, 01:30 PM
Thats what i need...an idiots guide to unwraping. My first creatures face is all over the map no way i could paint that in photoshop?
11-20-2004, 03:47 PM
This is a good dvd tutorial about preparing UV and painting in BP:
11-20-2004, 08:24 PM
Thanks for the PDF, now all I need is some money to buy me ZB2! :)
an idiots guide to unwrapingI posted a really basic outline in the Renderosity Cinema 4D forum not long ago on how to unwrap a hand mesh.
11-21-2004, 12:44 AM
Thanks for that pdf! - I don't have ZB2 - it's nest on my list, but I found the insight in this encouraging! :thumbsup:
12-02-2004, 06:13 PM
tylerdurden369: Thanks very much for the tut. I don't own ZBrush yet, but have been thinking about it.
How difficult is it to add the detailing in ZBrush? I'd still like to do all of my modeling in C4D and then just add the details in Z, export the displacement map and then texture/animate/render in C4D.
I'm sure you've done all this already...
12-02-2004, 06:38 PM
Thanks for the tut, yep .. the website is great :applause:
12-02-2004, 06:45 PM
impressive web site!
01-19-2006, 10:00 PM
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