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View Full Version : Anybody tried out Motionbuilder 6 with c4d?


wuensch
11-18-2004, 10:49 PM
I read an alerting question of fileformat .fbx MB6 incompatibility in the Motionbuilder section just now and tried out the new MB6--

I could not import the resulting .fbx files, neither the saved ones nor exported from MB6 into Cinema 4D R9.

I could also not open the files in Motionbuilder 5.5---

waht does that mean?
I read in the readme that Alias has made changes to the .fbx format , but that it is not possible to open them at all can be nothing but a bug-- or what is that supposed to mean?

Can anybody with MB6 try this out?

Or have i just overlookes an option for compatibility somewhere?

Olli

3dg
11-18-2004, 10:58 PM
could it possibly just mean that Maxon needs to update their fbx plugin?

I know it is strange for a new version to not support older versions...but it is entirely possible.

Gary

wuensch
11-18-2004, 11:18 PM
I know that XSI users have the same problem---
Ok, might be straightened out with an update,at least I hope so, but I find it very strange that an app whose sgreatest strength is compatibility with a lot of programs does not offer an export of the established format---
especially since it will not be possible to pass MB6 files to users of MB5.5 then---

seriously hope this is not done on purpose.

Olli

3dg
11-18-2004, 11:40 PM
Please keep us informed as to how things turn out. I bought MB5 when it was on special and have yet to do much with it, but I feel this winter I will finally have the time to experiment with it. Would be nice to know the upgrade path is still ok.


Thanks

Gary

Jake-L
11-19-2004, 06:54 AM
My condolescences :sad: Rather troubling development indeed.

I cannot test this myself, having decided not to be an early adopter for v. 6. I had a sneaking suspicion that we might be in for another long FBX-bridge wait, as everything was very quiet on the MB front after its initial announcement and the Alias deal.

I do hope that things will improve with the "proper" MB6 release and that some info is provided by Alias/Maxon. Please post if you find out more.

ooo
11-19-2004, 07:04 AM
Unfortunatly I can only confirm this incompatability. FBX saved by MB6 can not be opened by C4D R9. Hmmmm....

:cry:

Jannis
11-19-2004, 08:43 AM
I think if you go to the Alias motionbuilder site you will find that the only app they have not yet posted fbx plugin for with version 6 of motionbuilder is Maxon. There are plugins for Maya, Lightwave and 3D Max.

It seems we have to wait once again.

regards

jannis

ooo
11-19-2004, 08:57 AM
Does Maxon have to write this plugin themselves, or is it Alias we are waiting on? If anybody can shed some light on this or maybe can even give a timeframe (MAXON, please...)

odo

Jannis
11-19-2004, 09:09 AM
Since Cinema has to open the new motionbuilder files I would have thought that it should be mostly up to Maxon.

regards

jannis

AdamT
11-19-2004, 01:45 PM
Yes, Maxon handles the Cinema FBX support.

Srek
11-19-2004, 01:51 PM
With MB 6 the SDK has been changed and is not yet final. We will have to wait for the final SDK before the CINEMA 4D FBX im-/export can be adjusted to it.
Cheers
Srek

AdamT
11-19-2004, 03:02 PM
Oh bummer. Any clue as to when it might be finalized?

flingster
11-19-2004, 03:15 PM
when this update is released will it mean a point update and if so will it be chargeable like 8.5?
:D

Srek
11-19-2004, 03:40 PM
I'm sorry, i have no idea when the final MB SDK will be available. I doubt that it will need a dot release of CINEMA to bring a new FBX im-/exporter to life.
Cheers
Srek

ooo
11-19-2004, 03:49 PM
So that will keep my copy of MB6 worthless for a while... Grrrr :banghead:

Sammer
11-19-2004, 07:29 PM
I haven't tried it yet, but the readme file for MB 6 install mentioned the change in .fbx format. There is a converter in a .bin file for converting MB 6 to older MB versions and other file types.
When I was checking on this I tried to go through the Batch window (as listed on pages 20, 88-91) but I have no Batch in the dropdown only import/export.

Sam

ooo
11-19-2004, 07:56 PM
that sounds interesting Sam. I'm not able to find out where this batch-option is either. Could it be that it's only in the Pro-version? What puzzles me is why there is an option for saving as binary FBX in a dropdownmenu that doesn't show other options. It's in the save as window, as if other saving options have been left out for now...

Sammer
11-19-2004, 08:24 PM
Yeah,
Normally if a feature is MB Pro only it says so directly under the intro to that feature so I'm not sure if the documentation is off or if (wild speculation based on how Alias' MB area of the web site wasn't working completly correct right after the release) an incorrect build was put up.

Total speculation mind you.

It seemed they were rushing to hit the already pushed back release date, maybe something got switched. On the plus side, like all miscues with all good compainies problems, give 'em a chance to become aware of it and correct it and all will be good again.

I figured their web site was a glitch because I've been a community member there for years and it kept telling me I was not able to access the MB Forums. Now a couple of days later, I can. There are only a few entries (the posts at Kaydara's forum haven't/won't be transferd over) but I can access them.

Like I always say sometimes.... wait 'til the dust settles....then we'll have new toys to play with...we'll be all dusty...but we'll have new toys.
Sam

rendermania
11-19-2004, 08:33 PM
So that will keep my copy of MB6 worthless for a while... Grrrr :banghead:
welcome to the wonderful world of Alias... every time they release a new version of Maya you need recompiled plugins. I would have much preferred it if Kaydara and the FBX format stayed independent. Now that the format is in the hands of one of the 'big five'... lets see how long it lives. Maybe its time for someone to develop a better interchange format. Can't be that hard.

Uncle-Ox
11-20-2004, 01:53 AM
Hi

When the accuisition of Kaydara by Alias was announced, I remember there was a thread somewhere where people voiced their fears that Alias might swing MotionBuilder to become Maya-specific. Although this doesn't seem to be the case (for now at least), it's rather troubling that a "flaw" such as this one has occured during the very first version handled by Alias.

Obviously file formats has to be reworked in order for them to stay alive and I think this is probably just the case here. Let's hope that Alias' huge development team doesn't develop the FBX format so fast that other software companies can't keep up.

It's a little strange to me though that all the other software (XSI, Lightwave & Max) has had plug-ins written for FBX 6 and yet Maxon say they have to wait for the updated SDK. Weird...

Looks like I'll have to use MB 5.5 for my current project. The silver lining of this particular cloud is that I don't know MB that well yet in any case so following all the MB5 tutorials in MB5.5, might help me pick up MB6 easier when I can finally use it.

ooo
11-20-2004, 08:05 AM
It's a little strange to me though that all the other software (XSI, Lightwave & Max) has had plug-ins written for FBX 6 and yet Maxon say they have to wait for the updated SDK. Weird...


Well it seems these plugins are written and distributed by Alias. Other companies, like MAXON have to write their own version...

Sammer
11-20-2004, 08:46 PM
I haven't found the FBX converter that was supposed to be with the install (Mac OS X) but I did find it here http://www.alias.com/eng/products-services/fbx/index.shtml as well as the SDK. I did a quick test of an animation saved in MB 6 .fbx fromat converted to MB 5 .fbx and opened in Cinema R9. It worked as expected. So MB 6 to Cinema is usable with just an extra step until the fine folks at Maxon have a chance to update the import/export...
leaves to play...
Enjoy
Sam

ooo
11-20-2004, 09:40 PM
Thanks for letting us know Sammer!! :thumbsup:

No more teardrops from me...

AdamT
11-20-2004, 11:29 PM
Excellent! Thanks Sammer!

Uncle-Ox
11-21-2004, 12:01 AM
Hey, Thanx

I wanted to download it this morning but thought it was something different to what I needed. Thanx for checking it out. Looks like I'll be using MB6 after all.

Aurety
05-06-2005, 09:47 AM
Hi to all, I will try the MB6 demo. But I encounter the common problem to export my file to open it in C4D 9... I read the tip about the converter, I downloaded a file called FbxConverter for Mac OS X and obtain a little application without specific icon ( no icon from Alias or anything else ). How you convert with it, i clicked on it, nothing... No interface... I tried to drag and drop a file on it, nothing.... Where I'm wrong ??

Sorry for this dumb question !:sad:

Uncle-Ox
05-06-2005, 10:25 AM
Hi

I'm working on Windows so I don't know if it would work the same in OSX but the zip I downloaded, contained 2 files. The one was a "front-end" or UI (whichever you prefer) and the other was the actual program.

If it's the same in OSX, make sure you have both files in the same directory and then work from there. You have to open the UI one for it to work.

Hope that helps.

Aurety
05-06-2005, 10:52 AM
Thanks for the reply Uncle OX,

I don't have UI or front-end, anything to play in specific way... Here what I have for converter and the informations about
http://perso.club-internet.fr/analev/ordinaire/fbx.jpg
http://perso.club-internet.fr/analev/ordinaire/fc4d/fbx.jpg

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