View Full Version : Character: BigBot
Potato77 11-18-2004, 08:06 PM Just something i did for fun. Used max 6 and just made it up as i went along. tell me what you think:Phttp://www.solarflarestudios.com/forum/download.php?id=481
|
|
JakeJK
11-18-2004, 08:16 PM
Really nice model you have there!
Do you have a wire?
what modelling method did u used? =]
best regards Iceblaster
Potato77
11-20-2004, 02:58 PM
i just poly modeled it...it accually all started from one poly and i worked off that, from the head down to the feet. i dont have any wires rendered....if more ppl are interested ill post'em.
cg219
11-20-2004, 03:07 PM
This is looking good, Very nice model. Can we see some wires of it and are you going to texture it?
bunnyld
11-20-2004, 03:42 PM
wow.. good details !
i would like to see the wirefame too =)
Potato77
11-20-2004, 05:50 PM
ok ill post a wire....quick question though....what is the best way to get a wire render in max? render or a screenshot?
Potato77
11-20-2004, 05:58 PM
http://www.solarflarestudios.com/forum/download.php?id=492wire
....and to answer your question about texturing im not sure yet..i wana get to work on another model asap.....stupid halflife2 :P
DaddyMack
11-20-2004, 07:14 PM
Hi Potato77, first time in a while that a bot has really appealed to me, well done:thumbsup:
I want one...
Potato77
11-20-2004, 07:50 PM
http://www.solarflarestudios.com/forum/download.php?id=493
here is a side shot:P
CGTalk Moderation
01-19-2006, 10:00 PM
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.
vBulletin v3.0.5, Copyright ©2000-2012, Jelsoft Enterprises Ltd.