View Full Version : R9 MOCCA 2 Questions
bobzilla 11-18-2004, 02:35 PM I've been playing with the R9 demo (which I swore I wouldn't do!!). I was going through the MOCCA tut and I couldn't get the ClaudeBonet tool to work on any of the files provided. Anyone else have this prob? If I use a rig of my own it works fine and if I make one from scratch it works fine.
Does the BoneTool work the same in MOCCA 2 as in MOCCA 2 as far as fixing and unfixing when changing tools?
I loaded a rig that had PoseMixers in it and the new PM picked everything up and translated it to the new set up! Pretty cool! NIce new keying feature, too.
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LucentDreams
11-18-2004, 05:19 PM
bone tool is unchanged. Not sure about the problem with tut files though sorry.
bobzilla
11-18-2004, 06:36 PM
Thanks, Kai.
Yeah, it's weird. I just can't seem to paint CBs in the tut files...
Works everywhere else though.
ayan13
11-20-2004, 08:29 AM
Thanks, Kai.
Yeah, it's weird. I just can't seem to paint CBs in the tut files...
Works everywhere else though.
Oh guy ,i have the same problem as yours.And i can only use my own model to exercise the ClaudeBonet Tool. And a question, when setting the bone chain, many times it change the position and rotation of the bone, and i can't undo that,Why? And when switching the BONE TOOL and Move/Rotate/Selet tools, the bone jump to another place, I will be cazy!
bobzilla
11-20-2004, 02:19 PM
Well, as long as is not just me!
The jumping position thing is the nature of the BoneTool. You have to fix/reset the bones when you move to another tool.
The best thing, I think, is to do all your movement and placement of the bones with the BoneTool, then only move to another tool when your done.
I never use the BoneTool (because I'm too dense to remember to fix/reset all the time), but I would look at the documentation to get the whole story.
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