View Full Version : How is it so far?
11-18-2004, 03:35 AM
I am somewhat new to Cinema 4D, but so far I prefer it to anything else I've used in the past. However, some of the tools are new to me, so I began designs for a short film to get aquainted with the tools a bit. I havn't determined a name for it yet, but it's based on astrology and the characteristics of each of the planets. Basically, these 8 kids spanning ages 9-16 are trying to save Earth. Far fetched, I know, but it will make sence in the end. I shall post a link to the finished product when I render the final, but for now I am still working on the first character - Mercury.
Mercury is a 9 year old girl who is talkative and hyper. She sort of develops a crush on Mars (also 9), but that never really goes anywhere - Mars hates her. This first real good render of Mercury is her fascinated by some unidentified brightly glowing object in a pitch black room.
In case you're wondering, yes the whole movie is going to be in that sort of Pixar cartoony simplicity. Realism will just be one less thing I have to worry about.
What does it need? What could be improved? As of now I am really happy I got the shirt to behave enough to get the arms to that position, so I will have to find the clothilde manual (feel free to post a link to it here - I wont mind). She will also be wearing a blue sweater vest that I just havn't gotten around to making yet. Also, the model is looking freakishly close to the concept drawing, so I am on track there. I also have the eyebrows and mouth set up to be able to convey almost any emotion I want, so that's a big plus too.
All in all, I'm very happy with it for a first big project. Wish me luck, and post your feedback here!
11-18-2004, 12:04 PM
sounds interesting but your link gives me a 404 error and doesn't work unfortunately.:shrug:
11-18-2004, 01:48 PM
Here's the correct link
11-18-2004, 06:09 PM
got a better view.. i think the face needs some more detail around the nose.. and the eyes need some better textures. it reminds me of fragle rock for some reason right now. phh the lighting could use a little work too
11-18-2004, 07:52 PM
well i think for what its worth...that its a little hard to tell atm that its a little girl...probably close up so can't see her hair and clothing...but you could make the nose say smaller for the female character between the male characters and would be a bit difficult to do with this style face...i'd like to see the other characters or the rest of this one..
whats happening with the lighting on this..it almost looks like you have lights behind the eyes lighting the eye area...presumably its that bottom light but looks a little unusual.
even if its not photoreal as you say you can still go for little detailling things like the top she wears material fold and stitching around collar area...eye white eye areas are a little blocky atm need smoothing or more polys. i'd think about the skin a little bit..maybe dull it down or something as it looks a little plasticy but might be intension...dunno need to see a bit more and have a bit more background to what youre planning to help with the crits...but keep pluggin away its sounds unusual and sounds like you've done some other stuff on it already..so keep going and posting.
11-18-2004, 08:16 PM
Thanks for the feedback! I did fix the eyes, and the nose is now a bit smaller and more detailed. One problem, however, is the clothing. I have C4D 9 Studio version with all the cloth stuff, but it doesn't seem to want to behave correctly. For instance - the longer I play the animation the more stretched the neck gets.
I think with enough tweaking I can get the cloth, but I really ned to figure out how to use bones. As it is now for limbs I have Oil Tank objects parented to each other in a way that allows me to move the limbs fairly accurately with very little work, but the cloth seems very fond of finding nonexistant spaces between the objects to fall through. I'm thinking I'll probably make it one solid mesh with Bones and quite possibly IK, but that's something I havn't quite grasped in C4D yet. I can do it in Maya though, if someone could compare it to that.
I added a gallery to my site of all sorts of different renders I do during this process. I'll keep it fairly up to date with new renders and scenes, so if you want to see the latest, that'd be the best place to go. http://www.notsorandom.com/projects/planets/gallery
11-18-2004, 11:06 PM
Ok. I've decided that I really need some help with these cloth effects. I added the skirt finally, and that's working fine, but the shirt is significantly more complex. If you have any ideas they would be much appreciated.
You can see why it's a rather serious problem....
the cloth is not stiff enough and you didn't use the belt function to pin it to the character.
Using belt to connect the cloth to the neck is a nice way to stabilize the cloth.
I wouldn't try to use realistic cloth on a comic kind of character though. Somehow it simply does not look right. For a character like yours i would use cloth with much fewer subdivisions and high thickness.
11-19-2004, 02:26 PM
not keen on use of cylinder object for torso on this either..i'd spend a little bit of time on it and mock something up as the cylinder is giving you a ridge and uniform torso look to it..
it doesn't need to be high tech modelling just better shape to it will be fine..:thumbsup:
11-19-2004, 05:43 PM
hmmm... The stiffness is up rather high... somewhere in the 70%s I think. I dont have the file right here with me so I'm not sure. As for the cylendar thing, I'll work on that and see if I can make it a bit more human shaped.
Can someone see if they can find the manual to Clothide or a tutorial on the belt function? That would be much appreciated. I seem to have replaced my manual and the CDs aren't readily avaliable. Thanks in advance!
As for the realistic cloth thing, I really would like to do the realistic cloth because I need to learn how before I start the bigger productions (which will have realistic cloth), and I just think it'd work better than you'd think.
Whatever I decide I'll keep that gallery that I posted somewhat updated with my most recent renders.
To keep an open mind, however, what would be an option other than Realistic cloth?
11-19-2004, 07:34 PM
Ok. I'm back on my computer now, and yes. The stiffness was set to 2%. I must've been tired last night or something.
Anyway, I got that working nicely. Thanks.
I'll upload a short animation to my gallery soon.
01-19-2006, 10:00 PM
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