PDA

View Full Version : Coming soon...LightWave 8.2


Chuck Baker
11-18-2004, 02:25 AM
Peter Jesperson, 3D Project Manager at NewTek, has posted the announcement here:

http://vbulletin.newtek.com/showthread.php?t=30493

fez
11-18-2004, 02:57 AM
Cool! Thanks for the head's up Chuck.

EvilE
11-18-2004, 04:44 AM
Great news Chuck :)
I hope NewTek keeps that speed with .x updates :)

Sven

T4D
11-18-2004, 04:56 AM
great to see the New team getting into the guts of the code well done :thumbsup:

better anti-aliasing and render speed, Perfect UV's can't wait for the free Lw 8.2 update :bounce:

xiao_x
11-18-2004, 05:04 AM
glad to hear that LW 8.2 improve the rendering speed.......
But i didin`t feel that 8.0 rendering faster than 7.5.......i think the time almost same..... :eek:

hrgiger
11-18-2004, 05:39 AM
xiao_x,

As I understand it, the rendering enhancements never made it into the final build of LW 8.0 which is why there isn't faster rendering.

dickma
11-18-2004, 06:49 AM
I just hope they will fix the system hang when abort rendering.

RPG2006
11-18-2004, 07:00 AM
The UV distortion has been very frustrating. You can put a great amount of time into painting texture maps, just to find when they are applied to the model, efforts are wasted and lost in a distorted blur. This sub-whatsit interpolation is very promising.

Not having to unweld is certainly a bonus.

A big thumbs up:thumbsup::thumbsup:

NanoGator
11-18-2004, 07:49 AM
:thumbsup:

Appreciated!

Triple G
11-18-2004, 07:54 AM
So is it safe to assume that these enhancements being made to the AA algorithms will in turn allow for faster, better quality motion blur and depth of field?

grafikdon
11-18-2004, 08:00 AM
They have to improve on the cloth and softbody dynamics, those are the features that drove me to Max.

RPG2006
11-18-2004, 08:32 AM
grafikdon,

It's a bit selfish to say this, as the UV issue is particularly of interest to me, but a few steps at a time.

For one thing it does seem that the customer is being listened to, which is encouraging.

RPG:)

grafikdon
11-18-2004, 08:49 AM
grafikdon,

It's a bit selfish to say this, as the UV issue is particularly of interest to me, but a few steps at a time.

For one thing it does seem that the customer is being listened to, which is encouraging.

RPG:)
:D just venting my frustration, my friend. I must confess the morph mixer is the best I have ever seen.




BTW. I took a peek at your site...IT R.O.C.K.S!!!

Nemoid
11-18-2004, 09:17 AM
YAY! Lw development is speeding up ! :) i'm very glad of this.


Pssst ! (looks around for eventual spy hearing him)

Fix the psd exporter :thumbsup:

mav3rick
11-18-2004, 09:44 AM
great work newtek!
that is what i call catching up ....... keep on good work



for those missing newtek threads due crash (probable server is loaded of connections for exciting news)
here is direct link to vids

ftp://ftp.newtek.com/pub/LightWave/Tutorials/Vidz/

RPG2006
11-18-2004, 09:46 AM
BTW. I took a peek at your site...IT R.O.C.K.S!!!
Cheers man.:)

Exper
11-18-2004, 10:22 AM
Great news... guys! :thumbsup:

MattClary
11-18-2004, 11:11 AM
Guess this explains the unavailability of Newtek's site. ;)

Bytehawk
11-18-2004, 11:49 AM
looking bright indeed.

congrats to the LW dev team for these cool fixes and additions

Julez4001
11-18-2004, 12:24 PM
"Editing Discontinuous UV's is now possible without the need to unweld. All vertices may be selected and edited. Additionally, UV Texture display now supports Sketch Color, which makes for greater visibility of UV maps over images. The UV display colors are also a benefit when displaying and editing several UV maps at one time."





THANK YOU !!!

Tim007
11-18-2004, 12:25 PM
lw 8.0.1 sometimes crash, when computing radiosity :( LW8 never do this, I hope LW 8.x will fix this.

ArtisticVisions
11-18-2004, 01:20 PM
lw 8.0.1 sometimes crash, when computing radiosity :( LW8 never do this, I hope LW 8.x will fix this.
Thank god I wasn't the only person who noticed this issue; lets hope 8.2 fixes this (be nice to have faster rendering as well.

RobertoOrtiz
11-18-2004, 01:37 PM
Thank god I wasn't the only person who noticed this issue; lets hope 8.2 fixes this (be nice to have faster rendering as well.
Those are valid points, but lets keep this thread positive.
There are threads for "improvements/bugfixes" requests.

-R

Para
11-18-2004, 01:41 PM
Sounds like a great .x update, hopefully everything works as supposed to :D
People at NewTek, don't forget to test this stuff with superheavy models and such, those are the ones which bring up the problems in testing phase a lot easier than small polycubes :)

retinajoy
11-18-2004, 01:49 PM
This is great. Two free updates in a space of a few months and this 2nd one is significant. This is only 8.2, I wonder what gems are in store for us in the next 8.x releases.

Just thought I would copy and paste this section here from the announcement.

"...Significant Changes to Render Engine!

Powerful new anti-aliasing methods have been added to the renderer, which produce high quality images much faster. Extensive new filter options available in the renderer provide much greater flexibility to control the look and feel of an image/animation based upon the type of scene you’re rendering.

New UV Texture Options!

Major changes have been made to the UV tools, including Subpatch-Interpolation options. Using these new interpolation options remedy texture distortion when using subpatches with UV maps. These interpolation settings are user selectable, and may be changed at any time with interactive feedback.

Editing Discontinuous UV's is now possible without the need to unweld. All vertices may be selected and edited. Additionally, UV Texture display now supports Sketch Color, which makes for greater visibility of UV maps over images. The UV display colors are also a benefit when displaying and editing several UV maps at one time.

SDK Changes!

In our quest to make the life of third party LightWave developers a bit easier, there have been approximately 22 additions/changes made to LightWave’s SDK. This is the start of a general re-work of the SDK that will give developers the ability to provide better and more powerful plugins to the LightWave community..."

Chuck Baker
11-18-2004, 02:16 PM
So is it safe to assume that these enhancements being made to the AA algorithms will in turn allow for faster, better quality motion blur and depth of field?
For some scenes the new AA changes to the render core may help a bit, but motion blur and depth of field are very distinct elements of the render core and the team plans to address them specifically in future development on the core.

Exper
11-18-2004, 02:23 PM
Hey... Chuck... another candy cane... thanks a lot! :thumbsup:

policarpo
11-18-2004, 03:06 PM
Coolness.

Do you guys know if this will fix the nasty bug of a problem on the OSX version of LW, where at certain times when it crashes, it would convert your files to Zero K and make them unusable and render them useless (I've lost quite a bit of work because of this, so much so that I only use 7.5c on my Mac because of it)? Also, any chance the .PSD exporter works properly now (please say yes, cause Multipass Rendering is my crack)!

Thanks for the sneak peak.

Cheers.

DoF
11-18-2004, 03:14 PM
Excellent.
Did anyone mention micropoly/subpixel displacement; ability to import 16bit greyscale TIFFs; and an integrated DoF solution?
I know, we are a greedy lot!

Triple G
11-18-2004, 03:49 PM
For some scenes the new AA changes to the render core may help a bit, but motion blur and depth of field are very distinct elements of the render core and the team plans to address them specifically in future development on the core.

I see. Thanks for the clarification, Chuck. :)

EsHrA
11-18-2004, 07:00 PM
excellent work guys, thnx !


mlon

mav3rick
11-18-2004, 08:38 PM
policarpo buy pc and throw that nasty fancy shiat

policarpo
11-18-2004, 08:53 PM
policarpo buy pc and throw that nasty fancy shiat
I have a Dual Xeon BOXX and a 1ghz PowerBook so I don't understand your comment?:shrug:

ThirdEye
11-18-2004, 09:24 PM
policarpo buy pc and throw that nasty fancy shiat
Use whatever you prefer, but avoid bashing other people's choice please, thank you.

NanoGator
11-18-2004, 09:41 PM
policarpo buy pc and throw that nasty fancy shiat

Lame. ..

RobertoOrtiz
11-18-2004, 09:50 PM
Keep it civil and ON TOPIC people.

-R

NanoGator
11-18-2004, 09:51 PM
Sorry!

:)

rickycox
11-18-2004, 10:39 PM
Hey Chuck, it looks like you've discoverred 'Point of Sale'. I was only checking out the demo of that last night. Looks like a great freebie.

cgman27
11-18-2004, 11:23 PM
For some scenes the new AA changes to the render core may help a bit, but motion blur and depth of field are very distinct elements of the render core and the team plans to address them specifically in future development on the core.First off, KUDOS! Upgrades for anything are usually welcome and appreciated (especially when free :)

So should one assume then that the only render engine changes that actually affect speed are to the AA part and nothing else?

I know I heard Proton mention in one of those vids that in a little bit we will see some images with and without AA that have signifigant render time changes. That is great.

However, what if you don't use/depend on AA all too much? Can I expect anything else in terms of render engine optimization, or is that down the line? Things such as Radiosity, or just general optimization?

ages
11-19-2004, 12:42 AM
Whens it released??

xiao_x
11-19-2004, 12:47 AM
i know LW have a dynamic tool.....one is softfx,clothfx,hardfx.......Then also have motion designer???izzit motion designer is develope by newtek???actually what is the diffrence between motion designer and softfx???izzit newtek will develope motion designer 3?? :eek:
i very suck with the dynamic tool in LW,but sometimes i play with dynamic tool,always confuser didin`t know use md of softfx.......... :shrug:

GeorgeDittmar
11-19-2004, 01:23 AM
is this going to be a free update? i just skimmed the announcement thing so if i missed it sorry hehe

Kurtis
11-19-2004, 02:26 AM
GeorgeDittmar,

Yes, LightWave 8.2 will be a free update for registered owners of LightWave [8].

GeorgeDittmar
11-19-2004, 02:34 AM
sweet. cant wait then hehe

Para
11-19-2004, 07:02 AM
Do you guys know if this will fix the nasty bug of a problem on the OSX version of LW, where at certain times when it crashes, it would convert your files to Zero K and make them unusable and render them useless (I've lost quite a bit of work because of this, so much so that I only use 7.5c on my Mac because of it)?

I know this is irrelevant to this thread but I'd like to point out that this bug isn't OS dependent, it's also in Windows version. Dunno what causes it :shrug:

Is LW8.2 going to be NewTek's christmas present to LW users worldwide? :)

mav3rick
11-19-2004, 10:06 AM
ok edited so we dont spread flame.... but generally lw community is nothin more than bitc*in all day long.... a word of support or racional talk would be more apreshiated....... got me nano?

evenflcw
11-19-2004, 10:27 AM
Please, could we try and not fill this thread with alot of bad attitude? Just leave it!

I think this is a good update. Some very advanced features were added, and the implementation looks to be proper. To me this shows the new dev team and leadership is capable of evolving LW. I have alot more confidence in NT now than I've had the last year.

RPG2006
11-19-2004, 11:20 AM
I'd second that evenflcw, on both points. Keep the bitching to PM's if at all.

RPG

NanoGator
11-19-2004, 11:21 AM
mav3rick: Not cool.

NeptuneImaging
11-19-2004, 01:11 PM
Hi, wavers,

I am not sure if it is too late for any ideas, but I have been thinking of a new rendering feature for Lightwave exclusively. After using displacement maps I realised how much memory I would be wasting if I decided to do something like a brick wall with displacement.

Now after watch the Unreal Engine 3 tech demo, I have come up with an idea that can remedy me making thousands of polygons for a brick wall to be displaced. In the video, they mention Virtual Displacement Mapping (Is this what subpixel displacement is?), and I figure that could be use as a bump mapping sub-option, where instead of creating surface relief, the grayscale map can make the bump mapping visible at ANY ANGLE.

Although this can be already done with Normal Maps, I would also love another way to displace polys in a quick fashion.
:thumbsup:
What do you think?

roque
11-19-2004, 01:20 PM
Hi, Newtek fix this problem in 8.2?
Really is a serious problem in productions with many character.
Maybe hidden feature "IK step size"?

more details about this big problem in:
http://www.cgtalk.com/showthread.php?t=161655&highlight=parkinson
http://www.spinquad.com/forums/showthread.php?s=&postid=33328#post33328

Sorry, upgrade its great!, new features are welcome, but i think that some problems need attention.

Roque.

Bangladesh
11-19-2004, 01:49 PM
Somebody knows if there is a list that shows what, and in what order , NewTek is planning to fix/enhance LW-features? Could be nice to know and useful too. If you encounter something that doesn't work as you suppose it would, you could always quickly look it up and see if it's a bug or not.

c-g
11-19-2004, 03:44 PM
Please, could we try and not fill this thread with alot of bad attitude? Just leave it!
The thread should have just reposted the press release and been closed.

Para
11-19-2004, 09:01 PM
Okay, seems like this thread needs some heavy moderating now. I don't want you guys to start a flame war and I can already see the eerie glow... :(

RobertoOrtiz
11-19-2004, 09:07 PM
The thread should have just reposted the press release and been closed.
I see no problem with the thread as it is.
Lets continue to keep things civil.

-R

policarpo
11-20-2004, 04:18 AM
All of you guys are just a bunch of paranoid freaked out goons.

Freaking relax.

It's just software.

Good thing it's good software, or else you goons would have gone off the deep end.

Jeez.

Watch Team America and The Incredibles, and get a grip.

:love:

RPG2006
11-20-2004, 08:37 AM
HaloAnimator,

I think you are referring to this.

http://www.seraph3d.com/bricktut.htm

One of the other threads mentions that Vray will be developed to work with Lightwave, albeit not fully integrated, as per Max and Maya.

I've tested Vray's sub pixel displacement modifier and aswell as visually decent results, it's extremely fast. Almost shockingly so.

Given the fact the SDK is now being opened up, what ever that technically means, I'm guessing that it will possible for developers to integrate these sort of plug-ins into LW in the future.

In addition given the recent updates to the renderer, one can speculate that sub-pixel displacement is maybe on the cards.

Finger crossed anyway.

RPG

telamon
11-20-2004, 07:15 PM
cool new. Newtek is working hard apparently.

I have seen just before [8] has been released, that a lot of people here would have paid only for the UV correction. Now they have it for free (after having paid for a serious rewrite of animation-related features).

Obviously, things remain to be done in LW. Threads on CGTalks and mailboxs at newtek are full of very interesting recommendations and requests. It is not necessary to list them here. That being said, I would say it is quite interesting to notice how people react. From what I read, I have the feeling that Newtek is kneeing between the axe and the block... Let us them work in good conditions. Otherwise, Newtek will have to make a severe decision. Invoice for any upgrade and make money to reinforce the dev team and they can afford a complete rewrite in six months with heaps of bugs to fix (and the bug fixes will be invoiced) as other have done in the past.

We, users do not want that, they, sellers, do not want that as well. Let us respect people who work so hard. Let us tell them what we are ready to pay for in the next plain update. And let us go back to work with what we have ATM.

m_luscombe
11-22-2004, 01:26 AM
Cool. Looking forward to the update.

Of course, like everyone else, I'm looking for new features in LW, but bug fixes rock too =)

Cheers

pthomas72
12-01-2004, 10:03 PM
SWEET!

Newtek has made it to 1998!

grafikdon
12-01-2004, 10:09 PM
SWEET!

Newtek has made it to 1998!
LOL. C'mon now, buddy. Are saying Lightwave is kinda behind the trend?

RobertoOrtiz
12-01-2004, 10:38 PM
Lets keep this thread positive.


-R

pthomas72
12-02-2004, 02:59 AM
I use lightwave almost everyday.

its... neato.

How's that for positive?
We could talk about how bad Deep exploration/Deep UV is instead!!

Zarathustra
12-02-2004, 05:37 AM
The thread should have just reposted the press release and been closed.

Yup. I don't really see what the point is. You make the announcement, leave the floor open for comments, but none of the comments can ask about bugs, problems, or if this or that may be in it. What's left to post, really? Seriously, what's left?

grafikdon
12-02-2004, 06:36 AM
Yup. I don't really see what the point is. You make the announcement, leave the floor open for comments, but none of the comments can ask about bugs, problems, or if this or that may be in it. What's left to post, really? Seriously, what's left?
You got it right there, brutha.

PetterSundnes
12-02-2004, 07:51 AM
Oh joy, I managed to get my boss purchasing LW for our ShockWave work. Perhaps I will get it just as the 8.2 update comes out. The other non-lightwaver at work, responsible for 3D modeling and rendering, isnt too happy about this purchace, but it is "only" a supplement to the way we work (for when we need total control over polygons).

No more 400-points-limit to my personal projects anymore either :)

"Its time for the happy happy joy joy song"

Chuck Baker
12-02-2004, 02:56 PM
SWEET!

Newtek has made it to 1998! The comment is really not particularly accurate nor is it informative enough to be constructive, but I see two possibilities for why you might say it and can address both. After all, we can certainly understand if there are other issues you would like to see resolved or if you are frustrated that these were not resolved earlier; no doubt there would be constructive ways to express either of these, if such is the case.

While the filter options are technologies that have been around for some time and similar things have been implemented in other products, that is not the case with the new AA technologies in LightWave 8.2, and the UV changes also represent very much different technology than is present to deal with similar issues in other products, and an approach that we feel has some significant advantages. Both of these also represent core work that required extensive revision of the architecture in Layout and in Modeler. Many of the needed changes began in the cycle of development for the 8.0 release and continuing work in the core will offer many more exciting new capabilities to the user in future releases.

Zarathustra
12-02-2004, 03:07 PM
The comment is really not particularly accurate nor is it informative enough to be constructive, but I see two possibilities for why you might say it and can address both. After all, we can certainly understand if there are other issues you would like to see resolved or if you are frustrated that these were not resolved earlier

Can you feel the love? Talking things out and addressing issues rather then attacking the messenger or ignoring things and allowing them to fester. Kudos on the handling.
I'm happy to see this kind of thing, as I mentioned before - "A moment should also be taken to ask why a person's behavior is suddenly innappropriate. What's the motivation... Is he frustrated that his concerns aren't being heard?" source (http://www.splinecage.com/forums/showthread.php?t=745&page=5&pp=10)

Chuck Baker
12-02-2004, 10:10 PM
Pssst ! (looks around for eventual spy hearing him)

Fix the psd exporter :thumbsup: We're working on it. Not sure we'll have it ironed out for 8.2 as there seem to be some knotty issues in addition to the layer order and modes that Poli, Matt G and others have described. BTW, yes, we should be able get some answers posted about specific fixes included with 8.2 prior to the release, so if you are wondering about an issue you'll be able to find out.

Zarathustra
12-02-2004, 10:23 PM
we should be able get some answers posted about specific fixes included with 8.2 prior to the release, so if you are wondering about an issue you'll be able to find out.

Excellent news

uncommongrafx
12-02-2004, 11:38 PM
I am so happy we can now say blunt things to each other without them being taken in a negative vein.

We only bitch at the ones we love. Sometimes, though, it's not a beating that one needs for improvement but discussion of what makes the other party smell afoul. Not taking it personally is good. Not putting out personally is GREAT!

I really want a look at the specs about to come our way. I'm seeing some old names come back on other lists so it sounds like beta is going pretty well. :thumbsup: But, that's my interpretation.

I sure hope some of the DREAM STUFF mentioned at SIGGRAPH are implemented.

pthomas72
12-02-2004, 11:59 PM
Chuck relax.

Lw is a good product that could do a lot better, simple as that.

private
12-03-2004, 12:04 AM
When is "coming soon"? Is it before Christmas?

NanoGator
12-03-2004, 04:13 AM
Chuck relax.

Lw is a good product that could do a lot better, simple as that.

Well, to be fair, there isn't an app out there that hasn't earned that reputation. Even Notepad.

Signal2Noise
12-03-2004, 04:45 AM
I've mentioned it before and I'll mention it again...

PLEASE FIX CYCLER

There's lots of other niggling bugs that need tending to but I'm sure NT are addressing them. However, Cycler has been broke since 7.5x.

grafikdon
12-03-2004, 10:34 AM
While the filter options are technologies that have been around for some time and similar things have been implemented in other products, that is not the case with the new AA technologies in LightWave 8.2, and the UV changes also represent very much different technology than is present to deal with similar issues in other products, and an approach that we feel has some significant advantages. Both of these also represent core work that required extensive revision of the architecture in Layout and in Modeler. Many of the needed changes began in the cycle of development for the 8.0 release and continuing work in the core will offer many more exciting new capabilities to the user in future releases.

Thumbs up, big fella. I must confess inasmuch as I am having a hard time with cloth simulation(every project I am involved in has about 70% of cloth sim or other soft/hard body sim. Whew!)
I find my self running to LW for solace because of the ease of use. Rigging is as easy as ABC.

Ummm...is there any chance there is a boost in the fashion...I mean clothing department...u know the hard body/cloth Fx thingy? :curious:

Exper
12-03-2004, 10:46 AM
thoughThumbs up, big fella. I must confess inasmuch as I am having a hard time with cloth simulation(every project I am involved in has about 70% of cloth sim or other soft/hard body sim. Whew!)
I find my self running to LW for solace because of the ease of use. Rigging is as easy as ABC.

Ummm...is there any chance there is a boost in the fashion...I mean clothing department...u know the hard body/cloth Fx thingy? :curious:Just a cryptic thought... they should open up the whole thing. :shrug:

grafikdon
12-03-2004, 10:58 AM
thoughJust a cryptic thought... they should open up the whole thing. :shrug:
I hope. That's the only section that really kills me in LW. :shrug:

Zarathustra
12-03-2004, 05:35 PM
only section or thing?

grafikdon
12-04-2004, 02:32 AM
only section or thing?
Hehe...I guess I used the wrong word there, big fella. Yup it is the only thing that gives me the creeps in LW. I had to shave my hair every Friday to avoid pulling off the poor thing in frustration.

Nemoid
12-04-2004, 08:10 AM
We're working on it. Not sure we'll have it ironed out for 8.2 as there seem to be some knotty issues in addition to the layer order and modes that Poli, Matt G and others have described. BTW, yes, we should be able get some answers posted about specific fixes included with 8.2 prior to the release, so if you are wondering about an issue you'll be able to find out.
sorry if i reply SO late. cool news BTW. fixing things like PSD exporter and other little annoying things will surely enhance Lw.
waiting for a cool list about those fixes. :)

chikega
12-05-2004, 10:18 PM
Good to see that the UV distortion issue is finally being addressed! Looking forward to the continued updates.

By the way, good to see you're no longer banned, Zarathrusta. ;)

Zarathustra
12-05-2004, 11:47 PM
I won't know what to do with all the free time if I don't have to follow Jackydaniel's Smart Map tut anymore.

Chikega - Thanks. Pigs aren't even flying, either :D

PaZ
12-06-2004, 05:49 PM
We're working on it. Not sure we'll have it ironed out for 8.2 as there seem to be some knotty issues in addition to the layer order and modes that Poli, Matt G and others have described. BTW, yes, we should be able get some answers posted about specific fixes included with 8.2 prior to the release, so if you are wondering about an issue you'll be able to find out.
Hi, i've a question: is the lack of AA in PSD Layers a bug, or is it intentional ?
I always found non-antialiased buffers to be half-functioning, unless i'm missing something in their usage.

Paolo Zambrini

Ramon
12-06-2004, 08:02 PM
Thanks for the info as to 8.2
Can you give us a run-down as to the the following and if they are being worked on?:

1. Ngons that seemlessly work in Subpatch mode.
2. Edge Weights and edge functions.
3. Hierarchal SubD's would be real nice.
4. Subpixel displacement for much better use of displacement maps.

These are area that LW's modeler is falling behind on. Don't get me wrong, I love LW! You all have an excellent 3d app! However, these things need to be implemented -especially no.1 and 2.
So are these features areas of concern for NT? Are they being worked on? What version are we likely to see features 1 and 2?
Thanks.

LittleFenris
12-06-2004, 08:26 PM
1. Ngons that seemlessly work in Subpatch mode.
2. Edge Weights and edge functions.


These are area that LW's modeler is falling behind on. Don't get me wrong, I love LW! You all have an excellent 3d app! However, these things need to be implemented -especially no.1 and 2.
I'll have to agree. If there are 2 things I would pick to have Newtek work on next these would definitely be the ones. I know you are supposed to try to stay with 3 and 4 point polys, but it would be really nice if we didn't have to work about that when modeling a complex object. The edge weighting and edge tools would be nice because you could sharpen or soften edges w/o having to add more unneeded geometry to the scene as you do know to get nice edges in LW as it stands now (having to bandsaw or knife edges in subD mode to get sharp yet smooth edges).

Also a much better edge tracer would be great since a lot of us Lightwaver's (hobbyist and pros) use the cel shader plugins quite a bit.

G3D
12-06-2004, 08:26 PM
at the NewTek discussion site; I hope Chuck Baker sees this.

Please add a feature that allows users to change the selected polygon color to something other than the pale yellow we currently have. This also goes for selected objects in Layout. Pale yellow against gray in any view mode it hard on the eyes.

This may seem like a minor subject, but spending hours and days with modeler would be easier with that one feature.
:lightbulb

Ramon
12-06-2004, 11:46 PM
[QUOTE=LittleFenris]I'll have to agree. If there are 2 things I would pick to have Newtek work on next these would definitely be the ones. I know you are supposed to try to stay with 3 and 4 point polys, but it would be really nice if we didn't have to work about that when modeling a complex object. The edge weighting and edge tools would be nice because you could sharpen or soften edges w/o having to add more unneeded geometry to the scene as you do know to get nice edges in LW as it stands now (having to bandsaw or knife edges in subD mode to get sharp yet smooth edges).
QUOTE]

Excellent point of fact elaboration and explantion of why these tools are so important LittleFenris! :thumbsup:
About Ngons, I will add this; forget the "rules" about 3 and 4 point polys! That's so restrictive (and not a view into the future) when you are talkng about a complicated model (particularly when talking about organic models). When you need to end a poly row (or edge) and need the flow to be "in line" with the surrounding polys, ending it with a 3 point poly will funky the flow.
I was hoping that at least one of the two items we mentioned would be released in the next version (this meaning 8.2). Well, NT should take a look at Maya's ablity to effectively use 5point polys or look at the new version of Cinema 4D which features edge weights (implemented very nicely I might add), also ngons and even subpixel displacement! I believe it even has hierarchal subDs simular to Maya's!
The problem with Cinema 4D? - It's not our good old LW and it doesn't have LW's no-nonsense interface which I love a lot! IMO, LW's interface is very nice, mybe the best in the industry (again, just my sincere opinion).:)

policarpo
12-07-2004, 02:42 AM
Well, NT should take a look at Maya's ablity to effectively use 5point polys or look at the new version of Cinema 4D which features edge weights (implemented very nicely I might add), also ngons and even subpixel displacement! I believe it even has hierarchal subDs simular to Maya's!
The problem with Cinema 4D? - It's not our good old LW and it doesn't have LW's no-nonsense interface which I love a lot! IMO, LW's interface is very nice, mybe the best in the industry (again, just my sincere opinion).:)
C4D doesn't offer Hierarchical Sub-dees...you may be thinking of 3dsmax.

And as far as ease of use...C4D is super easy to use and it is easy to get quality results out of it...sometimes faster than LW in my opinion (having used both for commercial work). And it's customizability is second to none (well maybe modo now).

LW may have a bright future before it. Siggraph 2005 will reveal all of this to us in my opinion...so until then, let the good people @ NT focus on the prize. :wise:

PetterSundnes
12-07-2004, 07:39 AM
On the issue of price, sub 1k $ is what I would like to see personally, but doesnt really matter as I got my work place to purchase it anyway :)

But yes, something like 995 $, no bundles and as a download only version too. I don't care about paperbased manuals as I find electronic / searchable manuals far more efficient. And when it comes to the dongle... anything gets hacked or cracked nowadays, so make a software based dongle system instead.

fez
12-08-2004, 08:18 PM
Getting close to christmas...where are my distortion free subpatches? It's for the greater good.

CGTalk Moderation
01-19-2006, 10:00 PM
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.