stzaske
08-25-2002, 05:23 PM
I've got a character I'm trying to lipsync, using blendshapes, and I was hoping to have him be a subD surface. But I cannot seem to find a way to attach his subD face to his subD body, after the blendshape creation. Maya's "Attach" says that it cannot attach subd's with history.
Here is what I was trying to do.
1. Model a full poly character.
2. Cut his face off and create blendshapes on his face.
3. Convert his body to a SubD
4. Convert the blendshape faces to SubD's.
5. ATTACH the base-Blendshape onto his SubD Body.
6. Build a beautiful animation.
Unfortunately I'm stuck on step 5. I see that I can create blendshapes between two different SubD's, but I'm just stuck with the weakness of Maya's subD attach.
Does anyone use SubD's for characters getting lipsynced? How do you create the blendshapes? It looks like I COULD just leave the face attached to the body and blendshape the whole character, but that doesn't seem like the right thing to do.
Help is definitely appreciated.
-=STZ=-
Here is what I was trying to do.
1. Model a full poly character.
2. Cut his face off and create blendshapes on his face.
3. Convert his body to a SubD
4. Convert the blendshape faces to SubD's.
5. ATTACH the base-Blendshape onto his SubD Body.
6. Build a beautiful animation.
Unfortunately I'm stuck on step 5. I see that I can create blendshapes between two different SubD's, but I'm just stuck with the weakness of Maya's subD attach.
Does anyone use SubD's for characters getting lipsynced? How do you create the blendshapes? It looks like I COULD just leave the face attached to the body and blendshape the whole character, but that doesn't seem like the right thing to do.
Help is definitely appreciated.
-=STZ=-
