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straightforward
11-17-2004, 05:12 PM
Carlos Suarez has entered the Grand Space Opera 3D.

Challenge Page (http://www.cgnetworks.com/challenge/grandspaceopera/view_entries.php?challenger=5258)

Latest Update: Final Image: My final image
http://www.cgnetworks.com/challenge/entries/7/5258/5258_1105249176_medium.jpg (http://www.cgnetworks.com/challenge/entries/7/5258/5258_1105249176_large.jpg)

This is my final image, hope you like it

straightforward
11-18-2004, 02:14 AM
http://www.cgnetworks.com/challenge/entries/7/5258/5258_1100747683_medium.jpg (http://www.cgnetworks.com/challenge/entries/7/5258/5258_1100747683_large.jpg)

I am very happy to be participating in this competition, and I look forward to your constructive feedback... you all are amazing!

This is my first concept sketch, which depicts the focal point of what will (hopefully) become a much larger scene!

Millions of years ago the human race discovered this beautiful world and planted the seeds from which we would all grow. Our parents trusted that we would carry on their legacy of culture, peace, and civility. Later they dispatched learned emissaries to assist us - their children - in numerous special projects; for instance, "Alpha Antennas," which resulted in the building of pyramids around the world, and "Project Landing #1," which resulted in the Great Nazca Line Drawings in what is now Peru. During these visits, they detected that we were headed in the wrong direction.

This scene attempts to capture the return of our parents, who are racing toward Earth in a mothership to stop humanity from self-destructing.

The figure in the picture is like the "hood ornament" of the mothership, and he represents ideal intellect, compassion, and vision, which are the traits they had hoped we would embody.

But as you all know, we failed...

straightforward
11-18-2004, 02:53 AM
http://www.cgnetworks.com/challenge/entries/7/5258/5258_1100750014_medium.jpg (http://www.cgnetworks.com/challenge/entries/7/5258/5258_1100750014_large.jpg)

This is the head of the figure that appears in my sketch. I am using polygon modeling

straightforward
11-18-2004, 02:56 AM
http://www.cgnetworks.com/challenge/entries/7/5258/5258_1100750209_medium.jpg (http://www.cgnetworks.com/challenge/entries/7/5258/5258_1100750209_large.jpg)

this is my specular map

straightforward
11-18-2004, 03:09 AM
http://www.cgnetworks.com/challenge/entries/7/5258/5258_1100750981_medium.jpg (http://www.cgnetworks.com/challenge/entries/7/5258/5258_1100750981_large.jpg)

I am using photoshop to make the textures

straightforward
11-18-2004, 03:14 AM
http://www.cgnetworks.com/challenge/entries/7/5258/5258_1100751250_medium.jpg (http://www.cgnetworks.com/challenge/entries/7/5258/5258_1100751250_large.jpg)

This will be the head of the figure on the mothership, of course it is not the final result but it is a start.
All the modeling is going to be made using 3ds max.

pseudonympending
11-18-2004, 01:01 PM
Looks like you've made a good start. I would suggest toning the bump map down a bit as over the top bump mapping tends to make a human face look more like a statue or something non-organic. Also he seems to have a bit of a freakish lump on the side of his ear - obviosly that bit of the ear exists, I just hink it is a bit too pronounced as maybe is his ear lobe.

Nice texturing, I think the hair works as well as cg hair can without some CPU exhausting plugin.

Goos stuff,
Dave.

straightforward
11-18-2004, 01:26 PM
Thanks for your comment, I think you are right and I will follow your advice about the ears and the bump map observation. I don't know if you understood though that the figure on the spaceship is actually going to be a sort of statue but I still want him to look somewhat organic so thanks again, I appreciate all kinds of suggestions from people as knowledgeable as you.

pseudonympending
11-18-2004, 01:43 PM
Haha, yes I've just read that bit now - I guess it's always good to see what someone's concept is before commenting on their work :)

I reckon you've set yourself quite a hard task here as people will more than likely make the same assumption as me - that it is a not quite right human as opposed to 3d model of a model of a human. Scarey. For example how hard would it be to make a CG image of a really bad wax work model... no matter how good it was people would just never buy into the fact that you intended it to not look right. I'm having a similar problem trying to create a very stylised looking female character. Although the model itself is sound it just looks wrong as it not what people expect to see in a 3d model of a female. In fact i've given up and gone the traditional route.

Perhaps one solution to your problem would be to make the model out of bronze or some similar material. This might not be quite what you had in mind but it'll take some of the confusion away.

Good luck with this, i'll be very interested to see how you get on.
Dave.

straightforward
11-20-2004, 02:39 AM
http://www.cgnetworks.com/challenge/entries/7/5258/5258_1100921955_medium.jpg (http://www.cgnetworks.com/challenge/entries/7/5258/5258_1100921955_large.jpg)

Well I worked some more in the ear following your advise, I think It looks better, I also worked in the bump map.
Now I am working in the body and the spacecraft soon I will post some sketches...

straightforward
11-21-2004, 12:54 AM
http://www.cgnetworks.com/challenge/entries/7/5258/5258_1101002067_medium.jpg (http://www.cgnetworks.com/challenge/entries/7/5258/5258_1101002067_large.jpg)

I am modeling the body for the figure (hood) that will be on the spaceship. This is what I have done until now. I would appreciate any commentary to improve the model.

Thanks.

straightforward
11-22-2004, 12:19 AM
http://www.cgnetworks.com/challenge/entries/7/5258/5258_1101086341_medium.jpg (http://www.cgnetworks.com/challenge/entries/7/5258/5258_1101086341_large.jpg)

This is the modeling part of what would be the mothership where the figure (hood ornament) will be. I started up with a sphere, then I pull some vertices out using soft selection and I used a lot of polygon extrude, chanfer, inset,bevel and so on.

I have not started texturing it yet but I will soon, that is the part that I love of working on models? I was just joking. But it is one of the most important parts of the models

leigh
11-22-2004, 12:29 AM
The elements you are creating are nice on their own, but I am not convinced that your concept sketch is really grand enough for the theme. Remember that the space opera is about drama, excitement, action, intrigue, romance, etc - you need to try and convey more of these emotive concepts in your entry. Perhaps even a change of angle to a wider one or a more dramatic setting behind the space craft will remedy this.

Just some thoughts of mine :)

straightforward
11-23-2004, 01:35 AM
http://www.cgnetworks.com/challenge/entries/7/5258/5258_1101177315_medium.jpg (http://www.cgnetworks.com/challenge/entries/7/5258/5258_1101177315_large.jpg)

Hello there, here it is what I think it will be the main mothership of my crew. I am using smooth shapes because I think high tech brings smoother surface and shapes. Let me know what you think about it.

Looking forward to hear from you guys.

straightforward
11-23-2004, 01:44 AM
http://www.cgnetworks.com/challenge/entries/7/5258/5258_1101177874_medium.jpg (http://www.cgnetworks.com/challenge/entries/7/5258/5258_1101177874_large.jpg)

Here I did some rendering test and painted some fire behind the ship.

By the way I have a question about the challenge, Can I use pictures in the background or it has to be totally modeled too? and Can you paint effects after render or no?

I would appreciate guidance on this before I go on with my ideas

Thanks a lot

mmoir
11-23-2004, 02:34 AM
Carlos,

Your models are coming along fine , the head model looks very nice . As far as the extent of postwork , I am wondering the same thing . You have to modify the background images to suit your image I think. Hopefully someone with prior challenge experience looks in and answers.
I also think it is going to be hard to convey your story line.
Looking forward to more updates.
Mike
My GSO entry
http://www.cgtalk.com/showthread.php?t=180886

Canche
11-23-2004, 07:12 AM
que honda! that's a very good looking space ship; i would like to ride on it.
your models and textures are pretty neat.
I am looking forward for your next step.
good luck!

straightforward
11-23-2004, 11:34 PM
http://www.cgnetworks.com/challenge/entries/7/5258/5258_1101256453_medium.jpg (http://www.cgnetworks.com/challenge/entries/7/5258/5258_1101256453_large.jpg)

This is the model of the pilot and part of the fighterships that accompain the mothership where the image of the human statue will be. In this picture a show you how I modeled several pieces apart and then put them together.

Let me know what you think about it
Now back to work! The time is too short.

straightforward
11-24-2004, 06:25 AM
http://www.cgnetworks.com/challenge/entries/7/5258/5258_1101281152_medium.jpg (http://www.cgnetworks.com/challenge/entries/7/5258/5258_1101281152_large.jpg)

Here I made the texture, some rendering tests and some lighting too

straightforward
11-24-2004, 06:27 AM
http://www.cgnetworks.com/challenge/entries/7/5258/5258_1101281271_medium.jpg (http://www.cgnetworks.com/challenge/entries/7/5258/5258_1101281271_large.jpg)

A close up of the pilot

...

straightforward
11-26-2004, 01:24 AM
http://www.cgnetworks.com/challenge/entries/7/5258/5258_1101435863_medium.jpg (http://www.cgnetworks.com/challenge/entries/7/5258/5258_1101435863_large.jpg)

I just finished attaching the hands to the body of my figure, I have been working on the background and I will post some images once I low down the file size. I am seeing very good works in the forum, I think I have to work harder yet

straightforward
11-26-2004, 01:29 AM
http://www.cgnetworks.com/challenge/entries/7/5258/5258_1101436157_medium.jpg (http://www.cgnetworks.com/challenge/entries/7/5258/5258_1101436157_large.jpg)

I have added some more details to the body and attached the hands. Now I will be working in the feet and still working in the spaceships and background. After seeing so much quality in your work I am somehow encorage to work slower to improve details in every part of my creation.

YasushAzush
11-26-2004, 03:56 AM
Clean human modeling:thumbsup:

Crusty_Butt
11-26-2004, 05:33 AM
Great human modeling, it seems that a lot of people don't give the hands as much attention as they deserve, you have done a real nice job with yours.

I love that you are using rivits on your ship texture, but I think they are getting too distorted by the geometery - small and buched together in some places, big and spread apart in others. When I do rivits I place spheres right on the geometry instead of doing it with a texture map. It's worth the extra work, in my opinion, and if you can constrain the rivets to the UV lines of the geometry as you position them it goes pretty quickly.

Rock on.

Bret

straightforward
11-26-2004, 06:28 AM
http://www.cgnetworks.com/challenge/entries/7/5258/5258_1101454091_medium.jpg (http://www.cgnetworks.com/challenge/entries/7/5258/5258_1101454091_large.jpg)

Hello there, I just did some background tests and I want to share with you some pictures to see what you think. I upload three different versions, I haven't decided which one to use with some more work of course.

Well I think I go to sleep

straightforward
11-26-2004, 06:38 AM
http://www.cgnetworks.com/challenge/entries/7/5258/5258_1101454684_medium.jpg (http://www.cgnetworks.com/challenge/entries/7/5258/5258_1101454684_large.jpg)

OK, I made three spheres for the Earth, one for the Moon and a big sphere for the background. The open space with the stars was made using Noise map, the moon was textured with a bitmap, bump and so on, and the earth was textured with Noise map (again)I changed the colors for green and blue, then I made some clouds in photoshop and I mapped them on the other two spheres in the opacy slot.

Well that is it for now.

straightforward
11-26-2004, 06:40 AM
http://www.cgnetworks.com/challenge/entries/7/5258/5258_1101454799_medium.jpg (http://www.cgnetworks.com/challenge/entries/7/5258/5258_1101454799_large.jpg)

No comments...

straightforward
11-26-2004, 07:01 AM
Yes I agree with you, I would love to do it with geometry. It is always better when you absolutely made everything with real geometry. I also like the challenge of mapping difficult objects and get them right, I will try to map them better since the goal here is make everything as perfect as possible and I always go toward the best. Thanks for your observation, that always push my work forward!

Thanks for the compliment also guys!!

straightforward
11-27-2004, 05:40 PM
http://www.cgnetworks.com/challenge/entries/7/5258/5258_1101580797_medium.jpg (http://www.cgnetworks.com/challenge/entries/7/5258/5258_1101580797_large.jpg)

I am finishing the main humanoid model for my work. Here is the modeling of the feet sort of step by step.

I started out with a single polygon without divisions, I extruded several times until I got something like the (figure 1). I worked around for a while pulling vertices in and out to get the closest anatomical shape of a foot. I started modeling the first toe (figure 2). I had a meshsmooth modifier in the stock so I was checking the final result of my modeling all along. After I was happy with the first toe I repeated the procedure for the rest. I also used a lot the (hide select polygon) option at the polygon sublevel to be able to focus in each toe, that is a very useful tool when you are working details in very close parts of the models. The final result is the last figure on the picture.

Now back to work...

straightforward
11-28-2004, 06:02 AM
http://www.cgnetworks.com/challenge/entries/7/5258/5258_1101625365_medium.jpg (http://www.cgnetworks.com/challenge/entries/7/5258/5258_1101625365_large.jpg)

Ok, here is my hood ornament, now I have to give him a good position and a good light but the overall is done!

overcontrast
11-28-2004, 08:24 AM
hey this is great... i like ur character modleing.. u seem to have a very concreat knoledge on human anatomy... very well done.. keep up the good works... i'll b keeping my eyes on this one... :thumbsup:

straightforward
11-30-2004, 05:49 AM
http://www.cgnetworks.com/challenge/entries/7/5258/5258_1101797370_medium.jpg (http://www.cgnetworks.com/challenge/entries/7/5258/5258_1101797370_large.jpg)

Some quick pics of the hands rigging of my figure and some work the metalic texture on the model

straightforward
11-30-2004, 05:57 AM
http://www.cgnetworks.com/challenge/entries/7/5258/5258_1101797867_medium.jpg (http://www.cgnetworks.com/challenge/entries/7/5258/5258_1101797867_large.jpg)

Like you can see I am working on finding the right position for my figure but I didn't want to go so long without posting some pics. Commentaries very appreciate also if you have questions.

straightforward
12-01-2004, 06:18 AM
http://www.cgnetworks.com/challenge/entries/7/5258/5258_1101885499_medium.jpg (http://www.cgnetworks.com/challenge/entries/7/5258/5258_1101885499_large.jpg)

Hello there, I have been working in my main symbol to called somehow and I finally finish rigging it here it is a pic from several sides. He will have some details like some weird lights and buttons on the body but I leave that for the final touches...

I have been looking at your work and everything is looking awesome!!! This is a difficult challenge, I love it!

Crusty_Butt
12-01-2004, 06:58 AM
Looking absolutely beautiful.

Outstanding.

Bret

Virtuoso
12-01-2004, 07:21 AM
very well done carlos......i am happy to have found your thread.keep this up,your hard work has paid off........So you have the hands rigged.....good,now you can get my up-coming characters hands and those ever pesky fingers rigged for me.....Yup I know........I'll have to do them myself.......Yes....rigging you got to love it.....:arteest:


Well done here,and I wish you further success.......:arteest:

straightforward
12-03-2004, 05:58 AM
http://www.cgnetworks.com/challenge/entries/7/5258/5258_1102057092_medium.jpg (http://www.cgnetworks.com/challenge/entries/7/5258/5258_1102057092_large.jpg)

I am starting to do some lighting tests but I still having the doubt about if it is allowed to use a picture in the background or no, if someone know the answer to this question please let me know.

In this picture you can see I have add more details to the hood ornament of the big mothership, also I started doing some tests of lights to see how It looks, I added some of the fighter ships to the scene as well, but friend a lot of work is yet to come! like you can see. Well this is all from here. Now is my time to check all your works that are incredibles by the way.

Crusty_Butt
12-03-2004, 03:18 PM
Nice lighting test! I loved the metal texture you had on the gut before, but I like what you are doing with him now too.

As for the photo, I remember reading that backgrounds must be painted by you, not downloaded photos. Double check in the contest rules (I think it's in the faq in the contest forum) I could be wrong.

Bret

straightforward
12-08-2004, 01:04 AM
http://www.cgnetworks.com/challenge/entries/7/5258/5258_1102471463_medium.jpg (http://www.cgnetworks.com/challenge/entries/7/5258/5258_1102471463_large.jpg)

I am doing some tests about the lights and the rendering in this scene I worked more on details and included some spaceships and people to give a better idea of the hood ornament\\\'s size. Critics are very welcome!!!

straightforward
12-08-2004, 01:10 AM
http://www.cgnetworks.com/challenge/entries/7/5258/5258_1102471855_medium.jpg (http://www.cgnetworks.com/challenge/entries/7/5258/5258_1102471855_large.jpg)

This is other view of the scene since I am trying to find the best shot for the final image while I test the rendering, I have to add many details yet. Also I am testing the depth of field and volume light effects, because when I try to have both effects ussually the volume light somehow gets lost after the rendering. If someone can help me with this issue i would appreciate it.

mmoir
12-08-2004, 01:40 AM
Carlos,
I like the way your scene has progressed, you did a great job on modeling the figure. The last pose looks the best in my opinion(latest image) it goes with your story line pretty well. You changed the background in your latest image , was it changed because you couldn't use a photo? Just curious.
Keep up the good work.
Mike
My GSO entry
http://www.cgtalk.com/showthread.php?t=180886

userBrian
12-08-2004, 02:09 AM
Looks great. Just had a thought. As you have fighters
you could put them in action defending an attempt to
stop the rescue mission. Maybe the man-robot can fire
at the attacking ships too. Or the attackers have a female-
robot riding their ship and there is a clash. And they fall
in love. Robots in love....I like it. Amd the planet is saved.

my 3d entry (http://www.cgtalk.com/showthread.php?t=179803)

straightforward
12-08-2004, 01:35 PM
Thanks for your comments and suggestion, I appreciate a lot when other artists give me some feedback. That is always very usefull.

Mmoir,

Answering your question: I did change the background for two reasons, first I think you cannot use a picture as background and the other reason because I found you have more freedom to play with the shots and composition if you have a 3D background, actually I already have what I think is a better shot of the scene but I couldn't post it last night because I lost my internet connection, I will post some time today. Glad you like my work so far!.

Userbrian,

Your ideas are very cool!! but that would be a completely different work (probably a prize winner). However my concept goes more to the preparing phase of a battle rather than the battle itself.

Awoogamuffin?
12-08-2004, 02:09 PM
I'm impressed by the amount of work you've done so far... one problem I have is that, what with the focus of the image being the hood ornament, we don't get to see the cool ship you modelled. Could you not have two motherships? So one in the background to hang around looking cool? Also, the hood ornament doesn't look like a hood ornament: maybe if the stand for him were better defined... when I first saw the image, I had no idea he was a hood ornament.

Also, at the moment the surrounding ships and people feel a little cluttered, with no real sense of size and space. I'm not sure what causes this. I know this is ludicrous in space, but you could have the colours fade away the further away a ship is from the camera... that often really adds depth to an image. I woldn't suggest depth of field, because tha just makes everything look really small...

Lelantos
12-08-2004, 04:14 PM
very nice composition that robot looks great
prety much work has been made till now :eek:

keep it up man you are doing really great:thumbsup:

straightforward
12-08-2004, 04:21 PM
http://www.cgnetworks.com/challenge/entries/7/5258/5258_1102526499_medium.jpg (http://www.cgnetworks.com/challenge/entries/7/5258/5258_1102526499_large.jpg)

Here it is the test to get the effect for the engines of my fighter ships. Like most of you know it was made using two omni lights an applying glow effect to them.

straightforward
12-08-2004, 04:30 PM
http://www.cgnetworks.com/challenge/entries/7/5258/5258_1102527039_medium.jpg (http://www.cgnetworks.com/challenge/entries/7/5258/5258_1102527039_large.jpg)

Guys, I am having a very hard time to choose the milestone for my image when I am posting, because I can only choose one but I am presenting several milestones at the same time. For example in picture I did some new composition, some new lighting and rendering as well. But anyway this is the image I think will get to the end of my work. It is very important the position of the planet behind because having the planet in the top right corner give the composition the dynamic I was looking for and the ships and people feels more out of gravity.

Appreciate any comment or critics.

Crusty_Butt
12-08-2004, 05:52 PM
Those details you added are great to show the scale of the hood onament. I think the angle and lighting was working better in this one:

http://www.cgnetworks.com/challenge/entries/7/5258/5258_1102471855_large.jpg

I do like how you moved the planet to the top of the composition. I wonder how it would look to make the big planet really dark, maybe just a sliver of lighting on the edge, and use some strong lighting for the foreground. It might help strengthen the center of interest.

Looking really cool, overall. Great work.

Bret

arturro
12-08-2004, 06:02 PM
Those details you added are great to show the scale of the hood onament. I think the angle and lighting was working better in this one:

http://www.cgnetworks.com/challenge/entries/7/5258/5258_1102471855_large.jpg

I do like how you moved the planet to the top of the composition. I wonder how it would look to make the big planet really dark, maybe just a sliver of lighting on the edge, and use some strong lighting for the foreground. It might help strengthen the center of interest.

Looking really cool, overall. Great work.

Bret
Yes I agree with that. Very nice work, I like the idea:thumbsup:
I'm waiting for next updates

straightforward
01-04-2005, 01:51 AM
http://www.cgnetworks.com/challenge/entries/7/5258/5258_1104807097_medium.jpg (http://www.cgnetworks.com/challenge/entries/7/5258/5258_1104807097_large.jpg)

It have been a while since the last time I posted some updates. But well here it is the my new one, in this case it is almost the last image with some post effects and compositing. I did the glow effect in lights and planets using photoshop. Commentaries and critics very welcome!

Vanzeti
01-04-2005, 01:56 AM
I really like the post effects you did. They make the lighting much better.

Daniel-McMillan
01-04-2005, 02:35 AM
http://www.cgnetworks.com/challenge/entries/7/5258/5258_1102527039_medium.jpg (http://www.cgnetworks.com/challenge/entries/7/5258/5258_1102527039_large.jpg)

Guys, I am having a very hard time to choose the milestone for my image when I am posting, because I can only choose one but I am presenting several milestones at the same time. For example in picture I did some new composition, some new lighting and rendering as well. But anyway this is the image I think will get to the end of my work. It is very important the position of the planet behind because having the planet in the top right corner give the composition the dynamic I was looking for and the ships and people feels more out of gravity.

Appreciate any comment or critics.
This one is well balanced, and almost sketched in a way that suggests "Mead-esque". May I suggest that the moon needs some bounce light from the mother world - right now it is looking foriegn to the scene. You may want to throw in a little light in the distance under the mother planet as well. Everything else looks beautiful. Well done.

-

straightforward
01-09-2005, 04:39 AM
http://www.cgnetworks.com/challenge/entries/7/5258/5258_1105249176_medium.jpg (http://www.cgnetworks.com/challenge/entries/7/5258/5258_1105249176_large.jpg)

This is my final image, hope you like it

Aethyrprime
01-09-2005, 07:35 AM
This looks very nice. The reflections carry well and the image is interesting. Congrats on finishing!

neble
01-11-2005, 04:28 PM
Should have had the Micheal Jackson statue. :)

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