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Darknessseeker0
11-17-2004, 03:53 PM
Hey everyone. Could someone point me in the direction of a good weight painting tutorial for Maya? I've spent a year trying to set up my character so I'll finally be able to animate with her and I'm getting pissed because this step is giving me so many problems. I am a first year student at SCAD and I've asked people here to help me but they are all busy with their finals and such. I even downloaded packageman and am using him as a guide for painting the weights. I've painted my character's arm the same way his is painted but moving my character's arm produces terrible deformation. I know I could use the component editor to assign weights also, but the problem is that I dont know which bones should affect the mesh in exactly what place and how much they should affect it. :shrug:

So, could someone please post a tutorial link, or if anyone has the time could you possably paint the weights for me? I really need your help guys. I've been teaching myself the animation controls in Maya with the Packageman but I really want to animate my own character. I'm very ambitious and I dont want to wait until I finally have animation classes to start animating. I want to have my model ready and I want to have animated her for a nice bit of time before my animation classes start, so I can ask my teachers for help with more advanced things since I'll already know how to do the basics. :bounce:

Anyway, if someone wants to do me a huge favor and paint the weights on my character, I'll send you the file once you tell me that you'll help. Any and all weighting tutorials will be greatly appriciated. Thanks in advance for you help guys! :thumbsup:

Darknessseeker0
11-18-2004, 02:15 AM
no one can help me?

madDave
12-07-2004, 01:37 AM
I don't paint weight, I use the component editor, but I do know that you can adjust the skeleton and paint the weights and the points will adjust to the new weighting. Then you can simply go back to you bind pose.

_mg_
12-10-2004, 12:19 PM
there's awesome stuff on this in the Maya specifc forum.

http://www.cgtalk.com/showthread.php?t=88567

and

http://www.cgtalk.com/showthread.php?t=108412

Some really interesting and useful approaches are discussed here and in others.

enjoy!

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