View Full Version : Video game developers and publishers square off
Pinoy McGee 11-16-2004, 05:15 PM http://money.cnn.com/2004/11/15/commentary/game_over/column_gaming/index.htm
To be blunt: Relations between developers and publishers have never been more unstable. Developers are speaking out privately and publicly about unpaid overtime and mistreatment by managers.
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RobertoOrtiz
11-16-2004, 05:18 PM
Quote:
"The early sales were no real surprise. Retail embargo dates for video games get broken about as often as eggs at an all-you-can-eat omelet festival.
But here's the twist. Given the game's prior problems with piracy (http://money.cnn.com/2003/10/07/commentary/game_over/column_gaming/index.htm), developer Valve built a verification system into "Half-Life 2," requiring buyers to authenticate the game online before they could play it. Anyone attempting to do so this weekend, however, was out of luck.
Vivendi Universal Games, which holds the publishing rights to "Half-Life 2," refused to allow the developer to activate purchased games, Valve charged in a news release "
>>Link<< (http://money.cnn.com/2004/11/15/commentary/game_over/column_gaming/index.htm)
-R
opus13
11-16-2004, 05:21 PM
time to edit that title
-Vormav-
11-16-2004, 05:32 PM
You know, I would have been completely against the idea of buying downloads for video games before. But with the idea that it lets all of the profits go straight to the developers, I'd say I'm all for it now. If I buy HL2, it will be through Steam.
Saves me from those oh so annoying trips to the mall, too. ;)
Pinoy McGee
11-16-2004, 05:39 PM
Beat 'ya by 3 seconds Super Moderator! :twisted:
RobertoOrtiz
11-16-2004, 05:41 PM
Touche!
-R
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