View Full Version : Enterprise
02-07-2002, 06:54 AM
Just a few quick shots of a project I am working on for my demo reel.
02-07-2002, 03:08 PM
Nice modeling details. I assume you will post some shots with some great texture maps with all kinds of dirt, grime and gunk.
Can't wait to see.
02-08-2002, 06:19 AM
I dont think the enterprise should have alot of dirt, grime, and gunk. Its star trek not star wars.
02-08-2002, 06:38 AM
I think everything has some dirt grime and gunk. Even a clean Enterprise looks more real with some scuffing-up.
Aging is very important to consider. Even on clean surfaces. It is often the difference between real and CG.
Star Wars is just down right loaded with gunk and I do agree with you there but I think it will need some dirt to make it real.
02-08-2002, 07:13 AM
yeah but there is a HUDGE difference between Dirt, grime, and gunk, and weathering.
add a few metior burns, a little bit of specularity difference and youll be fine.
02-09-2002, 05:09 AM
Hey Ephesus, there's a huge difference between huge and hudge, heheh. I'd have to agree that the textures definitely need something. Also, the lighting needs a bit of work. I'd be careful about putting something like this on my demo reel. I had a friend back in high school that would model star trek stuff all the time, and that was it. Its fine to have a spacecraft of some kind on your reel, but pre-existing designs don't really impress people. Also make sure you show a number of different types of models and animation.
02-09-2002, 05:58 AM
Originally posted by phaction3
I'd have to agree that the textures definitely need something. Also, the lighting needs a bit of work. I'd be careful about putting something like this on my demo reel.
First off these images are for examination of modeling detail only.
Textures, and lighting at this point play no role at this time.
Once the model is done, I'll worry about textures and lighting. What I have here is just basic.
The image detail on the saucer surface is actually going to be modeled, not a map.
02-09-2002, 06:18 AM
The comment I made about being careful about using something like this on your demo reel was in reference to the subject matter. You should use your reel to show your best original ideas. Unless your only applying to the company that does visual effects for star trek or makes star trek video games, they're not going to want to see a model of the enterprise, no matter how nice it looks. I think you should spend time developing your own ideas and designs, even if they're in the star trek vein, and drop this model. Also, while your in school is some of the only time where you'll have almost absolute freedom in the pieces that you make. Use the time while you can and get some great stuff that you can truly call your own.
02-09-2002, 06:20 AM
Im with you phaction!
02-09-2002, 07:25 AM
I think he should finish this model, lighting texturing and all. It is good practice to complete your work. To many abandoned models and ideas laying around.
Your advice on it being bad for a demo reel is very solid. Even if you were trying to get a job working on the show the worst thing to have on you reel is the ship.
But I do think you can learn a lot from puting somthing together like this.
02-09-2002, 07:38 AM
the enterprise in a demo reel ... seem to be a very bad ideal, but the model is nice tough.
01-13-2006, 12:39 AM
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