11-16-2004, 02:49 AM
I finally figured out how to get rid of the baked shadowing in my model by first using the flat color. After that i just used the z intensity to make cracks, but the z intensity cracks looks silghty different painting on the fast shader with the M material brush. The outerlines on the crack look harder in working with M and zadd on flat color than working on fast shader without using M but just with Zadd. Any soultions?