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View Full Version : Grand Space Opera 3D Entry: Volodymyr Derhachov


Matroskin
11-15-2004, 11:31 AM
Volodymyr Derhachov has entered the Grand Space Opera 3D.

Challenge Page (http://www.cgnetworks.com/challenge/grandspaceopera/view_entries.php?challenger=5227)

Latest Update: Final Image: final image!!
http://www.cgnetworks.com/challenge/entries/7/5227/5227_1105814470_medium.jpg (http://www.cgnetworks.com/challenge/entries/7/5227/5227_1105814470_large.jpg)

At last!!!
My final image in jpeg
I'm so happy that my pc have survived! It was suffering so much last two weeks.
Being able to make no more than one operation in 30-60 sec. (clicks included !) is not easy
to support :)) I thought my hdd will leave me too soon...
So the last week I spent only on tweaking some lights and render settings.
Stoip! it's not da finishline yet - jugging ahead!

Matroskin
11-15-2004, 08:30 PM
http://www.cgnetworks.com/challenge/entries/7/5227/5227_1100550607_medium.jpg (http://www.cgnetworks.com/challenge/entries/7/5227/5227_1100550607_large.jpg)

The scope is to show the dramatic moment - an upheaval caused by invaders, the fall of empire which esisted for hundreds of years...
The great changes are comming. Who knows what term is provided for the upcomming order by Destiny.

Matroskin
11-17-2004, 06:31 PM
http://www.cgnetworks.com/challenge/entries/7/5227/5227_1100716317_medium.jpg (http://www.cgnetworks.com/challenge/entries/7/5227/5227_1100716317_large.jpg)

Here is a concept of an alien race present in a future composition.
This race is suffering an invasion so the face state is a bit tragic here.
I also add a low-res model at early stage as example of modelling process.

Matroskin
11-19-2004, 09:05 PM
http://www.cgnetworks.com/challenge/entries/7/5227/5227_1100898356_medium.jpg (http://www.cgnetworks.com/challenge/entries/7/5227/5227_1100898356_large.jpg)

And this is my recent scetch of layout.
Here we have red figures - invanders and blue ones - the emperor (at the middle of a composition) and one of, let's say, members of an old government (or someth.) who is acting here as a hostage (to make a scene more rich of emotions and dramatism) - he's looking at the spectator...
At the BG we've got more (there will be much more) soldiers descending through a broken cupola of a palace. Also I plan to make a piece of an air battle visible through the transparent cupola.
The war is lost...

AgentPrometheus
11-19-2004, 10:29 PM
Nice concept and sketch!! However, I think it would be ideal to add something that relates it more to space. Perhaps with the battle going on in the background, you can make it clear that there are ships fighting in space or something. Keep up the good work!

Matroskin
11-20-2004, 08:21 PM
http://www.cgnetworks.com/challenge/entries/7/5227/5227_1100982075_medium.jpg (http://www.cgnetworks.com/challenge/entries/7/5227/5227_1100982075_large.jpg)

And this is my concept of invaders' soldier. They will be mostly in black combined with metal (cromic) parts of some equipement.

Matroskin
11-21-2004, 02:48 PM
http://www.cgnetworks.com/challenge/entries/7/5227/5227_1101048483_medium.jpg (http://www.cgnetworks.com/challenge/entries/7/5227/5227_1101048483_large.jpg)

And this is how the invaders wiil look like.
Mainly wearing dark cloth (black ?) while some equipement elements will be cromic or light metallic.
Other clothes is planned to be stylised to fit the first WW tendention.

overcontrast
11-21-2004, 03:10 PM
very nice man... wish you the best... keep them comming... ur modeling start is great and ur concept is nice too...

Matroskin
11-28-2004, 04:37 PM
http://www.cgnetworks.com/challenge/entries/7/5227/5227_1101659825_medium.jpg (http://www.cgnetworks.com/challenge/entries/7/5227/5227_1101659825_large.jpg)

Sorry for not updating my "image stock" for such a long term.
Almost finished with invader's modelling - all done using smoothing rough geometry with sub-div.
Soldier will also keep a weapon(partly attached to the back of his armor siute ("bullets stock" etc)).
And after - texturing (finaly!)

macoD
11-28-2004, 04:46 PM
Nice invader's model.

Matroskin
11-28-2004, 08:31 PM
http://www.cgnetworks.com/challenge/entries/7/5227/5227_1101673876_medium.jpg (http://www.cgnetworks.com/challenge/entries/7/5227/5227_1101673876_large.jpg)

And here is project of a hand gun.
Included machinegun and flamethrower.
I've desided not to keep bullets on the soldier's back but to leave it in the upper part of a gun.
So all together.
Also there is a shield in the front side of construction.
Some details are still missng :)

Matroskin
11-30-2004, 12:43 AM
http://www.cgnetworks.com/challenge/entries/7/5227/5227_1101775395_medium.jpg (http://www.cgnetworks.com/challenge/entries/7/5227/5227_1101775395_large.jpg)

That's my concept of texturing a soldier.

Matroskin
12-02-2004, 09:32 AM
http://www.cgnetworks.com/challenge/entries/7/5227/5227_1101979977_medium.jpg (http://www.cgnetworks.com/challenge/entries/7/5227/5227_1101979977_large.jpg)

and now the same character but this time with rigging completed (more or less).Finaly!
...rigging in Cinema4d 6 is NOT a fun:(
Next gona contuinue with government member and emperor.

arturro
12-02-2004, 09:45 AM
Very nice character:thumbsup: I would only advice to make his arms bigger and longer.

Gunilla
12-02-2004, 05:59 PM
The invader looks great - are you going for the same type of shaders for the entire scene? It could come out real good, keep it up and good luck! :thumbsup:

CybapunC
12-05-2004, 02:16 PM
Hello,

thanks for your reply to my thread now iīm here :)
i really like this character and his gun... this doesnīt look
similar to anything i saw before, so itīs something new.

nice style, nice concept *thumbsup*

geetings Josh

Matroskin
12-07-2004, 10:14 PM
http://www.cgnetworks.com/challenge/entries/7/5227/5227_1102457663_medium.jpg (http://www.cgnetworks.com/challenge/entries/7/5227/5227_1102457663_large.jpg)

And that's my first layout (middle part) proposal using close-to-final foreground characters. It's just rough rendering without lightning (nothing at all!).Also characters itself still need some tweaking...
Mainly bg will not be dark obviously...
For now I'm just used to it after test renderings:)

Matroskin
12-11-2004, 06:49 PM
http://www.cgnetworks.com/challenge/entries/7/5227/5227_1102790966_medium.jpg (http://www.cgnetworks.com/challenge/entries/7/5227/5227_1102790966_large.jpg)

And finaly I've started with emperor's model (and posing as well). That's basic modelling. final model will not be rich of details due to to it's distanse from camera. Just to get some point of his behavior...

hydrocell
12-24-2004, 12:36 AM
seems like you have put a lot of thought into the details of your characters.. the texturing on the previous one looks cool! look forward to some more renders

Aethyrprime
12-24-2004, 06:48 AM
Neat stylizations on your work. Keep at it.

Matroskin
12-27-2004, 06:49 AM
http://www.cgnetworks.com/challenge/entries/7/5227/5227_1104130138_medium.jpg (http://www.cgnetworks.com/challenge/entries/7/5227/5227_1104130138_large.jpg)

finaly some movement forvard.
lightning set up in process, but without BG for now.
Behind "windows" will be mutch illuminated landscape (probably dune-like), so later I need to check out how this contrast will be. Anyway I'm still considering the solution...

Matroskin
12-27-2004, 10:00 AM
http://www.cgnetworks.com/challenge/entries/7/5227/5227_1104141638_medium.jpg (http://www.cgnetworks.com/challenge/entries/7/5227/5227_1104141638_large.jpg)

And here is my environmental BG and some in-progress images.
Pretty simple: layered texture combining gradient, stars and clouds.
Plus some fod (sand of the dunes :)
Later I'll add starships also (which should cause that kadabooom in the "midgroung")

Matroskin
12-27-2004, 10:17 AM
http://www.cgnetworks.com/challenge/entries/7/5227/5227_1104142658_medium.jpg (http://www.cgnetworks.com/challenge/entries/7/5227/5227_1104142658_large.jpg)

Now I've got those two composed together. Some objects are still missing so I'll have to return to
modelling for a while.
But I still not sure about lightning (the ballance between inner and outer, shadows ect.).
look forward for C&Cs especially concerning lightning.

zuraq
12-27-2004, 04:37 PM
Cool carakters and the whole idea with the soldiers overwhelming entrance and capturing the throne.
I think maybe you could add some more sun or moonlight from the background shining through the windows, just to let the background interact with the foreground, and maybe a little orbital bombardment in the distance or some hovercrafts humming in the distance, to get the space felling going.
Keep up the good work.

Matroskin
12-30-2004, 07:01 AM
Thanks a lot zuraq!
Yes, interaction - really good idea.
An answer to your suggestion could be a volumetic light sourse. I'll try this immidiatly. The only thing I'm not sure about is "masking the sky" whitch probably will be prodused by vol. ligth beams where they will cover it. Anyway I'll check it out.
And also I want to add an iteraction through general lightning.
And hovercrafts... They will be there, no doubts :)
An orbital borbadment - fresh tip for me but I'm not sure about succseeding time terms dealing with it... Pitty

Matroskin
01-04-2005, 08:15 PM
http://www.cgnetworks.com/challenge/entries/7/5227/5227_1104869703_medium.jpg (http://www.cgnetworks.com/challenge/entries/7/5227/5227_1104869703_large.jpg)

continue adding detalisation to the composition.
Invaders' desrtoyer under construction.
Simple sharp-angled form due to the stylisasion of all "bad guys".
Actually it will not be much detailed because it gonna be
partly covered by volumetric light of BG and others will be too small on the final image.

Matroskin
01-07-2005, 08:45 AM
http://www.cgnetworks.com/challenge/entries/7/5227/5227_1105087545_medium.jpg (http://www.cgnetworks.com/challenge/entries/7/5227/5227_1105087545_large.jpg)

the most recent and I think the last detail to be added to my scene.
Droped handgun is stylised to be more retro-like but also multi-barreled etc. as sci-fi artefact:
After this - finaly Big Rendering!

Matroskin
01-07-2005, 07:06 PM
http://www.cgnetworks.com/challenge/entries/7/5227/5227_1105124771_medium.jpg (http://www.cgnetworks.com/challenge/entries/7/5227/5227_1105124771_large.jpg)

and here is my low-res rendering of the whole scene before post processing.
After full-res I'll paint/refine shadows, some FX, remove "bugs" :)
Please shoot me with c&c before it's not too late!!

taavi
01-07-2005, 08:35 PM
Wow! thats something! Very good composition! I will be a great pic!

Kaksht
01-08-2005, 08:16 AM
Hi Vlodymyr!

Wow, now thats an excelent render You have made. very impresing and promessing.

Dunno what to adwise here... Hmmm... Maybe You can rounden a little bit the knee of the dieing fella in front, and maybe the carpet should have those bumps all the way to the end, atliest a couple of more meters.
Overall, a very good entry :thumbsup: !

Matroskin
01-08-2005, 10:14 AM
Kaksht, thanks for adwise!
I'll consider rounding the knee. It would be really better to make so, but I'm afraid it will not be so easy adjust the model after skinning and positioning it... Anyway I'll try to figure it out.
And the carpet distortions... Continuing them cuold also add more detalisation and feeling of a form, but my idea was to let them only give more expression to the foreground characters (to underline the movement of that one fallen...)

Matroskin
01-08-2005, 04:25 PM
Ah, now I've understood about the bumps you mean!
Actually I haven't notice this before. I'll have to change texture's smoothing method.
Dam, more and more renders to make before that last one...

PeterSanitra
01-08-2005, 05:20 PM
The main light should come from the explosion, so the shadows are not in correct direction(see the foot)

Matroskin
01-09-2005, 04:35 PM
http://www.cgnetworks.com/challenge/entries/7/5227/5227_1105288534_medium.jpg (http://www.cgnetworks.com/challenge/entries/7/5227/5227_1105288534_large.jpg)

So, after a long struggle with close-to-death pc I've finaly decided to proceed to full-res render.
I look forward to make some postprocessing!! but there is always something to correct...
Anyway, after your adwices (thanks guys) I've changed direction of shadow-caster light, colors of major part of lights and bumps of carpet.
This nigth I guess render will be launched :)

grafos
01-09-2005, 04:59 PM
Nice job, especially the lighting is really impressive. I would suggest to try and change the yellowish colour from the unigorm of either the invaders, or the defenders, to distinguish them a bit more.

ihamid
01-09-2005, 06:58 PM
hi Deryk, nice excellent work u have here!:)pretty impressive..... the shadows here is a bit weird though!
but anyway overall its excellent work:thumbsup:!

Matroskin
01-10-2005, 02:56 PM
thanks for warm oppinions!!!
Actually I am not sutisfied with shadows as well, but I'll refine (and add) them in postproc.
there is still a lot to change!

PeterSanitra
01-10-2005, 03:20 PM
Don`t even talk about final render. There is not even one reflection in the picture, no dark shadows, the contrast is shit, and the bump too. The bump on the windows frames is too high.
It looks like you have the same shader on all objects.BAD. Come on, you can make it better.

Matroskin
01-11-2005, 09:23 AM
I see you've got sharp teeth.
But from the other hand bites can mobilise sometimes very effectively...
ok, what do you mean "contrast" (which is supposed to be shit)?

Matroskin
01-15-2005, 12:06 PM
http://www.cgnetworks.com/challenge/entries/7/5227/5227_1105790768_medium.jpg (http://www.cgnetworks.com/challenge/entries/7/5227/5227_1105790768_large.jpg)

So, now I'm adding post effects to my picture: I've used z-buffer to add more "air perspective",
some highlights, shading, shadows - I try to reach more painitg-like effect :)
There is some stuff still missing - but today I plan to submit final image!!

Gunilla
01-15-2005, 12:24 PM
I like the look you're going for - actually it looks more like painting than 3d, very cool!

(edit- and I wrote that before I saw that's what you aim for)

Good luck in completing it :thumbsup:

Kaksht
01-15-2005, 03:47 PM
Hi there Volodymyr!
Nice one here, :thumbsup: I like the shadows and stuff, but imho You should brighten the back of the soldier on the left, cause now it is much to dark, let say that he is lit from another light source from the back ;) atliest make the armor brighter just to show of some details.
Good luck mate and thanks for the feedback!

Matroskin
01-15-2005, 04:10 PM
Thanks Kaksht,
Actually I've made soldier's back so dark to reach the contrast and to guide spectator to more light areas.
Anyway I partly agree with you.
Now I'm working on lightning his back a BIT...

Matroskin
01-15-2005, 06:41 PM
http://www.cgnetworks.com/challenge/entries/7/5227/5227_1105814470_medium.jpg (http://www.cgnetworks.com/challenge/entries/7/5227/5227_1105814470_large.jpg)

At last!!!
My final image in jpeg
I'm so happy that my pc have survived! It was suffering so much last two weeks.
Being able to make no more than one operation in 30-60 sec. (clicks included !) is not easy
to support :)) I thought my hdd will leave me too soon...
So the last week I spent only on tweaking some lights and render settings.
Stoip! it's not da finishline yet - jugging ahead!

Kaksht
01-15-2005, 09:24 PM
Hey, congrats man!!! :scream: Very great image that Youve done! Lots of dynamic, that will get ya into the final :thumbsup:

glassefx
01-25-2005, 08:38 PM
I can't vote for some reason... It say's I need to logon but I already am... Anyway just wanted to say that yours is one of the best... They are some with more "stuff" going on in them but I really like your composition and the size and all.. well, Looks more like a sci-fi book cover I looked at when I was a child in the local shopping-malls.

Very good...

Matroskin
01-26-2005, 01:49 AM
Thanks glassefx,
I appreciate your attention man.
It's a pitty that you can't vote - I'd like to:)
Good to receive comments even after challenge ends - it gives a feeling that life still goes on :))

ArtisticVisions
01-26-2005, 02:21 AM
glassefx: You might have to log into CGNetworks in order to vote: CGTalk and CGNetworks are two seperates sites, even though they're both own by the same people. :)

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