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Ash-Man
11-14-2004, 03:59 AM
http://www.pixelcg.com/tutorials/Maya_Zbrush.html

please let me know what you think thanks
Ash

Cometsoft
11-14-2004, 08:15 AM
Hey Ash,

Very thorough and clear tutorial. Fantatstic! Also love the size of the images. It's great to not need a magnifying glass.

Many Thanks!

Elron
11-14-2004, 11:18 PM
@ashaiad
beautiful turorial however it sees not in such a way from as in zbsush?

greet
Elron

karabin
11-15-2004, 10:45 AM
good to see someone make the time and effort to make an easy to follow tutorial.

great job

Ash-Man
11-15-2004, 01:01 PM
thanks for all the reply
and good luck to everyone

:)

Xenon
11-16-2004, 09:09 AM
thanks for this great tutorial. Could you explain, what steps are necessary to create a normal map for a low poly model out of the imported zbrush model?

kaynine
11-16-2004, 09:05 PM
A really great tutorial. Having just worked out a similar procedure, it was good to read someone else's method. I managed to crash ZBrush a bit when I imported obj's with overlapping uv's (in the Create Displacement stage), so might be handy to metion the need to save often. I also used your mr accurate method, but set min subd's to 1 and max to 3. Renders very quickly, and on the models I was using, I couldn't see a significant (well ANY actually) reduction in quality. On subdivApprox I used Spatial.

box1126
11-16-2004, 11:41 PM
Very good tutorials . need more

Ash-Man
11-17-2004, 12:18 AM
Xenon
I havnt played much with Normal maps. to me, there is no need for it . Displacment map does the job, unless you are exporting your work to a game engine or something.

kaynine
these parametres i came up with, was after testing the Displacment on the head supplied by Zbrush centeral
here are my tests
http://206.145.80.239/zbc/showthread.php?p=179237#post179237
with but with subd's to 1 and max to 3. you loose some details
I even tried the Zatt MEL , wich is pretty good , but still u loose some details

there is a new method Im going to try , whic is the mi displace
I'll re-write some parts of the tutorial and add my results with the mi displace

thanks for everone

Ash-Man
11-17-2004, 01:01 AM
correction

kaynine
your idea worked , Ill keep you posted , after i do more tests

Ash-Man
11-23-2004, 09:14 PM
fixed some parts in it and addedd all the files that was used in the process
cheers

R_K
11-24-2004, 07:22 AM
very cool. very detailed and patiently laid laid out. thank you much.


r

Nam GEE
11-25-2004, 07:00 PM
thanks a lot for sharing, man. its really easy to follow through.
Thats like every tutorial should be.

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