View Full Version : Maya and Zbrush step by step tutorila
Ash-Man 11-14-2004, 02:59 AM http://www.pixelcg.com/tutorials/Maya_Zbrush.html
please let me know what you think thanks
Ash
|
|
Cometsoft
11-14-2004, 07:15 AM
Hey Ash,
Very thorough and clear tutorial. Fantatstic! Also love the size of the images. It's great to not need a magnifying glass.
Many Thanks!
Elron
11-14-2004, 10:18 PM
@ashaiad
beautiful turorial however it sees not in such a way from as in zbsush?
greet
Elron
karabin
11-15-2004, 09:45 AM
good to see someone make the time and effort to make an easy to follow tutorial.
great job
Ash-Man
11-15-2004, 12:01 PM
thanks for all the reply
and good luck to everyone
:)
Xenon
11-16-2004, 08:09 AM
thanks for this great tutorial. Could you explain, what steps are necessary to create a normal map for a low poly model out of the imported zbrush model?
kaynine
11-16-2004, 08:05 PM
A really great tutorial. Having just worked out a similar procedure, it was good to read someone else's method. I managed to crash ZBrush a bit when I imported obj's with overlapping uv's (in the Create Displacement stage), so might be handy to metion the need to save often. I also used your mr accurate method, but set min subd's to 1 and max to 3. Renders very quickly, and on the models I was using, I couldn't see a significant (well ANY actually) reduction in quality. On subdivApprox I used Spatial.
box1126
11-16-2004, 10:41 PM
Very good tutorials . need more
Ash-Man
11-16-2004, 11:18 PM
Xenon
I havnt played much with Normal maps. to me, there is no need for it . Displacment map does the job, unless you are exporting your work to a game engine or something.
kaynine
these parametres i came up with, was after testing the Displacment on the head supplied by Zbrush centeral
here are my tests
http://206.145.80.239/zbc/showthread.php?p=179237#post179237
with but with subd's to 1 and max to 3. you loose some details
I even tried the Zatt MEL , wich is pretty good , but still u loose some details
there is a new method Im going to try , whic is the mi displace
I'll re-write some parts of the tutorial and add my results with the mi displace
thanks for everone
Ash-Man
11-17-2004, 12:01 AM
correction
kaynine
your idea worked , Ill keep you posted , after i do more tests
Ash-Man
11-23-2004, 08:14 PM
fixed some parts in it and addedd all the files that was used in the process
cheers
very cool. very detailed and patiently laid laid out. thank you much.
r
Nam GEE
11-25-2004, 06:00 PM
thanks a lot for sharing, man. its really easy to follow through.
Thats like every tutorial should be.
CGTalk Moderation
01-19-2006, 09:00 PM
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.
vBulletin v3.0.5, Copyright ©2000-2012, Jelsoft Enterprises Ltd.