View Full Version : Big Guy Model
11-12-2004, 08:03 PM
A model that i worked on during my free time. Just wanted some coments advice before i wrap it up. The polycount as of now is aroun 4-5k I havent picked how hi or low should I go with him. Basicaly its a big Ork taht is going to be carying a cage on his back With a human in it. Human and the cage havent been done yet ill do them after i texture this guy.
And a whire
11-12-2004, 11:25 PM
Looks really nice. The only areas that bug me are where his biceps meet his shoulders looks a little off to me and his thumbs seem a bit too bulky. Other than that, very nice work. Love the man-tits! hehe
11-12-2004, 11:40 PM
there is probably a lot of optimizing you can do to those chainlinks. i mean a lot of poly's are going to each link that could be better allocated in other parts of the model. i mean he's coming to 5k now, plus a cage with a human, altogether that'll be quite high. i know you said you didn't have a specific limit as of yet, but if you do plan to limit it some, that'd be the first area to look at.
other than that, nice work. again, the thumbs look a bit fat considering how his other fingers look
11-13-2004, 12:03 AM
Ty. For the chains i was thinking to put just planes and alfa map them for now the chains are just a place holder. Ill look into the thumb thikness. Ty for coments
01-19-2006, 09:00 PM
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.
vBulletin v3.0.5, Copyright ©2000-2013, Jelsoft Enterprises Ltd.