gs1creative
11-12-2004, 06:27 PM
For anyone interested I did a very straight forward FPS test...
I setup a scene with 8 cubes rotating and each cube subdivided to about 25 000 polygons. So the total poly count was about 200 000, and I had 3 lights in the scene.
On my ATI 9800 Pro I got
14.4 FPS (objects selected)
22.4 FPS (objects unselected)
My ATI card unfortunately overheated and fried itself while I was playing Doom3 :-< (These OEM 9800s are prone to overheating)
Anyway I got hold of a Leadtech Geforce 5950 Ultra and this scored
18.7 FPS (objects selected)
25 FPS (objects unselected)
This was all in shaded mode (maximised viewport). I also made sure the frame rate wasn't being cut to the set scene rate. And using default settings on both cards.
ATI does have better antialiasing though ;-}
My system's specs are:
P4 2.8 HT (1mb cache & 800mhz FSB)
1Gb Dual Channel Memory
Cheers
Gary
I setup a scene with 8 cubes rotating and each cube subdivided to about 25 000 polygons. So the total poly count was about 200 000, and I had 3 lights in the scene.
On my ATI 9800 Pro I got
14.4 FPS (objects selected)
22.4 FPS (objects unselected)
My ATI card unfortunately overheated and fried itself while I was playing Doom3 :-< (These OEM 9800s are prone to overheating)
Anyway I got hold of a Leadtech Geforce 5950 Ultra and this scored
18.7 FPS (objects selected)
25 FPS (objects unselected)
This was all in shaded mode (maximised viewport). I also made sure the frame rate wasn't being cut to the set scene rate. And using default settings on both cards.
ATI does have better antialiasing though ;-}
My system's specs are:
P4 2.8 HT (1mb cache & 800mhz FSB)
1Gb Dual Channel Memory
Cheers
Gary
