fxgogo
11-12-2004, 10:00 AM
Does anyone have any ideas for faking reflections and refractions, or a clever technique that will cut render times dramatically?
We have a project on the go that has scenes that are filled with glass. So as you can guess the render times are around 1 hour a frame and since we have 6000 odd frames to get through, you can see our problem.
Our camera in most of the scenes does no move at all, so I started to think of a way to fake the relfections and refractions, or optimise it heavily. The final result does not need to be totally accurate.
We have a project on the go that has scenes that are filled with glass. So as you can guess the render times are around 1 hour a frame and since we have 6000 odd frames to get through, you can see our problem.
Our camera in most of the scenes does no move at all, so I started to think of a way to fake the relfections and refractions, or optimise it heavily. The final result does not need to be totally accurate.
