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snafu_2
11-11-2004, 03:33 PM
Hello,
This is something that has been bothering me for a while, it's to do with textures.
When you're painting a model, you get a snap shot of your UVs and export it to Photoshop, then you paint over these UVs as best you can.

The problem I have is that back on the model, nothing lines up. You know, where the texture wraps round to meet itself, or joins another there's a really crap and obvious disjoint.

Is there a well known, tried and tested approach to texture painting which avoids this problem?

Any help would be greatly appreciated, I have loads of grey models waiting to enter the world of colour.

Thanks
B

spirogyro
11-12-2004, 05:00 AM
well you haven't told us what program your using but you have to "map" the texture on the models. Models have "UV's", and during the process of modeling they get distorted and you have to kinda put them back in order (<- in simple terms)

qat
11-14-2004, 08:15 PM
Also, even if you have mapped your UVs correctly you still need to link them to the textures in the relationship editor.

snafu_2
11-15-2004, 06:18 PM
Thanks guys.

Well I'm using maya. I've got the the stage of making UV maps and exporting them, then painting them in photoshop, then bringing them back into maya and applying them to the model.

The problem then comes when you have the seams or edges of the texture which were at opposite sides of the texture when you painted it right next to each other.

So the question is, how do you paint a surface so it's unconnected edges will match up, maybe round unprdictable shapes, when applied to a model?

I just can't work out an easy way. Or any way at all actually.

Any ideas?

Thanks!

snafu_2
11-15-2004, 06:20 PM
Thanks guys.

Well I'm using maya. I've got the the stage of making UV maps and exporting them, then painting them in photoshop, then bringing them back into maya and applying them to the model.

The problem then comes when you have the seams or edges of the texture which were at opposite sides of the texture when you painted it right next to each other.

So the question is, how do you paint a surface so it's unconnected edges will match up, maybe round unprdictable shapes, when applied to a model?

I just can't work out an easy way. Or any way at all actually.

Any ideas?

Thanks!

EricChadwick
11-17-2004, 06:27 PM
There was a thread about this.
http://www.cgtalk.com/showthread.php?s=&threadid=76978
Contact the author to see if they can fix the images, or else send them directly to you. Besides that there are plenty of tips in the text.

snafu_2
11-18-2004, 11:49 AM
Just what I was after, thanks Eric.

B

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