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View Full Version : Comic: Captoon America vs the Red Skull


xzevlin
08-23-2002, 10:28 PM
I started modeling a cartoony guy about 2 weeks ago, hoping to use him for a comic I want to start, but somewhere along the way he got turned into Captain America. Then I found out that a few Marvel editors will be looking at artwork at the Toronto comic convention this weekend, so I threw together a bunch of soldiers and the Red Skull, and this is the result.

Done in Max 3.1, rendered in Vray Basic (just for the raytracing, there's no GI). Total render times were less than 5 minutes a panel at 1300x975, and then I added all the motion blur and flashy things in photo-paint.

Here's page 2:
http://www.xzevlin.com/comics/smallPage02.jpg


There are 2 more pages at
this page (http://www.xzevlin.com/comics) but I didn't post them here 'cause I'm highly confused over the new posting rules and didn't want to get removed for posting too many huge pics.

Flypaper
08-24-2002, 12:47 AM
I think it's bang up work, the characters are simplistic, but I guess that was your aim. the sets themselves are a tad too simplistic tho, could definatley use some work.

CHRiTTeR
08-24-2002, 01:27 AM
Needs more enviromental detail!!! MUCH MORE !!!

MCronin
08-24-2002, 01:45 AM
I don't mind the simplistic characters, I don't mind the simplistic environments, I don't even mind that Cap is missing the star on his chest. The real problem is how boring the compositions for each panel are. You need to use so more dynamic camera angles, poses, and compositions for each panel. Reading "Comics and Sequential Art" by Wil Eisner might help you, or maybe "How to Draw Comics the Marvel Way."

The only panel I even kind of like is the first one, where Cap is knocking that guy out. The expression on the thug's face is great, but Cap's pose and the framing need some work.

dmonk
08-24-2002, 03:07 AM
I agree with mcronin.
You've done a good job, but it's a bit boring.

vizion
08-24-2002, 04:13 AM
awesome work my friend :thumbsup:

Deepray
08-25-2002, 04:36 AM
good work, but yes... it need more detail with textures and geometry and objects in the background... ;)

tsmalldon
08-25-2002, 04:40 AM
the star

THE STARRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRR

Looks good , but the star on caps chest would add to it

sherban
08-25-2002, 03:38 PM
:thumbsup:
Great characters - very simplistic - as they should be for a comic book.
Very expressive faces.
I love that cartoony 3d look.
I also thik you can post all three pages. They are part of the same finished work. As far as I can tell they're outside links so they're ok.

:thumbsdow
The poses of the characters need to be more dynamic. The motion blurs are cool but not enough. The camera angles and the page layout need to be more dynamic too (page 3 - boring). here's a good place to get some idea about sequentials:
Shane's Forum (http://pub54.ezboard.com/fcartoonandillustrationparadise66133frm14)
The lighting needs a bit more work. The colors don't complement each other too well.
The simplistic sets: that's ok - goes well with the simplistic characters. However they still need to look like they serves a purpose. That bridge needs to have a door or a ladder leading to it; The cave (?) needs to have other functional things there as well etc.

all in all:
:thumbsup:

xzevlin
08-26-2002, 08:24 AM
Thanks for the comments, everyone! I have gone through the books mentioned, and I go to Shane's board everyday (some work there is what inspired the very simple stylized look), but I guess I'm just not grasping how to make stuff more dynamic and un-boring. I guess I'll just hope that it starts clicking the more pages I do.

I did a few changes right after I posted, but haven't had a chance to upload them 'til now. I never got a chance to see how much Marvel's editors woulda hated my stuff, 'cause their portfolio review ended up being a 45 minute Q and A session about how much artists get paid per page of artwork :rolleyes:

Anyhow, next time I guess I'll work a little more on the background detail, I had to rush to get the pages done before the convention, so I just went with the quick set that I threw together. I'm hoping to find a scene modeler to work with so I can spend more time on character modeling, posing and lighting. Pulling off this many panels is too hard to do in three days time with my workflow as it is now.

sherban
08-26-2002, 07:43 PM
Thanks for the comments, everyone! I have gone through the books mentioned, and I go to Shane's board everyday (some work there is what inspired the very simple stylized look), but I guess I'm just not grasping how to make stuff more dynamic and un-boring. I guess I'll just hope that it starts clicking the more pages I do.
Experiment with camera angles (they're all at eye-level right now).
Try a few close-ups and extreme close-ups for emotional emphasis (especially in the face-off).
More layouts like on pages 1 and 2.

hope this helps :)

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