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Rumr
11-10-2004, 08:26 PM
I always see renders were the material gets reflection and has a white light on it like the image below, my question is how are you all doing that. Is it GI with a grid as a light and the material is getting the reflection of it. is it FG with a white grid to grab that white. maybe someone can run me by it. Im just about readdy to model something now and get a render done. im using XSI


http://users.pandora.be/eva.bos/pr4.jpg


thanks to all

dynamic duotone
11-10-2004, 09:17 PM
I'm using Maya, but it should be something close to this. I use Mental Ray area lights and then there is a check box that says "Make Visible" under the mental ray attributes of the actual light.

Then you just scale your area light along the X or Y axis into a long rectangle (it starts off as a square).

Render with GI (and FG if you want to) and you should get that look, as long as your object is rounded and organic looking - adjust your reflection weight to that it doesn't get overblown on the object.

Good luck
DD

jeremybirn
11-10-2004, 09:43 PM
That image looks like mostly a reflection - getting the environment map and reflectivity right is 90% of what you see, and the diffuse and specular from light sources are a small secondary part of the shading - it would be good to use FG for that kind of project, though!

-jeremy

Rumr
11-10-2004, 09:46 PM
thanks alot makes total sence.

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