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hugocaracol
11-09-2004, 11:30 AM
Hi.
I have to create a wall texture so it looks real.
I thought in using tiles but then, my bumpmaps are going to be just the size of the tile right?
So, I was wondering if you could give me an opinion about this... should I create a big texture for a wall and then aplly all the dirt and bumpmaps?
I also have another problem. How can I manage to get the precise number of tiles (of the realworld wall) on a texture?
Are there any tutorials regarding this last issue?

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