HellBorn
11-09-2004, 08:46 AM
When just putting a sceleton inside my models I allways get results that I dont find to be god enough.
From what I have used in other applications and seen In a XSI tutorial I'm looking into using either a cluster and modify the vertices and connect them to a bone rotation or to set up some kind of muscle bones.
I did give the cluster solution a try. I did bend the bone about 20deg and adjusted some vertices and save(dont remeber the correct name of the command) that then moved the bone to about 40deg and added some more adjustments.
Problem is that now when i bend the bone, at 0deg it looks as it should, when getting close to 20deg the vertices suddenly moves to where i wanted them, short after passing 20deg they move back. When getting close to the 40deg position the jump into place again and when passing 40deg the modificaton once again dissapears.
What I want is of course that there shold be a smooth transiton between the modifications i made at the different bone positions. How do I get that?
The other solution is something I have not tried yet as I so far not found any tutorials about how to add constrains that make make a bone that streches itself in order to connect to a null or make a bone slide along the orientation of another bone or how to make a bone orient like another bone etc.
Any suggestions on where to start in order to understand more on this?
Or any totally different solutions on how to fix it?
From what I have used in other applications and seen In a XSI tutorial I'm looking into using either a cluster and modify the vertices and connect them to a bone rotation or to set up some kind of muscle bones.
I did give the cluster solution a try. I did bend the bone about 20deg and adjusted some vertices and save(dont remeber the correct name of the command) that then moved the bone to about 40deg and added some more adjustments.
Problem is that now when i bend the bone, at 0deg it looks as it should, when getting close to 20deg the vertices suddenly moves to where i wanted them, short after passing 20deg they move back. When getting close to the 40deg position the jump into place again and when passing 40deg the modificaton once again dissapears.
What I want is of course that there shold be a smooth transiton between the modifications i made at the different bone positions. How do I get that?
The other solution is something I have not tried yet as I so far not found any tutorials about how to add constrains that make make a bone that streches itself in order to connect to a null or make a bone slide along the orientation of another bone or how to make a bone orient like another bone etc.
Any suggestions on where to start in order to understand more on this?
Or any totally different solutions on how to fix it?
