jedilaw
11-08-2004, 02:53 PM
I've been doing a good bit of poly modeling in Blender lately, which obviously means I've been using the extrude function a lot. Now, if you're extruding from a face that is on a 90-degree angle (truly vertical or truly horizontal), things are great. However, if you extrude froma face with, say, a 45-degree slope, and then you scale it vertically, things get quite strange: the face gets somewhat collapsed on itself, and goes off-axis, apparently because true-y is being used as the axis. As far as I can tell, Blender will never use the face's normal to determine x, y, z. And, yes, I've tried hitting y twice to scale in y local. Same effect. Is there anyway to scale a face along an axis relative to the normal?
Another thing: if you are doing symmetrial modeling, and grabbing two identical faces on either side to extrude, if you scale them both at the same time they will scale towards each other. The center of the scale is equidistant between them. I end up having to extrude them together, then scale then individually making an eyeball's guess as to whether they match.
Does anyone have any ideas of a different approach I could be using? And, yes, I know about modeling half of an object at one time and using a linked duplicate for the other half, but for whatever reason when I make linked duplicates, then mirror them along the x axis, when I go to model them they are flipped along the z axis (the front of one side is the back of the other). Damned dyslexia...
Another thing: if you are doing symmetrial modeling, and grabbing two identical faces on either side to extrude, if you scale them both at the same time they will scale towards each other. The center of the scale is equidistant between them. I end up having to extrude them together, then scale then individually making an eyeball's guess as to whether they match.
Does anyone have any ideas of a different approach I could be using? And, yes, I know about modeling half of an object at one time and using a linked duplicate for the other half, but for whatever reason when I make linked duplicates, then mirror them along the x axis, when I go to model them they are flipped along the z axis (the front of one side is the back of the other). Damned dyslexia...
