View Full Version : Open Edges
Maven 11-08-2004, 01:31 PM Hello all, I have a mesh that I used the STL Check on and it says that I have 51 open edges.
How do I fix this and what is an open edge?
Also, I have another question....
How can I copy a modifier (like slice) and paste it onto another mesh and have it have the same exact coords and rotation?
Thanks.
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Heya, basically i think open edges occur at the edge of a "hole", i.e. open edges surround that hole in your mesh; if you get open edges but no visible "hole" in the mesh that would mean that the vertices of these edges need to be welded, faces of your mesh are not seamed together as they should be (depending on how you want your mesh to be).
So the way around this would be to weld thoses neighbouring vertices, or even rebuild the offending faces if you can't seem to be able to weld vertices (that would mean probably that you have superposed - is that an english word ? - faces).
You can copy any modifier to any other stack by right-clicking on it in the stack, and copy - paste to another object. Maybe you already knew that and it does not fit what you're trying to achieve (exact coordinates and position), in which case i don't know : )
mouj
Maven
11-08-2004, 06:43 PM
I don't know. All my verts seem to be fine, but I still get errors on my mesh, and also when I use the cap hole mod. I get results that I am not looking for. Also, when I copy and paste mods from one mesh to the other (like slice) the postiion and rotation does not stay the same.
Maven
11-08-2004, 06:44 PM
500!!
10 characters
Well, looks like your mesh's all over the place :)
First off, as for the position and rotation of copied modifiers, does it happen on this particular object that returns errors with STL, or is it like, always happening ? Cause it's not, at least not here (max 5.1).
As of your mesh, well, if the STL still returns errors, then there must be; you say it looks fine, but if you'd have duplicated faces for example, you wouldn't see the duplicates since they're beneath or actually in place of the right faces, and same goes for, say, two vertices that would overlap, you could only check if you have one or more vertex selected, but you wouldn't see it.
mouj
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