-Tj-
11-08-2004, 09:51 AM
Hello everyone
I've been using Maya 6 for a couple months now for school and recently ran into a problem with a render while rendering out a project. The project was to model, surface, light, and render a still life scene. The render turned out great except for some of the shadows on some of the objects. You can see the problem in the image below:
http://www.theforeverproject.com/random_images/funkyfruit.jpg
The object is a phong shader with a texture, a bump map, translucency, and blured reflections.
This is being rendered in Mental Ray, but both MR and Maya's own renderer display this artifact. It's lit by a spotlight with raytraced shadows. This artifact does not occur with shadow maps, but there's other objects in the scene that's transparent.
I have tweaked and tested almost every setting I could think of that would affect the render, from upping the poly count on the fruit to render settings to light settings. Short of creating a separate light set for the objects that require the raytraced shadows and another for the shadow mapped shadows, what are my options?
If anyone knows how to fix this input would be great. I'll post the finished piece after I get this cleared away. :)
I've been using Maya 6 for a couple months now for school and recently ran into a problem with a render while rendering out a project. The project was to model, surface, light, and render a still life scene. The render turned out great except for some of the shadows on some of the objects. You can see the problem in the image below:
http://www.theforeverproject.com/random_images/funkyfruit.jpg
The object is a phong shader with a texture, a bump map, translucency, and blured reflections.
This is being rendered in Mental Ray, but both MR and Maya's own renderer display this artifact. It's lit by a spotlight with raytraced shadows. This artifact does not occur with shadow maps, but there's other objects in the scene that's transparent.
I have tweaked and tested almost every setting I could think of that would affect the render, from upping the poly count on the fruit to render settings to light settings. Short of creating a separate light set for the objects that require the raytraced shadows and another for the shadow mapped shadows, what are my options?
If anyone knows how to fix this input would be great. I'll post the finished piece after I get this cleared away. :)
