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el paso
11-08-2004, 02:14 AM
hey all, just looking for crit on my latest vehicle that i've started, not awhole lot done yet, but for right now, I guess I'm looking for proper topology flow, if anyone finds anything that could be changed plead feel free and tell me.

http://members.shaw.ca/be_ha/scionfront.gif

http://members.shaw.ca/be_ha/scionside.gif

http://members.shaw.ca/be_ha/scionback.gif

thanks

brad

poly-phobic
11-08-2004, 01:38 PM
the wires look clean for the most part.
but the door handle area i think needs to be redone to flow a bit with the surface and the curvature of the car. the wires there look very messy.
post a screen grab of the shaded model.
keep going:thumbsup:

joshbare
11-09-2004, 08:30 PM
I'd agree with Vladimir,
Also most cars have a ledge like curve at the base of the door stills,
have a look at this car of mine:
http://www.deviantart.com/view/4201424/
It wouldn't be as strong a curve on your car there but would add a lot of depth when rendered, and most people seem to miss it

el paso
11-09-2004, 10:14 PM
hey guys,

thanks for the crit, here's a couple more shots including updates

vlad, how's the door looking? I just kept the lines going, hopefully it looks better now

3d, thanks for the tip, I looked again, and this car had barely nothing of what you're talking about, but I added an edge for the subtle curve that's there.

http://members.shaw.ca/be_ha/scionfront01.gif

http://members.shaw.ca/be_ha/scionback01.gif

http://members.shaw.ca/be_ha/scionshaded.gif

http://members.shaw.ca/be_ha/sciontire.gif

thanks again for the crit!

brad

ps. for the shaded car, and tire/rim I still haven't finished any edgelooping and therefore haven't sudbivided it yet.

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