LikuidSnake
11-08-2004, 01:46 AM
Hey guys, what´s up.
Well, here´s the thing. I´ve been trying to make a composition, mixing a couple of living rooms fornitures with a photo. So, I placed the forniture, making it fit to the picture´s camera angle, then I generated some very primitive geometry (like the floor and some walls) so they would recieve the shadows the elements are supossed to cast. So far, so good. Now, what I need is taking from the render the objects and the shadows so I can compose it later. The problem is, that if I use the "use background" material, the GI photons wont work. The question is: How can I make this work with mental ray? (and yes, it is necesary mental cuz it´s a test for a job, and they require mental ray) There´s a shader for mental that works similar to "use background"? Any other work out? I´d be very happy to all kind of feedback! Thanx! :D
Well, here´s the thing. I´ve been trying to make a composition, mixing a couple of living rooms fornitures with a photo. So, I placed the forniture, making it fit to the picture´s camera angle, then I generated some very primitive geometry (like the floor and some walls) so they would recieve the shadows the elements are supossed to cast. So far, so good. Now, what I need is taking from the render the objects and the shadows so I can compose it later. The problem is, that if I use the "use background" material, the GI photons wont work. The question is: How can I make this work with mental ray? (and yes, it is necesary mental cuz it´s a test for a job, and they require mental ray) There´s a shader for mental that works similar to "use background"? Any other work out? I´d be very happy to all kind of feedback! Thanx! :D
