bbirras
11-07-2004, 09:45 PM
Liquid 1.6.1 for 3delight, win binary from the wiki page on maya5/XP
1) on the wiki page it says that there is an option in Options> RIB Options> Output UVs.
http://www.plastickitten.net/liquidwiki/index.php/Options#Output_Mesh_UVs
the gui of the win-binary does not have this option. So ? how can I use UV-maps?
2) whenever I write the paths in File>Directories, these paths are completely ignored and output goes to the current active project, which is in fact another plug-in, namely character-tools..
3) many times the rendered .tif does not go to the rmanpix file. 3DL renders, puts out a .rib, but does not save the .tif to file. Am I missing something here? Sometimes it does save the .tif, sometimes it doesnt. Things that makes you go : hmm.
4) As renderman renderer can only assign a shader to the whole object and not to different faces, as other programs/renderers can and I dont want to split my models into bits and pieces to assign shaders to them (specially when the mesh is animated and all parts have to interact) a separation into various meshes is out of question, UV mapping is the only alternative here. Am I right?
5) I spend a whole afternoon batch converting texture images to .tif for further optimisation with tdlmake, but , of course cannot use them, as maya nor liquid/3DL will recignize them and as allready said, the UV option is not available in the liquid version I use. Again : I do have the feel that Im missing on some basic stuff here, but could not find answers in any forums/docs. to these questions, or maybe have not seen them, as Im getting close to 24h sitting in front of the screen(s) now.
I think I ll have a cup of milk, a last cigartte and catch some sleep after that. puhh :hmm:
thx in advance 4 any hints
1) on the wiki page it says that there is an option in Options> RIB Options> Output UVs.
http://www.plastickitten.net/liquidwiki/index.php/Options#Output_Mesh_UVs
the gui of the win-binary does not have this option. So ? how can I use UV-maps?
2) whenever I write the paths in File>Directories, these paths are completely ignored and output goes to the current active project, which is in fact another plug-in, namely character-tools..
3) many times the rendered .tif does not go to the rmanpix file. 3DL renders, puts out a .rib, but does not save the .tif to file. Am I missing something here? Sometimes it does save the .tif, sometimes it doesnt. Things that makes you go : hmm.
4) As renderman renderer can only assign a shader to the whole object and not to different faces, as other programs/renderers can and I dont want to split my models into bits and pieces to assign shaders to them (specially when the mesh is animated and all parts have to interact) a separation into various meshes is out of question, UV mapping is the only alternative here. Am I right?
5) I spend a whole afternoon batch converting texture images to .tif for further optimisation with tdlmake, but , of course cannot use them, as maya nor liquid/3DL will recignize them and as allready said, the UV option is not available in the liquid version I use. Again : I do have the feel that Im missing on some basic stuff here, but could not find answers in any forums/docs. to these questions, or maybe have not seen them, as Im getting close to 24h sitting in front of the screen(s) now.
I think I ll have a cup of milk, a last cigartte and catch some sleep after that. puhh :hmm:
thx in advance 4 any hints
