bambam
11-07-2004, 08:43 AM
Hi all
Im trying to get soft (blured) reflections in maya 5 using the dgs shader in MR.
No matter what i do i get a hot spot where your spec highlight would be even if its a lambert shader
I conneting the dgs to the shader group node under ->mental ray ->material shader, and flag "suppress all maya shaders"
I tried lots of variations also like the dgs to a blinns ambient or incandescence; no flag "suppress all maya shaders"
still the hot spot in the spec.
Any ideas??
Im trying to get soft (blured) reflections in maya 5 using the dgs shader in MR.
No matter what i do i get a hot spot where your spec highlight would be even if its a lambert shader
I conneting the dgs to the shader group node under ->mental ray ->material shader, and flag "suppress all maya shaders"
I tried lots of variations also like the dgs to a blinns ambient or incandescence; no flag "suppress all maya shaders"
still the hot spot in the spec.
Any ideas??
