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Ondrayce
11-07-2004, 01:47 AM
Probably an old and noobish question but the only related thread I could find was in the 3DS section, so I apologise in advance.

So, I have a character with all of its pieces parented for FK animation.
example:

Shoulder
>Bicep
>>Elbow
>>>Forearm
>>>>Hand
>>>>>Fingers

but when rotating at the shoulder I'm getting a crazy warp instead of a normal rotation.

http://homepage.mac.com/andrescarpentario/.Pictures/Photo%20Album%20Pictures/2004-11-06%2018.28.45%20-0800/Image-B3D382DC306411D9.jpg

Is there a good fix for this or am I lost and confused?


Thanks



-([ondrayce])-

AdamT
11-07-2004, 03:28 AM
Looks like you've scaled your axes with the object tool. I think you can fix it with the "reset system" command.

Here's a little tip: always use the model tool rather than the object tool unless you have a very specific reason not to (check the manual for the difference).

Ondrayce
11-07-2004, 04:53 AM
Thanks Adam but reseting the system didn't seem to work.

It's strange. If I pull the shoulder and its children out of the rest of the body's hierarchy, it will then rotate fine at the shoulder, but it warps again if I try rotating at the elbow.



-([ondrayce])-

Srek
11-07-2004, 06:39 AM
Hi,
like Adam said, the axis is scaled. It's clearly visible on your screenshot.
I don't know how you did it, but check in the AM that all axis are set to 1.
Cheers
Srek

Ondrayce
11-09-2004, 12:51 AM
I'm getting this now. It's working a lot better.

Thank You Guys!!!




-([ondrayce])-

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