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rbmerc
11-05-2004, 12:34 AM
Hey guys this is my first time modelling a human or any type of character for that matter. I am just going to do the head at first before I work on the body and I am going to just make a high poly version first then maybe a low poly version to throw in a game or something... Anyways there isn't a whole lot to critique but I am working on this as we speak and I will continue to update it...


http://img125.exs.cx/img125/5475/rick.jpg



-merc


UPDATE:

http://img129.exs.cx/img129/5134/ricklow.jpg


working on the eyes, nose, and rounding head generally... tihs is low poly version

-merc


UPDATE:


http://img129.exs.cx/img129/5475/rick.jpg



still just tweaking the front facial area and starting to work a bit more on mouth...having a hard time with it kind of...

-merc

roarty
11-05-2004, 02:48 AM
looks just like him!
good job...







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haha.. no just kidding..

good luck with working on it bro.. ill critique it when its closer.. I would recomend using patch modeling though so u have better topology

rbmerc
11-05-2004, 03:51 AM
http://img102.exs.cx/img102/5475/rick.jpg


here is the newest update i just applied the symmetry modifier and i am seeing so many problems... arg! oh well that is just about two or three hours work so im not too sad, but i just dont know what else to tweak really... i just dont have the touch for it.. critique hard now!

-merc

OptimusDinkus
11-05-2004, 05:24 AM
one thing that would help emensly is if you took those pictures in simelar lighting conditions. Also never use a lambert shader to model with, you wont see all the mistakes, use a blinn shader

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