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phoenixomen
11-05-2004, 12:53 AM
Alexander Kerr has entered the Grand Space Opera 3D.

Challenge Page (http://cgnetworks.com/challenge/grandspaceopera/view_entries.php?challenger=5095)

Latest Update: Modeling: Perspective view of Small Fighter WIP
http://cgnetworks.com/challenge/entries/7/5095/5095_1102304267_medium.jpg (http://cgnetworks.com/challenge/entries/7/5095/5095_1102304267_large.jpg)

Let me know what you guys think about my attempt at the small fighter. Any C&C is welcome. I'm think about added some "sweeping" form to the Rear wing to give it some more detail.

phoenixomen
11-07-2004, 06:27 AM
http://cgnetworks.com/challenge/entries/7/5095/5095_1099808873_medium.jpg (http://cgnetworks.com/challenge/entries/7/5095/5095_1099808873_large.jpg)

An advanced civilization had long ago predicted the demise of their sun by a forthcoming wandering gigantic rogue gas planet. The collision of which will ignite the volatile gaseous atmosphere of the gas giant, subsequently destroying the majority of the sun’s surface which causes the sun to lose stability and to erupt. The tremendous energy and violent solar winds unleashed will sweep throughout the inner solar system totally destroying at least one of the inner planets.
With the combined aid of the 3 planetary civilizations that have all united under one front, as their entire solar system was to be destroyed, have spent the last 500 years advancing their science and technology far beyond what would be needed for their species ultimate survival.
Because of their unity they have achieved the seemingly impossible. They have managed to construct a super fortress city that not only accommodates 90% of their 3 world population but also tows along with it their “Home” planet, Vaspareon. Which is encased in a world sized spinning gyroscope like device that with its motion is able to keep Vaspareon\'s atmosphere and gravity intact whilst the Fortress slowly traverses out of the solar system to find a new home system for its civilization to colonise.
Their home planet was chosen for several reasons, apart from the fact that it was the birthplace of their species it also has the smallest mass of their tri-planetary community. Making it more feasible for their adventurous theory to be carried out. The other two worlds also had been in the middle of terra forming and were far from completion at the time of the rogue planet’s discovery. At which point they then channelled their resources into the realization of the current project.
The original population still live on their home planet, Vespareon, protected by the gyroscope and the energy field that is formed from their spinning motion.
The front of the Fortress which is thousands of kilometres wide captures the dark matter that freely litters space and through a unique transformation process (akin to a nuclear reaction) creates enough energy to power the Fortress’s propulsion system. It vents out the unused gases from the transformation/reaction through large vents in the side of the engine “arm” systems.
They are also able to tap into the limitless energy source of Vaspareon’s magnetic field that is also used to power the huge fortress.
Not only did the “planet” Fortress need to be constructed large enough to have the power to ‘drag’ the planet from its solar orbit and also through space, it also had to accommodate the global populations of the other two planets which in various forms are also the crew of the Fortress.
The rear of the Fortress is flanked by several hundred maintenance robots that are continually servicing and monitoring the rings of the Gyroscope. Keeping a watchful eye on the energy field that holds Vaspareon safe with its holding area.

The scene shows the Vaspareon Fortress fleeing the solar system as the system’s sun explodes from colliding with the super giant gas planet. The explosion sends out a solar wind driven shock wave which scorches the atmosphere from the inner planet colony and the shock wave destroys the planet as it fragments and explodes.
Chunks of the sun and planets are sent hurtling in all directions in the form of a spherical meteor shower. The Vaspareon Fortress is a safe enough distance away to avoid the majority of the meteors but there are a few that have reached its position and fly past, narrowly missing the Fortress but striking one of the support cruisers. Laser Turrents are firing from the fortress as they pick of the smaller asteroid threats.

phoenixomen
11-07-2004, 06:38 AM
http://cgnetworks.com/challenge/entries/7/5095/5095_1099809518_medium.jpg (http://cgnetworks.com/challenge/entries/7/5095/5095_1099809518_large.jpg)

Excuse me for my sketching ability. I virtually have none!!!
But this sketch is showing the side view of the Gyroscope Mechanism that holds the planet Vespareon in its stasis field. This is just to give a general idea of how it will look and also it will help give an idea of scale in relation to the rest of the Fortress.

phoenixomen
11-07-2004, 06:45 AM
http://cgnetworks.com/challenge/entries/7/5095/5095_1099809928_medium.jpg (http://cgnetworks.com/challenge/entries/7/5095/5095_1099809928_large.jpg)

This is the top view of the Planet Holding mechanism. I was trying to illustrate the positioning and the alignment of the Power pads that generate the outer energy field that contains teh planet. With the 2 Gryroscope rings rotating in opposite directions within the Power Pads.

phoenixomen
11-07-2004, 06:57 AM
http://cgnetworks.com/challenge/entries/7/5095/5095_1099810677_medium.jpg (http://cgnetworks.com/challenge/entries/7/5095/5095_1099810677_large.jpg)

Again this is to give an indication of scale and I apologise again for my poor sketching. Hopefully I'll be able to give you guys a better idea as I enter the modelling and texture phase of the WIP.
I realised that in order to move an entire planet from its orbit, one would need a massive amount of rocket/engine power. Hence the size of the rear propulsion section behind the planet concealing the jets needed to do so.

My focus is to show a civilization so advanced that it is capable of conceiving and creating such a feat. I wanted to show the sheer scale of such a situation and the unity needed by its resourceful race.
While I'm at it, I would like to commend everyone else that has entered this competition and teh incredible talent that is obviously out there. I don't think I'll be up to some of the submitions standards by far. But it's an excellent opportunity to challenge oneself and be part of a community of fellow aspiring artists. I wish everyone the best of luck and I'll be giving it an Aussie fair dinkum go at it.
Best of luck to everyone!!!

phoenixomen
11-07-2004, 11:31 PM
http://cgnetworks.com/challenge/entries/7/5095/5095_1099870296_medium.jpg (http://cgnetworks.com/challenge/entries/7/5095/5095_1099870296_large.jpg)

This is my 1st go at modelling the ship, I'm attempting to get the basic shape and form of the Fortress done first then add the detail later. I want the ship to be a technical marvel, as in most of the body will be curves and sweeping hull etc. Keep in mind that it's ment to be thousands of kilometeres in width, length etc.

phoenixomen
11-08-2004, 01:29 AM
http://cgnetworks.com/challenge/entries/7/5095/5095_1099877388_medium.jpg (http://cgnetworks.com/challenge/entries/7/5095/5095_1099877388_large.jpg)

All I've done os add the basic 'building bock' for the Rear of the Fortress, the opening of which will contain the Gyroscope housing for the planet, Vespareon. I'm an amatuer when it comes to modeling, but incase you're interested, I've been using primitive objects such as a half sphere, cylinder & Torus and then using an FFD modifier to create the organic look of it. Later after using this method for the rest of the basic ship, I will add in more geometry detail. Please, if anyone has any advice on the best modelling method just let me know. I'm keen on learning the best techniques.

phoenixomen
11-08-2004, 02:57 AM
http://cgnetworks.com/challenge/entries/7/5095/5095_1099882626_medium.jpg (http://cgnetworks.com/challenge/entries/7/5095/5095_1099882626_large.jpg)

Just added a little more to complete the basic geometry for the Fortress. Not sure if I like it, some angles it looks good, in others it looks like a duck or platypus! D'oh! But maybe it'll look better when I add all the superficial detail and start texturing. I'd appreciate any advice or criticism.

Daniel-McMillan
11-08-2004, 04:07 PM
The scene shows the Vaspareon Fortress fleeing the solar system as the system’s sun explodes from colliding with the super giant gas planet. The explosion sends out a solar wind driven shock wave which scorches the atmosphere from the inner planet colony and the shock wave destroys the planet as it fragments and explodes.
Chunks of the sun and planets are sent hurtling in all directions in the form of a spherical meteor shower. The Vaspareon Fortress is a safe enough distance away to avoid the majority of the meteors but there are a few that have reached its position and fly past, narrowly missing the Fortress but striking one of the support cruisers. Laser Turrents are firing from the fortress as they pick of the smaller asteroid threats.
This is an epic catastrophe, but an incredible save. I like your detailed imagination, and am looking forward to seeing this.

-DM

phoenixomen
11-08-2004, 10:23 PM
Thank you DM for your comments. I just hope that my current ability using 3D software is up to it!! :)

I'm enjoying this contest, it's thrilling just to be working towards a goal and also knowing that there are others out there in the big wide world that have similar aspirations and are willing to give their opinion.

I appreciate your words and I'll do my best. Good luck with your own entry as it looks awesome with the sheer size or scale of the Great Dias. Look out for my post for your entry.

Alex!!!

phoenixomen
11-09-2004, 01:39 AM
http://cgnetworks.com/challenge/entries/7/5095/5095_1099964391_medium.jpg (http://cgnetworks.com/challenge/entries/7/5095/5095_1099964391_large.jpg)

This is a perspective view of the bulk of the Fortress's form. I still have to add the finer detail and model the Gyroscope Planet Mechanism which is next on my list.
But I'm not sure of the front section of the ship. Any C&C welcome at this stage...please. :)

phoenixomen
11-09-2004, 01:42 AM
http://cgnetworks.com/challenge/entries/7/5095/5095_1099964565_medium.jpg (http://cgnetworks.com/challenge/entries/7/5095/5095_1099964565_large.jpg)

Front View of the Vespareon Fortress.

phoenixomen
11-09-2004, 01:45 AM
http://cgnetworks.com/challenge/entries/7/5095/5095_1099964705_medium.jpg (http://cgnetworks.com/challenge/entries/7/5095/5095_1099964705_large.jpg)

Side view of the Current WIP Stage.

phoenixomen
11-10-2004, 02:29 AM
http://cgnetworks.com/challenge/entries/7/5095/5095_1100053784_medium.jpg (http://cgnetworks.com/challenge/entries/7/5095/5095_1100053784_large.jpg)

I've thought long and hard about my challenge entry. (As I'm sure you all do with your own projects). And I've decided to modify my concept slightly, mainly in regards to the POV and included a few extra elements. I'm not sure if this requires a resubmition of a Concept Sketch and just incase that's what I'm doing now.
Please forgive me, I can't draw to save my life as you can see from my first attempt. So I've utilised an Ink Shader to render out teh scene which I have made up of very rough shapes and particles. I'm actually impressed by the
clarity of the ink shader as it makes the scene more clearer...um...I think it does anyway. :|

I've changed the POV to the camera looking out of a large window from a cruiser overlooking the Vaspereon Fortress that has the Gyro-Planet. You can see the Sun and small planet exploding with the shockwave in Top Right of Scene.
I've also included a kneeling figure to the left of the scene (Yes it is a Poser Figure and I know you can't use pre-fab objects in the challenge. It is there purely for illustration purposes for the Concept Sketch.)

I will definitely be modelling my own character, especially seeing as it won't be human.

The kneeling character will be praying to a statue of a mythical God as a chunk from the sun or planet is hurtling towards the cruiser. You'll notice two small ships (Well they're meant to be small Fighters.) Um.. The small triangular green things, they are meant to be chasing after the planet chunk, one of which has fired a thermal torpedo at it, in the hope of destroying the chunk before it strikes the cruiser.
I thought the 2 fighters would add a sense of drama, the kneeling figure a sense of desperation and the 2 small ships and the meteor impacted planet in the Bottom Right corner help add scale to the Main ship which is the Vaspereon Fortress.

I'm also considering redesigning the Fortress itself, not sure if I need to create a sketch for that tho'.

Anyway, please let me know what you all think of the changes.

Thanks, Alex!!

phoenixomen
11-10-2004, 10:48 PM
http://cgnetworks.com/challenge/entries/7/5095/5095_1100126925_medium.jpg (http://cgnetworks.com/challenge/entries/7/5095/5095_1100126925_large.jpg)

I've decided to redesign the look of the Fortress. Mainly because in the 1st version, it was looking over the top. It seemed way too long for a ship that was hauling a planet. The length of it would also have made the scene composition difficult as the entire ship would have taken up most of the frame and a lot of the intended detail in texturing and so forth would have been lost as the Camera would have to be so far back to fit it in.

phoenixomen
11-10-2004, 11:01 PM
http://cgnetworks.com/challenge/entries/7/5095/5095_1100127682_medium.jpg (http://cgnetworks.com/challenge/entries/7/5095/5095_1100127682_large.jpg)

I thought that if an advanced race lived on this planet (the whole planet's surface will be covered in a network of cities) then to aid their expanding population as well as interplanetary space flight. They would have built a planet ring that encircled their planet. It would also have served as a front line form of defence, particularly for Vaspereon's Airforce as well as a scientific base. (Like our Hubble Space Telescope).
So in regards to the imminent collision of the Super Gas Giant with their solar sun, it would have been more practical and more efficient for teh civilization to build on from the existing planet ring.
So that's what this new design is about, the Fortress is a Space Ship extention to the Planet Ring.

I'm hoping that because this version will at least half of the length of the 1st design that I'll be able to show more intricate design on the Fortress and planet. Particulary the Gyroscope mechanism.
Well...one can only hope. :)

phoenixomen
11-11-2004, 03:33 AM
http://www.cgnetworks.com/challenge/entries/7/5095/5095_1100144021_medium.jpg (http://www.cgnetworks.com/challenge/entries/7/5095/5095_1100144021_large.jpg)

Perspective view on the Planet with the Tri Pillars. Which are essentially Cylinders that I have used FFD Modifiers on as well as a Bend & Taper modifier to get the overall shape.

phoenixomen
11-11-2004, 03:41 AM
http://www.cgnetworks.com/challenge/entries/7/5095/5095_1100144471_medium.jpg (http://www.cgnetworks.com/challenge/entries/7/5095/5095_1100144471_large.jpg)

Just to give you some idea on the form of the pillars. I still have a lot more to add.

phoenixomen
11-12-2004, 03:04 AM
http://cgnetworks.com/challenge/entries/7/5095/5095_1100228648_medium.jpg (http://cgnetworks.com/challenge/entries/7/5095/5095_1100228648_large.jpg)

This is just a quick sketch for a Symbol/Logo that I intend to create in a Statue Form which will be attached to one of the Planet Pillars.

phoenixomen
11-12-2004, 03:11 AM
http://cgnetworks.com/challenge/entries/7/5095/5095_1100229095_medium.jpg (http://cgnetworks.com/challenge/entries/7/5095/5095_1100229095_large.jpg)

This is the first time I've ever tried to model a hand. So I need all the advice I can get. I'm intending that the Texturing stage will give the hand all the details such as finger prints lines etc.
The purpose of the hand is to symbolise their civilization as one.
the hand will be holding the 3 planets that had made up their civilization with a sword in front of the stacked planets to symbolyse Protection. One of the 3 divine Laws that they hold sacred. I've still got to work out the other 2 yet.

Basically 3 Planets. 3 Civilizations, 3 Laws and 3 pillars for the Gyro Housed Planet.

I beveled extruded a box primitive to make the basic shape of the fingers, added a smooth modifier and then manipulated all the vertexes and scaled the fingers polygons to get the general shape. No doubt there are better ways of doing it.

phoenixomen
11-12-2004, 08:13 AM
You guys have probably noticed that there are only 3 fingers and a thumb. Well that's because my civilization isn't based on humans although they will be humanoid. And let's face it, I don't believe there is anything else that would be more efficient and well designed than our hands. They are so versatile and adaptable in what we use them for, so I think that if there are other civilizations like ourselves out there, then apart from their internal organs and body shape, there appendages such as their hands would be similar. Whether it be 3 fingers or 10 on each hand.
Sorry just thought I'd add this incase you thought I'd messed up with the digit count.

phoenixomen
11-14-2004, 11:58 AM
http://cgnetworks.com/challenge/entries/7/5095/5095_1100433536_medium.jpg (http://cgnetworks.com/challenge/entries/7/5095/5095_1100433536_large.jpg)

This is a model of what I call the Hand Statue that will be a part of the 3 Pillars that surround the planet. It is supposed to symbolise the 3 fundamental laws of this civilization. The hand (which is 2 thumbed, 3 fingered to indicate the physiology of the race (At least their hand)) symbolises love. The 3 Planets have a two-fold meaning. They symbolise exploration which leads to knowledge (fundamental law) but also pay homage to the 3 planets that they had civilized within their home solar system. The Sword means to protect (at all costs) their civilization.

phoenixomen
11-14-2004, 12:05 PM
http://cgnetworks.com/challenge/entries/7/5095/5095_1100433913_medium.jpg (http://cgnetworks.com/challenge/entries/7/5095/5095_1100433913_large.jpg)

This is the hand statue added to each of the 3 pillars that surround the planet. I've still a long way to go, I might not even finish it for the end of the competition. But I'm having so much fun, It'll be a buzz to see it through to the end anyway.

phoenixomen
11-15-2004, 03:33 AM
http://cgnetworks.com/challenge/entries/7/5095/5095_1100489593_medium.jpg (http://cgnetworks.com/challenge/entries/7/5095/5095_1100489593_large.jpg)

Just an update of the what I've done so far. Comments welcome.

Claireabella
11-17-2004, 11:41 PM
Hi Alex. Just checking out your WIP - it's looking fantastic. That's great modeling and the hand detail is cool. I'm looking forward to seeing your further stages. Good luck! :applause: Claireabella

phoenixomen
11-18-2004, 01:04 AM
http://www.cgnetworks.com/challenge/entries/7/5095/5095_1100739876_medium.jpg (http://www.cgnetworks.com/challenge/entries/7/5095/5095_1100739876_large.jpg)

Just wanted to show that I've done a little more modeling. I can tell you this competition has been some big learning curve. I've never really done anything like this before and I'm really enjoying. I guess that's what these challenges are about, huh?!

phoenixomen
11-18-2004, 01:14 AM
http://www.cgnetworks.com/challenge/entries/7/5095/5095_1100740454_medium.jpg (http://www.cgnetworks.com/challenge/entries/7/5095/5095_1100740454_large.jpg)

This is the top view of the wip so far.

The Bridge section and the Triangular "pad"-like sections were done by making a spline profile then lofting it along a path.

phoenixomen
11-18-2004, 01:21 AM
http://www.cgnetworks.com/challenge/entries/7/5095/5095_1100740892_medium.jpg (http://www.cgnetworks.com/challenge/entries/7/5095/5095_1100740892_large.jpg)

I'd appreciate any comments thus far. At this stage I'm more or less happy with how it's turning out thus far. Tho' I'd like to do something better with the horizontal Gyro (rings) support at either side of the planet.
Boy, I'm having fun as I said, but I'm also not looking forward to texturing this thing. So much detail I want to put in. Especially considering it's supposed to be on a planetary scale.

C&C Welcome.

phoenixomen
11-18-2004, 01:31 AM
http://www.cgnetworks.com/challenge/entries/7/5095/5095_1100741490_medium.jpg (http://www.cgnetworks.com/challenge/entries/7/5095/5095_1100741490_large.jpg)

Need I say more?! Another angle

phoenixomen
11-18-2004, 03:14 AM
Hi Alex. Just checking out your WIP - it's looking fantastic. That's great modeling and the hand detail is cool. I'm looking forward to seeing your further stages. Good luck! :applause: Claireabella
Thank you so much for your kind words of encouragement! Keep up your own great work as well!! I'm looking forward to seeing your final image.

Sharga
11-18-2004, 03:32 AM
That style really does look like it was invented by a future civilization. It seems very mysterious with a religious tone to it. Nicely done!

phoenixomen
11-18-2004, 01:59 PM
That style really does look like it was invented by a future civilization. It seems very mysterious with a religious tone to it. Nicely done!
Wow! Thanks for your comments Sharga. At least I know now that I must be doing something right. I've got a long way to go and I appreciate the fact that you've picked up on the religious aspect. As I did want to convey that in my concept but wasn't quite sure if I'd be able to do it without being over the top about it. Thanks again for your comments, they've helped urge me to go on.

phoenixomen
11-19-2004, 03:17 AM
http://cgnetworks.com/challenge/entries/7/5095/5095_1100834254_medium.jpg (http://cgnetworks.com/challenge/entries/7/5095/5095_1100834254_large.jpg)

This is just to give you the general idea of teh finished form of what I had in mind. Not sure if I'm going to keep the front section, I might revise it. I still have to do the Rear Engine propulsion systems behind the Gyro planet. As well as add a few small superficial geometry detail to the flat surfaces of the Fortress. Please let me know what you think. Critics are welcome!

phoenixomen
11-19-2004, 03:21 AM
http://cgnetworks.com/challenge/entries/7/5095/5095_1100834496_medium.jpg (http://cgnetworks.com/challenge/entries/7/5095/5095_1100834496_large.jpg)

A perspective view. I'm not sure whether the new front section I've added is too thick. I mean I'm in two minds, to keep it and revise the shape slightly or make it a whole lot more sleeker as in a sail type shape.
C&C most welcome.

nuclearman
11-20-2004, 01:23 AM
Alex, as skeptical as I am about the practicality of the ornamental touches -- would a civilization in such grave peril take the time (and use the resources necessary) to make continent-sized sculptures to adorn the gyroscope ... the simple fact of the matter is that the model looks pretty darned cool -- very much "space opera" in the grand tradition. I'd trim the front end down a bit so the profile matches the profile of the rest of the ship (it'll look better with more camera angles), but other than that I'd say you've done an excellent job of producing a very clean and stylish look.

Since you're about to embark on the propulsion phase of your scene, let me suggest one way of handling it since what you described in your scenario is VERY similar to the famous "Bussard Ramjet":

http://aerospacescholars.jsc.nasa.gov/has/Students/finalgall.cfm?id=305

If you opt for such an approach, you'd really need to shift the propulsion to a series of ramjets arranged around the body of the main ship like the spokes on a wheel, rather than rear-mounted, which would mean the planet and ship might interfere with the flow of "fuel" to the ramjet. Anyway, you've got a nice piece going and I will look forward to seeing how it develops.

Best of luck on the next stages of your scene, and thanks again for the suggestion on solving my "visual noise" problem. Much appreciated! :-)

phoenixomen
11-20-2004, 02:14 AM
Since you're about to embark on the propulsion phase of your scene, let me suggest one way of handling it since what you described in your scenario is VERY similar to the famous "Bussard Ramjet":

If you opt for such an approach, you'd really need to shift the propulsion to a series of ramjets arranged around the body of the main ship like the spokes on a wheel, rather than rear-mounted, which would mean the planet and ship might interfere with the flow of "fuel" to the ramjet. Anyway, you've got a nice piece going and I will look forward to seeing how it develops.

Best of luck on the next stages of your scene, and thanks again for the suggestion on solving my "visual noise" problem. Much appreciated! :-)
Thankyou so much for your comments, Michael. Very much appreciated and thanks so much for the link to the Bussard Ramjet site. It was read how the concept worked and how similar it was. Who knows in the future when science has advanced a hundred fold, anything could be possible!!!

I've noted your comments about the ornamental touches that you mentioned and I appreciate your critque. I wanted to convey a deep sense of sentimental, religious and symbolic feeling with the civilization that had around 500 years to some up with the science to embark on such a project. I'm intending that the "ornamental" sculptures will also be practially used as they are part of the ship in the form of Towers, scientific observation decks, hangars etc. (Having just mentioned that, I might have to go back in and remodel them to show the hangar bays. D'oh!!! Originally I was hoping to use Textures to convey all this. But Geometry would be more realistic.)

Again thanks for your suggestion in regards to setting up the ramjet propulsion system. I did envisage them situated behind the planet, an extention to the planet ring. With 6 or possibly 8 large engines positioned within a hexagon type array setup. As I still wanted to show as much of teh planet as possible, while still trying to retain the practicality aspect of such a ship in regards to its size and so forth.

I'm definitely going to revise the front section of the ship, often it's so easy to get caught up in making the model that I forget the bigger picture and what I had intended. I guess that's a flaw of being an amateur! :)

Thanks for your comments!! Keep up your own fantastic work as people such as yourself are an inspiration to us budding enthusiasts.

phoenixomen
11-20-2004, 02:25 AM
http://www.cgnetworks.com/challenge/entries/7/5095/5095_1100917547_medium.jpg (http://www.cgnetworks.com/challenge/entries/7/5095/5095_1100917547_large.jpg)

This is a sketch of the general layout and idea I had for the Fortresses Propulsion system. And thanks to nuclearman's comments I've been reminded about how my original idea worked, with the Fortress scooping up matter from space and converting it into a fuel via a reactor type process which would then be channeled through the center of the planet ring and into the series of engines that are possitioned in an array behind the planet. Extending from the existing planet ring structure.
I'm intending on not obstructing too much of the view of the planet but I also realise that there would take a massive propulsion system to move a planet from its initial orbit.

Anyway, this is just to give an initial indication of what I had planned. C&C most welcome.

Apologies for my crap sketch!!! :|

phoenixomen
11-26-2004, 01:03 AM
http://www.cgnetworks.com/challenge/entries/7/5095/5095_1101430998_medium.jpg (http://www.cgnetworks.com/challenge/entries/7/5095/5095_1101430998_large.jpg)

I wasn't truly happy with the main bulk of the front of the Ship. Actually as I'm submitting this I'm having seconds thoughts again! LOL

Anyway guys, please let me know of what you think and whether I'm going in the right direction.

phoenixomen
11-26-2004, 01:11 AM
http://www.cgnetworks.com/challenge/entries/7/5095/5095_1101431515_medium.jpg (http://www.cgnetworks.com/challenge/entries/7/5095/5095_1101431515_large.jpg)

Just to give you guys an idea of the detail I've tried to put into the Inlet Matter jets. Now because of it, my rendering times have jumped! The idea behind is that the 4 rows of horizontal pillars hold several "magnetic" rings that when energised assist in attracting the Dark matter needed for fueling the Propulsion system. They also charge up the dark matter's molecules they also funnel them down into the centre of the Engine accelerating them as they go. Then finally there will be a transformation (nuclear-type reaction) within that in turn providees the energy for propulsion.
Well that's how it works in my head. I did think tho' that maybe none of this detail was needed as in the final composition, you may not even see it. Oh well, it's been fun.

phoenixomen
11-26-2004, 01:21 AM
http://www.cgnetworks.com/challenge/entries/7/5095/5095_1101432063_medium.jpg (http://www.cgnetworks.com/challenge/entries/7/5095/5095_1101432063_large.jpg)

Well I haven't gotten much further on. I've actually been struggling with what form I want the bulk of the ship to be. Then my major hurdle has been, working out a way of modeling it. Yep, I'm pretty much an amateur!!!!! :|

But it's been fun and a learning curve and I really appreciate the talent that is out there.

Now I think I'll revise the front of the ship slightly and then just go ahead and add all the "Fortress" detail. Then I'd better get my butt into gear and start making the other models and then start to work on textures....Textures!!! OMG!! Help!!!
It'll be fun just the same. Please any comments & Criticism welcome.

nuclearman
11-26-2004, 03:44 AM
Alex, that's really nice detail work on the Inlet Matter jets. It's going to be really interesting seeing how you texture and light this model because on the one hand you've got very clean, almost retro style (the 1940s "space opera" look), but on the other you've got something so huge that there almost have to be lots of tiny details that are barely visible in a still but actually would be huge in reality. Heck, I'd say your most difficult texturing task will be working out what the true scale of components should be. On your typical aircraft carrier-sized spaceship, observation deck lights would be plainly visible; on something *this* size, what would register to the naked eye??? Yowser! I can see why you're getting worried about the texturing part!

Gunilla
11-26-2004, 07:21 AM
It's the first time I see this thread and hey - You really have some cool looking modeling going on here - this could turn out extremely well! It will be very interesting to see what approach you take to the texturing - keep it up!

young_927
11-26-2004, 07:29 AM
I am really diggin your details on your model like most people here~ :)
keep up the good work~

phoenixomen
11-26-2004, 02:10 PM
Thanks for all your comments guys.

You got it in one Michael & Gunilla. the texturing will be interesting and a challenge. Especially seeing as I've never attempted anything like this before. I'm thinking at the moment that I'll need to put a lot of superficial detail in the form of geometry. Especially seeing as it is meant to be a 'Fortress' afterall.
I hate to admit it, it's only recently that my brain catches up with what I'm doing and I realise. "Hey this thing is supposed to be the size of a planet!", in the haste of modeling I sometimes stop and think, well that looks alright. Then I think, yeah alright for a small cruiser! LOL

Thankyou young_927 (http://www.cgtalk.com/member.php?u=70289) for your encouragement. I really do appreciate everyone's comments as this is really the first time I've entered a challenge like this. One of the things that I like about this forum and the participants is the good will, advice and encouragement. And being an amateur in many respects, it feels good that a few are taking notice and taking the time to comment on my efforts.

Well I'm off again to remodel the main front part of the ship again, having realised that it is the size of a planet. D'oh! I'm adding quite a few more structure layers.

Best of luck to you all and thanks again.

phoenixomen
11-30-2004, 03:33 AM
http://cgnetworks.com/challenge/entries/7/5095/5095_1101785635_medium.jpg (http://cgnetworks.com/challenge/entries/7/5095/5095_1101785635_large.jpg)

I'm still not happy 100% with th efront of the ship. I've also added a "quad" Matter Inlet engine arrangement to give it the extra boost to be able to move a planet. I think I'll end up having some kind of "Tube" city in the centre of the two front "prongs" which will also act as a gate way/ entrance to the planet within the gyroscope.
Please any suggestions or ideas especially criticism would be welcome.

phoenixomen
12-01-2004, 02:47 AM
http://cgnetworks.com/challenge/entries/7/5095/5095_1101869251_medium.jpg (http://cgnetworks.com/challenge/entries/7/5095/5095_1101869251_large.jpg)

Well, I'm finally happy with the general shape and structure of the Fortress Model at last! I stil lhave to add the superficial details of Cannon/Gun arrays, hangars and so forth. But they'll be pretty small in the final image so I shouldn't need to put too much effort into them.

Now I can go on and model some of the other ships. Maybe I've bit off more than I can chew! LOL Anyway, I'd appreciate any C&C's.

phoenixomen
12-01-2004, 02:53 AM
http://www.cgnetworks.com/challenge/entries/7/5095/5095_1101869623_medium.jpg (http://www.cgnetworks.com/challenge/entries/7/5095/5095_1101869623_large.jpg)

Well, I apologise for submitting so many versions of this flippin' fortress! LOL But as I've said, I'm finally content. I'm wondering if I can finish this thing in time, but if I don't I'll will go on with it. Sometimes it's good to walk away from it for a few hours or a day or so to get some perspective on what it is that I'm really wanting to make.
I got caught up in the mentality, I've got to upload something to get people's views. But also having recieved some advice and opinions it has also allowed me to rethink and has made me rethink a few things. So thank you all that have posted replies.

Kaksht
12-01-2004, 09:12 AM
Hi there Alexander!
Well, Your fortress looks awesome, nice detail level, esspecialie on the magnetic "boosters".
What more can i say, thumbs up!

phoenixomen
12-01-2004, 01:51 PM
Thank you very much Kaksht for your "thumbsup", I appreciate your encouragement and taking the time to post a reply. Good luck and best wishes with your own submition. I'm about to check it out now.

phoenixomen
12-01-2004, 02:45 PM
http://cgnetworks.com/challenge/entries/7/5095/5095_1101912306_medium.jpg (http://cgnetworks.com/challenge/entries/7/5095/5095_1101912306_large.jpg)

The above is some ideas I drew up (If you can call it drawing!LOL) during my dinner and tea break at work tonight. I've been finding it a little difficult to some up with something original. But I'm settling on Fighter A and the Civilian Cruiser for definite potential. Maybe the shuttle as it'll be so small you won't be able to see much detail except perhaps the general shape of it as it commutes between the 2 City blocks that are located beneath the two forward "prongs" of the Fortress.

AS before, I may change the design slightly as I model. But then as time is drawing short, I might have to start making some compromises! :-|

phoenixomen
12-03-2004, 02:25 AM
http://cgnetworks.com/challenge/entries/7/5095/5095_1102040732_medium.jpg (http://cgnetworks.com/challenge/entries/7/5095/5095_1102040732_large.jpg)

This is just the basic form of the small Fighter that will be firing the torpedo's at the meteor that will be on a collision with the cruiser that the scene POV is located.

phoenixomen
12-03-2004, 02:33 AM
http://www.cgnetworks.com/challenge/entries/7/5095/5095_1102041221_medium.jpg (http://www.cgnetworks.com/challenge/entries/7/5095/5095_1102041221_large.jpg)

I've still got to to obviously refine the faces on certain areas of the mesh and add some model detail like the torpedo tube housing and laser turrets and inlet housings. And of course the cabin detail. Tho' I won't be putting too much detail in as in the final composition the fighter will be fairly small.
I created the basic shape, by mostly using FFD modifiers to shape the ships elements. Using Box, cylinder and hemisphere primitives. tho' for the front nose section I used a poly block and extruded the faces and refined the vertices to get the shape and fit to the front of the fighter and then used the Mesh smooth modifier.
Although I'm not too sure whether the ship looks too organic/smooth if you not what I mean.
Please, C&C most welcome.

phoenixomen
12-06-2004, 03:33 AM
http://cgnetworks.com/challenge/entries/7/5095/5095_1102304009_medium.jpg (http://cgnetworks.com/challenge/entries/7/5095/5095_1102304009_large.jpg)

Some views showing the new detail I've added to the small fighter. I'm more or less pleased with it and I think it's almost finished.

phoenixomen
12-06-2004, 03:37 AM
http://cgnetworks.com/challenge/entries/7/5095/5095_1102304267_medium.jpg (http://cgnetworks.com/challenge/entries/7/5095/5095_1102304267_large.jpg)

Let me know what you guys think about my attempt at the small fighter. Any C&C is welcome. I'm think about added some "sweeping" form to the Rear wing to give it some more detail.

Virtuoso
12-06-2004, 11:31 PM
Inlet Matter jets...........................Nice touch,nice details........

Alexander......The passion is here,and the work flow as well.All else will follow soon enough.Nice overall concept and back ground.......

Your creations have a nice flow and the forms are almost organic,nice sweeping designs......

I think you should give the ships as much love as possible,I think that it is very good practice in the long run,overlooking even BG elements can stifle nicer foreground ones.........If need be just give two versions to your ships,higher level ones,and then some extra lower end ones for those way off in the distance ones......Concentrate in getting your ships to the best they can be.................Hi rez shots will show this........It would be better to show a more compact scene,with enough grandness than one with endless distance and just some insect like creations too far off to even see what they are......whats the purpose,I can always see ants fight in the garden........:) ........Give the creations you do have all the attention they deserve,including textures,form a good habit by mapping everything,avoid shortcuts,it will pay off in the end,plus give you the right work habits......Just an opinion among many......:D

Ok,I like the overall work here,and the passion is effident........I'll be looking for more as you move forward,all the best to you,work hard.......:thumbsup:

phoenixomen
12-07-2004, 02:12 AM
Thanks a million for your comments and sharing some of your wisdom and advice. I will take note and keep going with it. I'll see how I go with 2 versions of the model and I understand what you mean about hi rez shots. I'm just not sure if my PC can take it! LOL as it's been slowing down a lot recently with the view refresh/redraw rates during the modeling process.

But that's what it's all about, a constant juggling act of physical compromise to achieve a virtual reality. Hmm... Does that make sense? Maybe I should lay off the precription tablets! :)

Thanks again for taking the time and I doubt whether you need it, but good luck to you own this current and future endevours,

Alex!!

Claireabella
01-06-2005, 08:56 PM
Great modelling!! Good luck. :thumbsup: Claireabella

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