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HapG
02-06-2002, 06:44 PM
I have a blinn material with a layered texture mapped to color. A separate image file is mapped to transparency. When rendering an object with this material, if raytracing is off, the transparency renders properly. However, if raytracing is on, the transparent areas render black.
If the layered texture is removed from the color channel, the transparency renders properly.

Any help getting the transparency to render properly when raytracing is on is appreciated.

Deepray
02-12-2002, 02:56 AM
it's a option you can find in the render global area. In the raytracing tab, change (up) the value of the Shadows option, and, in the light you are triying to cast the shadow, up the value of Ray Depth Limit .;)

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