HapG
02-06-2002, 06:44 PM
I have a blinn material with a layered texture mapped to color. A separate image file is mapped to transparency. When rendering an object with this material, if raytracing is off, the transparency renders properly. However, if raytracing is on, the transparent areas render black.
If the layered texture is removed from the color channel, the transparency renders properly.
Any help getting the transparency to render properly when raytracing is on is appreciated.
If the layered texture is removed from the color channel, the transparency renders properly.
Any help getting the transparency to render properly when raytracing is on is appreciated.
