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NeptuneImaging
11-03-2004, 04:38 PM
Hi, CGTalk,

I do not post in the texturing forum much, but here it goes. I am designing a character texture for the first time, (successfully) and using Leigh's book as a little push in the right direction. The story behind James Rayder is he is a war veteran (sort of) tired of fighting in wars, and wants to settle down. He is a game based model for a short film and I wanted to use this model to test my animation skills.

The actual texture is 1024X1024 but I cropped it just for the face. Right now there is no lighting painted in the texture because the actual model will be in a real time environment in a QTVR for my demo reel. he will also have a bump and spec map. No diffuse maps will be used because the diffuse values have been precalculated. I am also deciding to make him look war torn, not too damaged in the face, but on his suit...

Critiques and advice would do real good for me to further enhance this texture

Thanks in advance... :thumbsup:

TheNeverman
11-04-2004, 12:22 AM
Hard to critique something like this so early on...
Post another update after a couple more hours work...

n8

leigh
11-04-2004, 01:07 AM
The main thing that really stands out is that you're using brushes that are too hard edged and too opaque. Remember that the key to organic textures lies in subtlety - so use opacity values of around 10% and brush hardness of 0% in Photoshop when painting details like colour variations and such. It's a process of gradually building up the tones as opposed to splotching them on there, if you know what I mean :)

NeptuneImaging
11-04-2004, 12:17 PM
I know what you mean. :thumbsup:

I did use soft edged brushes and low opacity, it barely appears on my model when I add it on there...hmm...I just I could just lower the opacity on the eye rings layer as well as the shading layer... and that is the entire facial mapping for the character.

I did not want him too war damaged, at least in the face...If you mean too hard edged at the hair line, I agree about that as well...I may have to feather it...as well as the beard layer...the battle scar under his right eye, that will have to stand out, like a cut...

Lol, can't complain, I am painting this for a game model...


I will keep working on it and post again later...

Cheers...

StephanD
11-04-2004, 01:40 PM
You should really show the model,it makes more sense and it's easier to give a good crit. but from what I see,you need to buy a tablet,that'll give you a better,more natural control over your strokes,if you can't afford one at the moment,make sure you use fadeouts on your brushes,that'll make it easier to paint with your mouse.

NeptuneImaging
11-04-2004, 02:35 PM
Hey, StephanD,

I am using a tablet :) . To help you guys critique it better, here is an older version of the texture map on the character. Most of the variation is very subtle, and well hidden. He is going to be under dynamic lighting in a game engine so I did not want to paint any kind of light areas too much...I also need to gray the eyes a little, it feels a little distracting...

Need I remind you, he is a game model... cheers:thumbsup:

http://server4.cgtalk.com/attachment.php?attachmentid=61113

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