NeptuneImaging
11-03-2004, 04:38 PM
Hi, CGTalk,
I do not post in the texturing forum much, but here it goes. I am designing a character texture for the first time, (successfully) and using Leigh's book as a little push in the right direction. The story behind James Rayder is he is a war veteran (sort of) tired of fighting in wars, and wants to settle down. He is a game based model for a short film and I wanted to use this model to test my animation skills.
The actual texture is 1024X1024 but I cropped it just for the face. Right now there is no lighting painted in the texture because the actual model will be in a real time environment in a QTVR for my demo reel. he will also have a bump and spec map. No diffuse maps will be used because the diffuse values have been precalculated. I am also deciding to make him look war torn, not too damaged in the face, but on his suit...
Critiques and advice would do real good for me to further enhance this texture
Thanks in advance... :thumbsup:
I do not post in the texturing forum much, but here it goes. I am designing a character texture for the first time, (successfully) and using Leigh's book as a little push in the right direction. The story behind James Rayder is he is a war veteran (sort of) tired of fighting in wars, and wants to settle down. He is a game based model for a short film and I wanted to use this model to test my animation skills.
The actual texture is 1024X1024 but I cropped it just for the face. Right now there is no lighting painted in the texture because the actual model will be in a real time environment in a QTVR for my demo reel. he will also have a bump and spec map. No diffuse maps will be used because the diffuse values have been precalculated. I am also deciding to make him look war torn, not too damaged in the face, but on his suit...
Critiques and advice would do real good for me to further enhance this texture
Thanks in advance... :thumbsup:
