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*lx
11-02-2004, 08:43 PM
This is an environment i am doing for a student project at Brunswick School of Arts.
It will be rendered as an Animation for an interactiv DVD. I am looking for critique on
texturing/lighting/rendering, but feel free to comment on other aspects of this project,
too. Realism is of special interest here.

Keep in mind that this is not a still image work. The animation will contain serveral
thousand frames in total, and we do not have too much rendering power available,
so advanced rendering techniques like radiosity are not an option. Some simple contact
shadows will be done in a second render pass, using the all-time great dirt shader.

Done in Maya 6.01, rendered with Mental Ray.
Compositing in Photoshop (will be After Effects later)


Thanks in advance!

Alex

http://www.projekt-sanatorium.de/preview/cell_01_bright.jpg


http://www.projekt-sanatorium.de/preview/cell_01_dark.jpg

truism
11-02-2004, 09:11 PM
Hi

I see you have a sink but no toilet? Is it behind the camera somewhere?
Also, what is the white poster-looking object on the wall near the door?

I think the textures look great. Maybe they're a little too consistently grimey. Aren't there generally areas that are a little worse off than others? (I'm looking at the floor primarily)
This is going to be a black-and-white project, right? I like the feel of it already.

*lx
11-02-2004, 09:34 PM
I see you have a sink but no toilet? Is it behind the camera somewhere?
I was not really sure wether to add a toilet or not. It wuld make sense, of course, but i don't want this room filled with objects. Maybe i'll add one later...


Also, what is the white poster-looking object on the wall near the door?
It's a fifties-style pinup (see below). The whole story takes place in that time.


I think the textures look great. Maybe they're a little too consistently grimey. Aren't there generally areas that are a little worse off than others? (I'm looking at the floor primarily)
Hm, reduced that already. Maybe i should reduce it some more. And add some dirt in front of the door?


This is going to be a black-and-white project, right? All b/w, combined with green box footage.


Texture quality is quite low in this image. Just ignore it, the camera will never come that close.
http://www.projekt-sanatorium.de/preview/cell_01_pinup.jpg

mirkoj
11-02-2004, 10:52 PM
Nice looking.
But maybe floor is too reflective (clean) for a prison cell?

uncon
11-03-2004, 11:15 PM
I might suggest that you make the light stronger, or at lest put a flare around it. The scene is very drab so increasing the light just a little bit would push your shadows darker and increase the overall contrast. Here is a quick photoshop edit (hope you don't mind) to give you the idea about what I am thinking. Watch out for that wall on the right though, the highlights really touchy and could blowout. Decreasing the specularity and diffuse can force the highlight back down.

http://picserver.student.utwente.nl/view_image.php/EE8246EXYW60/picserver.jpeg

MoTiVe187
11-04-2004, 02:21 PM
Yes I agree. The floor is a bit too reflective. I'd probably do a reflectivity map of some sort just to get more control. Also, I'd think about increasing the grime in certain areas, as already suggested. Try to think about the areas on the floor as far as where they'd be worn the most, i.e scraping where the door opens (if it opens in towards the cell) and where someone would walk the most. Might help. Still some great textures.

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