PDA

View Full Version : Grand Space Opera 3D Entry: Janet Taylor


artemesia66
11-02-2004, 08:29 PM
Janet Taylor has entered the Grand Space Opera 3D.

Challenge Page (http://www.cgnetworks.com/challenge/grandspaceopera/view_entries.php?challenger=5046)

Latest Update: Final Image: Fall of Terra V Final Image Version 2
http://www.cgnetworks.com/challenge/entries/7/5046/5046_1106003340_medium.jpg (http://www.cgnetworks.com/challenge/entries/7/5046/5046_1106003340_large.jpg)

No, really, this is it. I found some mistakes in the compositing, so, once more with feeling....

artemesia66
11-02-2004, 08:55 PM
i swore i'd enter this next challenge, and i get home from vacation and it's two weeks old already.... :cry: anyway, fantastic theme--off to work on concepts.

dshelton
11-03-2004, 02:26 PM
good luck, Janet. Looking forward to seeing your ideas.
Yeah the holidays, did a number on me as well when it comes to time for working on this challenge.

cheers!

adel3d
11-03-2004, 03:06 PM
Welcome to the challenge Janet.
good luck!:)

Virtuoso
11-03-2004, 10:00 PM
I'll be watching,best of luck and have fun,now find the time and get this Space Opera rolling...........:arteest:

artemesia66
11-03-2004, 11:36 PM
http://www.cgnetworks.com/challenge/entries/7/5046/5046_1099525002_medium.jpg (http://www.cgnetworks.com/challenge/entries/7/5046/5046_1099525002_large.jpg)

My first crack at getting some of what's in my head onto paper.

artemesia66
11-03-2004, 11:40 PM
Thanks for the welcome guys. it's great to know that people are looking. My further notes on the first concept are as follows:

Concept: The Fall of Terra V

It is hundreds of generations into the future and humankind has slowly spread across the galaxy. No planet is alone, but interplanetary distances are vast, and travel between human worlds still takes many years.

Two decades ago, the people of Terra V were attacked by a race who call themselves the Mians. The Mians are a water dwelling species with technology vastly superior to humanity's. Contemptuous of mankind, for twenty years the Mians have been systematically eradicating humans and changing Terra V into a water world, using powerful molecular level terraforming tools to level the terrain, process land into water, melt the ice caps, and seed the clouds to cause almost constant rain. The people of Terra V have fought a brave but losing battle, as little by little all dry land has vanished. They have fought the Mians in the skies, and on the water, and have continued to build on top of the submerged ruins of their civilization, but at last, the end draws near. The planet is lost. But with only hours before the planet is completely flooded, help has at last come, and some of her people may survive. A fleet of evacuation ships, en route for fourteen years from the nearest human world has arrived to evacuate as many survivors as possible.

The image shows the moment when the Inheritor is passed to safety. The Inheritor, a small baby, is the last of the line of the governing house of Terra V. With the child go the hopes of the people of Terra V.

******************

In keeping with the theme, I've gone for a sort of epic moment of conflict, and a key point in a civilization's history, but I'm hoping to keep it emotive by foregrounding a smaller, more human moment. The conflict itself, the battle, aren't the primary focus, rather I want to put the emphasis on the admirable human traits that are brought out by crisis--altruism, caring, hope.

Note that the image is probably well beyond my ability to create in 3D, but I guess that's what makes a challenge a challenge. Looking forward to getting on with modelling--I'm sure everything will change once that gets going. :D

SuperXCM
11-04-2004, 06:35 PM
Nice Story, and the composition is cool!! :)

keep going, a challenge is for challenge yourself first!!! :arteest:

Waiting to see more.
Good luck, and sorry for my bad english! :buttrock:

hyst
11-09-2004, 09:50 AM
Ouch

nice storyline !! looking fwd to see some more wips ^^

good luck to you =)

Claireabella
11-10-2004, 06:05 AM
Hi Janet, Just going through all the concepts etc. and I'm interested to note that us girls seem to have written a story to go with our concepts! Good luck with the modeling - I know how you feel about hoping the ability is there to create the idea and make it work! Keep the side up for us girls!!! :applause: Claireabella

artemesia66
11-10-2004, 09:30 PM
Thanks everyone for the encouragement. Real world work has sadly intervened, and i haven't made much progress. soon i hope...

dp76
11-10-2004, 11:52 PM
Thanks for the welcome guys. it's great to know that people are looking. My further notes on the first concept are as follows:

Concept: The Fall of Terra V


Good concept story.

You can do it.

Let's get started!

vrhead
11-11-2004, 04:12 AM
wow great concept

miketche
11-11-2004, 09:09 PM
Very interesting concept. Sounds like it could produce a lot of cool visuals. I'll keep my eye it.

artemesia66
11-19-2004, 07:59 PM
http://www.cgnetworks.com/challenge/entries/7/5046/5046_1100894352_medium.jpg (http://www.cgnetworks.com/challenge/entries/7/5046/5046_1100894352_large.jpg)

Not being the world\'s most awesome draftsperson, I like to do a basic block in 3D of how i think the composition will work before i start working on any of the individual elements.

Virtuoso
11-19-2004, 08:28 PM
Looking good janet...............I like the story,it fits the theme well...............Your compo is quite grand,nice scale and scope,nice angle,quite dramatic.........Keep it burning on high octane..........I'll be looking for more...............:arteest:

Daniel-McMillan
11-19-2004, 11:14 PM
The image shows the moment when the Inheritor is passed to safety. The Inheritor, a small baby, is the last of the line of the governing house of Terra V. With the child go the hopes of the people of Terra V.

I like it! Good concept. If you can get the camera tight on the Inheritor's expression, while also setting the activity in the background, you willl have a very dynamic moment. :)

-DM

mmoir
11-20-2004, 12:17 AM
Hi Janet,
Your story is a good one, it evokes emotion and has an epic feel to it. Looking forward to seeing more.
Mike
My GSO entry
http://www.cgtalk.com/showthread.php?t=180886

artemesia66
11-20-2004, 02:10 PM
I like it! Good concept. If you can get the camera tight on the Inheritor's expression, while also setting the activity in the background, you willl have a very dynamic moment. :)

-DM

That's for sure the key. and a bit challenging to get close enough to make the baby the focal point, and still keep the background wide enough to tell the backstory. I've played around with a few layouts and i don't think this is quite final, but i'm going to move ahead on some of the elements, so i can get a better idea of their visual weight before i tighten up the compo.

monsitj
11-21-2004, 12:17 AM
good story!! and your layout in vertical is good and fit for your compostion , can't wait to see more! good luck

Gunilla
11-21-2004, 07:26 AM
Hi Janet,

I like the way this is going - to have a baby in focus and show the emotions of the people instead of the fighting can come out really strong. Great concept and composition - good luck!:thumbsup:

artemesia66
11-23-2004, 11:57 PM
http://www.cgnetworks.com/challenge/entries/7/5046/5046_1101254259_medium.jpg (http://www.cgnetworks.com/challenge/entries/7/5046/5046_1101254259_large.jpg)

Started with the Inheritor, since he's the focus of the compo. C&C would be extremely welcome.

Virtuoso
11-24-2004, 08:33 AM
Hi Janet.......Well the Inheritor loks to be quite the smooth mesh,nice and clean,interesting facial features......I think a very nice job.........Your doing quite an overall nice job here on all stages thus far...........it's texture time,the Inheritor is ready to go.........:) :thumbsup:

artemesia66
11-24-2004, 04:35 PM
http://www.cgnetworks.com/challenge/entries/7/5046/5046_1101314136_medium.jpg (http://www.cgnetworks.com/challenge/entries/7/5046/5046_1101314136_large.jpg)

Character Design for the Princess. Didn't spend alot of time detailing the front, since I don't think it will be visible anyway.

greentek
11-24-2004, 05:35 PM
hi Janet..
nice story and good concept ! :thumbsup:
i like inheritor.. very expressive!
untill later and best of luck!
cheers..

artemesia66
11-24-2004, 06:51 PM
hey guys, thanks for the encouragement. I've noticed that the outside of the Inheritors eyes is a bit pinched, and I've fixed that, but now it's on to the princess...

Lelantos
11-26-2004, 04:11 PM
Loved your story :thumbsup: Head of the baby is very good and clean
More of this i want :bounce: great job keep it up.

ARSA
11-29-2004, 02:17 PM
Great story and strong composition; your modeling is comming along great! Regarding the composition, what about if the baby exchange thing happens at the top of a tower, from this point you will be able to add lot more detail, and will keep the baby from mixing with the BG.

-cheers!

artemesia66
11-29-2004, 07:18 PM
thanks for you support, Lelantos and ARSA.

@ARSA: interesting idea. I definitely need to tighten up the compo, and i'll give your idea a look when i do.

penumbrae
11-30-2004, 12:52 AM
I'd like to see more pencil sketches from you, I like it very, very good!

JamesMK
11-30-2004, 11:35 AM
The inheritor is a great model, perfectly clean.... I actually did try to come up with some crits, but there really is nothing to complain about... Interesting concept going here, so just keep doing it.

Gunilla
12-01-2004, 07:23 PM
He's really looking great! Keep it up and hope to see some updates soon :thumbsup:

artemesia66
12-02-2004, 12:12 AM
http://www.cgnetworks.com/challenge/entries/7/5046/5046_1101946355_medium.jpg (http://www.cgnetworks.com/challenge/entries/7/5046/5046_1101946355_large.jpg)

Princess Ardra. As far as Iknow right now, she'll only be seen from the back, but in case the compo changes later, I put some detail in the front. Plus it was good practice ; ). C+C very welcome.

artemesia66
12-02-2004, 12:19 AM
Thanks everyone for dropping by. I look forward to comments on the Princess.

Penumbra: now that I've finished this pass at the princess (before I get C+C), I'll be putting up some more pencil drawings of the rescuer and the ships. Hopefully tomorrow.

adr
12-02-2004, 12:49 AM
Hello janet , just passing by and watching your last updates , you are doing a nice job here .

the cape looks very nice with nice details in it .

I think that the boobs need some tweaks maybe more rounded but is up to you girl. You can adjust the vertex in the neck too , it seems a little large for the proportions of your model .

Of course , this is a personal taste in your model . Let see more updates

Keep the good work:thumbsup:

greentek
12-02-2004, 01:29 AM
WOW... :eek:
what a great model this princess!!
very nice model! veri nice! :thumbsup:
very impressive! i always envy to good character modelers.. :D
the best of luck and cheers..

rattlesnake
12-02-2004, 02:07 AM
thats a very nice modeling work girl!
u did a great work in all little details and i like it!!!...shes much beautiful in 3d than sketches...youre doing a nice entry:thumbsup:

monsitj
12-02-2004, 02:09 AM
your latest update is stunning! great detail modeling ! can't wait for you to put it all together!

DimitrisLiatsos
12-02-2004, 02:12 AM
Indeed ...how did i miss this....very good ...waiting for more now that i found your thread...forgive me...too many threads... :)

vrhead
12-02-2004, 02:29 AM
yep good character modeling... looks very fantasy oriented ... great skills there

Virtuoso
12-02-2004, 09:33 AM
Just dropping by to tip my cap to you janet.........Your doing quite a nive job.I like the overall plan,and the models are coming along real nice.Clean and well done mesh wise........The Princess looks friendly ,nice,a very good job here as well......All in all very nice work,and I wish you more of this,I'll be looking in for more,I hope it all goes great for you,so far so good,keep it up,and go at it strong janet..........:arteest: :cool:

d-tox
12-02-2004, 10:51 AM
looks great man, would love to see her textured:thumbsup:
good luck with it

artemesia66
12-02-2004, 03:43 PM
Hey, thanks everyone for taking the time to have a look.

adr- good catch on the neck. i've shortened it, and made it slightly narrower. You could be right about the breasts, too. it's more that their shape is being hidden by her shirt, but if it turns out that you can see her front in the scene, i'll give the/it a look.

greentek, rattlesnake, monsitj, vrhead, virtuoso-thank so much for the encouragement. i haven't actually done a ton of character modelling--one of the reasons i wanted to do characters for this challenge, so it's exciting to get positive feedback. (but don't be shy about crits--i can take it ;) )

DimitrisLiatsos- i know what you mean about the threads. I'm trying to look at at least one new thread a day, as well as checking up on my faves, but it's hard to keep up.

dtox- i can't wait to see her textured, either.

arturro
12-02-2004, 04:01 PM
Hi there! Very nice character. Looks great, but I wouldn't change the concept just to show her more... because the concept sketch is also very good. Maybe only rotate the foregroud so that she is seen from the side...
Very nice progress, keep it up:buttrock:

artemesia66
12-02-2004, 04:24 PM
No, I'm not planing on changing the overall concept, or the overall composition either. As you say, I just wanted to be able to rotate the camera a bit and adjust it without being worried that an unmodelled bit would suddenley pop into view. ;)

Gunilla
12-02-2004, 05:33 PM
Gorgeous model - is this your first character you say? Unbeliveble... I'm really impressed. :thumbsup:

artemesia66
12-02-2004, 05:42 PM
Gorgeous model - is this your first character you say? Unbeliveble... I'm really impressed. :thumbsup:

well, the second one, but the first one was half fish. :D

JamesMK
12-02-2004, 05:48 PM
Half fishes are apparently excellent training material, because she looks absolutely beautiful :thumbsup:

My only crit is the way her cloak drapes... it looks a little bit gravity defying at some point about half way down. But then I don't know what environment she will be placed in, so it might not be a problem.

Great work!

SuperXCM
12-02-2004, 06:25 PM
Waouw, excellent modeling...:thumbsup:

Keep it up!!

artemesia66
12-02-2004, 08:02 PM
http://www.cgnetworks.com/challenge/entries/7/5046/5046_1102017764_medium.jpg (http://www.cgnetworks.com/challenge/entries/7/5046/5046_1102017764_large.jpg)

Concept drawing for the rescuer.

flyingP
12-02-2004, 09:19 PM
Very nice models Janet :thumbsup:

mmoir
12-02-2004, 10:58 PM
Janet ,
Your models are looking great , I like your latest sketch too,
Keep up the good work.:thumbsup:
Mike
My GSO entry
http://www.cgtalk.com/showthread.php?t=180886

arturro
12-02-2004, 11:10 PM
Very nice! I like that your whole work is in the one style. As I've seen the princess, I know that this guy will also be great in 3d... I'm looking forward to seeing him. Good luck:thumbsup:

Nomad
12-03-2004, 07:30 AM
Wow :eek: fantastic character modeling :bounce:
I don`t belive that`s your first character :banghead: you have mastered some mistic power to make that huh? ;)

Keep up the great work :thumbsup:

artemesia66
12-03-2004, 01:32 PM
Thanks again everyone for your comments. The feedback in this challenge is wonderful.

JamesMK- yeah, i think you're right about the cloak. I wanted to give the idea of a blustery kind of wind, but I'm going to have to support that idea with the rest of the scene, or it just looks like it bends in the middle. <nose goes back to grindstone thinking of ideas for windy scene>

mmoir- luckily the models are better than the sketches. ;) the sketches are just to give me an idea of where i'm going in when i'm modelling.

Nomad must be the mistic power of the half fish. that and a couple of good box modelling tuts. :D

adr
12-03-2004, 07:06 PM
We want more updates Janet , keep going :wip: :wip: :wip: :thumbsup:

nemirc
12-05-2004, 07:24 AM
very nice modeling and very touching scene :D

it's a good thing I am almost only using armored people, I get to escape from the claws and fangs of organic modeling :p

Lelantos
12-07-2004, 07:04 PM
Princess Ardra is really gorgeus very beatifull i like her a lot and i love the clothing simple and beautifull:thumbsup:
rescuer is really good cant wait to see him in modelled i am sure he will rock :buttrock:

i will be watching for more great job keep it up

artemesia66
12-07-2004, 11:12 PM
rescuer is really good cant wait to see him in modelled i am sure he will rock :buttrock:


Thanks, Lelantos. I can't wait to see him either. He's modelled except for his clothes, but unfortunately the Logic Board on my computer packed it in this afternoon :cry: :scream: :cry: :banghead: , so it's going to be a couple of days (and $900+ CDN) before I can resume modelling him. In the meantime, I'm going to start on the ships on my laptop, which truly isn't up to the task, but it beats pacing around waiting for my good machine to get back from the shop.

artemesia66
12-11-2004, 04:07 PM
http://www.cgnetworks.com/challenge/entries/7/5046/5046_1102781226_medium.jpg (http://www.cgnetworks.com/challenge/entries/7/5046/5046_1102781226_large.jpg)

Finally. After logic board failures, etc. This is all going way too slowly for me to finish in time, but having loads of fun and learning lots. C+C as always really welcome.

mmoir
12-11-2004, 04:21 PM
Hey Janet,
The new character looks great , another great model. Somehow I think shorter boots would be better. Glad you got your computer back and running again.
Great job so far.:)
Mike

artemesia66
12-16-2004, 03:38 PM
I think you're so right about those boots, mike. definitely going to adjust them. thanks loads for the feedback.

nemirc
12-16-2004, 05:27 PM
hi there...
about the boots, IMO I think that they look more like woman's boots right now... they are indeed long :shrug:
however I like the overall look, it's very stilized :thumbsup:
maybe you could raise the pice where the "buttons" are located so it will give the illusion that those parts actually overlap

keep it up!

Versiden
12-17-2004, 07:34 AM
you have great character designs here.. 2 thumbs up man!

personally I think the boots look fine, but try making them shorter and we can compare.

vrhead
12-17-2004, 08:32 PM
C+C as always really welcome? crits? hah.. none.. crazy modeling... lets see them textured ! =)

Virtuoso
12-18-2004, 10:34 PM
Very nice janet,your doing a real nice job here on all your work............do your best but never compromise your work,get the meat and potatoes in best you can with the best quality,and then with time permitting get those extras in..............I hope to see you get this as you have planned,and so far you are doing a real nice job,all the best and work hard and keep having fun...........:cool: :cool:

artemesia66
12-20-2004, 11:51 AM
Hey, thanks everyoen for dropping by the thread, and for your great encouragement. I have made the boots shorter, and they do look a lot better (I think). I'm working on texturing that character right now, so I'll post that as soon as I can, with the new boots.

@nemirc: LOL. those are buckles, not buttons. I'll have to turn him a bit for the next shot.

@Virtuoso: Yeah, I can tell I'm falling behind in terms of the deadline. Unfortunately, the demands of the season are keeping me from my computer. Hopefully, I'll finish, but this is all pretty new ground for me, so I'm pretty happy just to be learning as much as I have.

maxim capra
12-20-2004, 12:00 PM
love your models, there's a lot of talent in this thread. they're very clean and the proportions are great. don't stop what you're doing, even if you can't finish the contest - it would be such a waste. damn christmas keeps you away from work, hm?

paladin6303
12-21-2004, 05:25 PM
Really nice work, very clean throughout. Like the expressions on the characters and styles of the sketches, as well as how these have been translated to 3d models. Keeping an eye on this one as well.

Dont know where everyone is finding the time to post and work on this project, personally I think it'd be cool if these contests (all entries) were put into book form, so much fine work, so little time to peruse.

good luck,
Al

artemesia66
12-22-2004, 11:08 PM
http://www.cgnetworks.com/challenge/entries/7/5046/5046_1103756883_medium.jpg (http://www.cgnetworks.com/challenge/entries/7/5046/5046_1103756883_large.jpg)

Finally got some time to work on some texturing. This is a first pass. I still haven't unwrapped the model yet, so no painted textures yet--eg. no freckles, scars, tattoos, heck no eyebrows. C+C would be great.

artemesia66
12-22-2004, 11:09 PM
also shortened the boots and made his pants a bit bulkier, so he looks a bit less like a ballet dancer. ;)

thanks again everyone for your encouragement--it means a lot.

YasushAzush
12-22-2004, 11:43 PM
good texture
keep working:thumbsup:

nemirc
12-22-2004, 11:57 PM
I second that. Very nice and clean textures... it reminds me of this: "we are in the future... things are very shiny here" :D

Gunilla
12-23-2004, 06:59 AM
Looking real good, Janet! You're really a good modeler - nice work! I think you could make the pants even more bulky some loose width under the knees would be good I think.
The textures are coming on real nice - keep that splendid job going:thumbsup:

patina
12-23-2004, 09:47 AM
Hi artemesia66


nice model and concept, indeed the texturing takes some time, I would roughen the model

a little, the polygons, its a little smooth, but you can also fix this with the texture of course,

what i like most is your composition in the first concept, nice work!

check my link!

http://www.cgnetworks.com/challenge/grandspaceopera/view_entries.php?challenger=5288


Regards Paul Patina!

artemesia66
12-23-2004, 10:35 AM
Thanks for the feedback, everyone.

Nemirc: LOL. what's that quote from?

Gunilla and Patina: On looking at it again, I think you're both right--those pants need some modelled wrinkles. I was planning on doing them with a displacement map, but I think modelling will be better. Stay tuned...

mmoir
12-23-2004, 01:56 PM
Hi Janet,

The start on the texture for the rescuer looks good , I like the colors you have used. I do think the boots look better . Looks like this guy is ready for the scene . Looking forward to the uvmapped version. Keep working at this .:thumbsup:
Mike

EthanReitz
12-23-2004, 07:25 PM
i like the characters - good developments from the concepts. Nice realisation. Looking forward to seeing them posed.

nemirc
12-23-2004, 09:21 PM
Thanks for the feedback, everyone.

Nemirc: LOL. what's that quote from?
It's from an episode of Red Vs Blue (http://www.redvsblue.com) :thumbsup:

shiela_G
12-23-2004, 10:27 PM
wow Janet! really nice character modeling and texturing. very nice Grand Space concept too. that drive-in is killing me...hahaha. well, braving the odds with the guys here is one tough job. keep that energy up. go Janet!

artemesia66
12-27-2004, 06:59 PM
http://www.cgnetworks.com/challenge/entries/7/5046/5046_1104173947_medium.jpg (http://www.cgnetworks.com/challenge/entries/7/5046/5046_1104173947_large.jpg)

First texturing of Princess Ardra--no unwrapped/painted textures except the hair.

SuperXCM
12-27-2004, 10:10 PM
Waouw Nice work here!!! :bounce:

I like the texture specially the cape (good word in english?:blush: )
Very good feeling!!

Excellent! :thumbsup:

artemesia66
12-27-2004, 10:17 PM
Waouw Nice work here!!! :bounce:

I like the texture specially the cape (good word in english?:blush: )
Very good feeling!!

Excellent! :thumbsup:

that's the word! (cloak would do too) thanks for the encouragement. :)

Versiden
12-27-2004, 11:12 PM
wow, I really like the cloak for the princess..
have fun with unwrapping, its a pain in the arse I know.. ;(


keep it up!

Virtuoso
12-28-2004, 10:55 AM
Hi janet...................Very nice,a smooth creation,well done.I like the cloak,a very nice sweeping flow....................The material look like a velvet material of some kind........I think that would be a great choice,a beautiful one,an elegant one.Ok,your update is a very pleasing one,keep this up,really nice artwork.............:arteest: :thumbsup:

OvidsMuse
12-28-2004, 11:44 AM
I'm really likeing this. Maybe you could work on the hair a little, more indiidual strands. As for the cloak it looks very nice. Have you though of giving it a worn look sing an alpha map in conjuntion with specular?

artemesia66
12-28-2004, 02:21 PM
Thanks everyone for the kind words.

nemirc: finally got a chance to look at some redvsblue. that's very funny stuff.

sheilag: "that drive-in is killing me...hahaha"--(?) you lost me. But thanks for the encouragement.

versidien: yeah, unwrapping is a fiddly hassle, no matter how you slice it. I have bodypaint, which makes it quite a bit better than most of the other unwrapping tools, but there's still a fair amount of tweaking.

OvidsMuse: You're right, the hair is the thing I'm least happy with, but with three weeks remaining, I've put it on the "Come back if you have time, or after the deadline list". It's getting to be a long list ;) . Good thought on the cloak. I'll have to look at that. It does look pretty new.

Gunilla
12-28-2004, 03:33 PM
I think she looks good - really like the texture for the cloak.

Don't get to stressed about the textures, they will be easy to adjust and tweak in Photoshop later. I really like to see you finish this in time- best of luck!

shiela_G
12-28-2004, 05:50 PM
hello Janet,
sorry to lost you on that. take it as my sincere compliment. well, very nice character update. as for the hair strand. imo, it's okay to stay on that volume since it's easy to lost details on such scale...unless she's near your camera. anyway, over-all look has the potential. Go Janet Go.

OvidsMuse
12-28-2004, 09:47 PM
That is understandable. Please finish, and then if you have time twaek things efore the final. Can't wait to see it all put together!

JacquesPena
12-29-2004, 11:10 AM
Nice job on texturing! Any additions in mind you might be adding to the cloths? Looks wonderful. :thumbsup:

mmoir
12-29-2004, 07:27 PM
Hey Janet,
The princess looks great , I must say you did a great job on the cape, both the modeling and textures are excellent.
Looking forward to your scene coming together.:thumbsup:
Mike

artemesia66
12-30-2004, 10:37 PM
http://www.cgnetworks.com/challenge/entries/7/5046/5046_1104446228_medium.jpg (http://www.cgnetworks.com/challenge/entries/7/5046/5046_1104446228_large.jpg)

Model of the Space Elevator in the foreground of the image. C+C very very welcome.

artemesia66
12-30-2004, 10:43 PM
Once again, my thanks to everyone who has taken the time to comment on my thread. Encouragement means alot, expecially as the clock ticks down... any comments on the elevator would be very welcome. The clamps on the ends of the arms go around a cable that I haven't modelled yet. Stay tuned... :)

@Sleepinglion: the only things i'm thinking of adding to the cloth are changes to the cloak: to add some ageing, as someone suggested, and giving it a different lining material--but I don't want to do that until the end, as it means converting the cloak out of cloth mode, and into a straight poly object, and I don't want to do that until i'm sure i like its position.

YasushAzush
12-31-2004, 05:50 AM
wowwww.... nice mechanical looking:twisted: ......happy new year

rattlesnake
12-31-2004, 06:07 AM
i dont have crits for your model...is very high quality as all your models here...im just waiting for textured version...and i join to visualact.com wishes "happy new year"!

nemirc
12-31-2004, 07:14 AM
I haven't been here for a while, but I have to say these are outstanding updates. I love the look of that cape (and for some reason it reminded me of The Incredibles, hehehe) and that elevator looks very good. two thumbs up :thumbsup: :thumbsup:

artemesia66
12-31-2004, 01:58 PM
Thanks, guys. I'm having so much fun doing this stuff, although it's a bit of a race against the clock now. Anyway, thanks for checking out the thread. I know everyone's scrambling to get their own work done, so I really appreciate it.

@nemirc: anytime i get compared to "The Incredibles", i'll take that as a huge compliment (earned or not ;) ) . pixar's best yet.

And to you all, a very Happy New Year!

notavailable
12-31-2004, 02:05 PM
nice elevator, i want to see it textured,will they be dirty
work work work

just kidding, in your own time

keep it up

Have a Happy New Year

Gunilla
12-31-2004, 02:12 PM
It sure shows you're having fun ... the updates looks great. Happy New Year to you too, time for some party before the remaining work? :beer:

shiela_G
12-31-2004, 06:19 PM
hi Janet,

I'm inspired to see you going. Keep gooooiiing! HAPPY NEW YEAR!

artemesia66
12-31-2004, 07:06 PM
http://www.cgnetworks.com/challenge/entries/7/5046/5046_1104519967_medium.jpg (http://www.cgnetworks.com/challenge/entries/7/5046/5046_1104519967_large.jpg)

Modelling of the cable that the elevator travels up, and a first look at the energy field generated by the cable. C+C always appreciated.

artemesia66
12-31-2004, 07:13 PM
@kotsos: dirty is my goal. :) . and work, work, work it is--no kidding about it.

@Gunilla: It just wouldn't be New Years without a party. :beer:

@sheila_G: thanks again for the boost.

And a Happy New Years to you all!

SuperXCM
12-31-2004, 07:38 PM
Nice modeling!!!

Cool work;)

and i wish you a happy new year!!! :beer:

cgkrusty
12-31-2004, 08:38 PM
Lookin' great!

I love the industrial feel that you've created and can't wait to see everything textured.

How do people step through the energy field to enter the "elevator"?

Nice stuff so far!

YasushAzush
12-31-2004, 09:46 PM
perfect ...... every think will work in reality....:bounce:

nemirc
12-31-2004, 11:31 PM
very nice lifter :thumbsup:

do you think you could add some rays or things going up along the field generator? maybe that would give it the look that the thing actually moves up... unless that's a protective shield

artemesia66
01-01-2005, 03:04 PM
Hey guys, thanks for the great feedback. I can see that I haven't thought through the energy field well enough. My intention was that it would be inactive on the elevator in the forreground, as that's where people are loading, and only active on the ones in the background, but now I'm not sure that the visual connection between them will be strong enough for the viewer to understand that the big one in the foreground, and the little ones ascending in the background are the same thing if they aren't lit the same way. Also, nemirc, I think you're right that it the texture could communicate the idea of upwards motion better. I'll post again when I've worked it out.

Versiden
01-01-2005, 08:01 PM
the elevator looks great.. I have no crits, continue in the direction you're going, great work!

oh..
and btw..

just my 2c


HAPPY NEW YEAR!

mmoir
01-01-2005, 08:18 PM
Janet ,

This elevator is very cool, looks totally cool. Looking forward to the textures on this ,Great job.:thumbsup:
Mike

bpmeikle
01-03-2005, 03:35 AM
Your smokin' the place up, your models look great. One thing about the energy field: a lot of CG plasma's look fake because they're all uniform. Is there a place you can put secondary fields that would be higher in intensity, maybe at the rail connections?

It so much easier to to give C&Cs than for me to actually enter...:rolleyes:

-bpm

artemesia66
01-03-2005, 01:41 PM
Post Count: 1 !?! :D Glad to see you here.

Good point. I think this goes back to what nemirc said too about making it look like the field moves things up. I'm fine tuning the texturing and rigging on the main character right now, and then I'll come back to it.

blackdragoncg
01-04-2005, 11:30 AM
Nice work! keep it up! not long to go now! I can't wait to see your final image:bounce:

artemesia66
01-06-2005, 04:17 PM
http://www.cgnetworks.com/challenge/entries/7/5046/5046_1105028241_medium.jpg (http://www.cgnetworks.com/challenge/entries/7/5046/5046_1105028241_large.jpg)

Unwrapped and painted textures for the rescuer character.

artemesia66
01-06-2005, 04:20 PM
Unwrapped and painted textures on the rescuer character. I'm still wrestling with rigging him properly :banghead: :argh:, but soon, I hope...

PeterSanitra
01-06-2005, 04:28 PM
Very good job so far. Nice modeling and texturing. you hit the spot with the proportions...Thumb up.

let`s see how the enviroment will look like....

nemirc
01-06-2005, 04:57 PM
very nice update.

How about you bring the tatoo a little more to the front? :shrug:

artemesia66
01-06-2005, 05:04 PM
thanks for the feedback, guys.

@ nemirc: I see what you mean, but i think it's just the view--the point of the arrow is lined up right between his middle two fingers--in the final pose, when that arm is swung around, you'll get a good look at it.

rattlesnake
01-07-2005, 03:06 AM
wow...really great character girl!

textures on the face and body are really cool...good job!

artemesia66
01-07-2005, 03:36 AM
http://www.cgnetworks.com/challenge/entries/7/5046/5046_1105068987_medium.jpg (http://www.cgnetworks.com/challenge/entries/7/5046/5046_1105068987_large.jpg)

Test pose of the Rescuer character. C+C always very welcome.

YasushAzush
01-07-2005, 08:36 AM
good job
try some lighting for the character to get som contrast...:thumbsup:

Gunilla
01-07-2005, 08:56 AM
I just can't get over it that is is your first set of characters.... have you done much figure drawing in the past? The proportions and poses are much to good to be the result of a good eye only, am I right?

The resque soldier is lovely and the way you use the tatoo to emphasise the movement , yep - can't wait to see this one finished. :thumbsup:

artemesia66
01-07-2005, 11:57 AM
Thanks for the responses, guys. It's great that people are still finding the time to stop by.

@rattlesnake: thanks.glad you like it.

@visualact: yep. lighting soon. I want to get my other characters roughed into the scene, and then lighting's next up.

@gunilla: you guessed it. I've done loads of life drawing from the model at art school, and IMHO, I'm reasonably good at it. The funny thing is, I seem to have real difficulty translating that to drawing what's in my head (as opposed to what's in front of me), and to drawing on the computer, rather than with pencil and paper, both of which are things i think i should be way better at. That's why I forced myself to do the concept drawings at the beginning of the challenge in photoshop. As you can see the results were pretty bad, but practice, practice, practice, I guess... Anyway, thanks again for the encouragement.

Gunilla
01-07-2005, 12:55 PM
The funny thing is, I seem to have real difficulty translating that to drawing what's in my head (as opposed to what's in front of me), and to drawing on the computer, rather than with pencil and paper, both of which are things i think i should be way better at.
Sounds familiar, and it's really two different things - drawing what you see and drawing what you imagine. For me, I can never completely visualise what's in my head from start - it much develops while I'm working.
And drawing good takes a lot of practise... I made a half ambitious new years promise of starting each day with 20 min of drawing... I used to do that when in school but have become much to lazy since then - I know it would do miracles to my work though, so it might be worth it.

Anyway, in your case your drawing skills surely shows in the 3d results - again, very good!

artemesia66
01-07-2005, 01:40 PM
For me, I can never completely visualise what's in my head from start - it much develops while I'm working.


that's a huge thing for me, too. At art school, I studied painting, which is mostly about process, about having the work evolve under the brush, so making the leap to knowing where you're going when you start is a bit of a mind game.


And drawing good takes a lot of practise... I made a half ambitious new years promise of starting each day with 20 min of drawing... I used to do that when in school but have become much to lazy since then - I know it would do miracles to my work though, so it might be worth it.
You are so right! I followed the sketch group here for a while, but I found that most of what was happening there was more like concept art--people were investing a couple of hours a day that I just don't have, so i kind of drifted away, but 20 min a day would be a great goal. Good idea. :thumbsup:

shiela_G
01-07-2005, 11:57 PM
hi Janet,
i hope you'll finish this challenge. those we're nice update btw! wish you luck!

Gunilla
01-09-2005, 06:35 PM
At art school, I studied painting, which is mostly about process, about having the work evolve under the brush, so making the leap to knowing where you're going when you start is a bit of a mind game.
We might have similar backgrounds then - starting with fine arts and then transfer into other work methods. Do you do commissioned work now?
Commissioned work really forces you to plan .. if the process involves others you really have to find other ways to make the projects evolve. Also, I think, when working with bigger project it is necesarry to have more structure since it's to hard to keep the focus for a longer period.

This challenge have been a way to get back to old work methods for me - just playing along and see where it goes - funny enough I ended up almost at the same spot I started.

Good luck with finishing your image, I'll be following your progress :thumbsup:

artemesia66
01-11-2005, 04:16 AM
http://www.cgnetworks.com/challenge/entries/7/5046/5046_1105417013_medium.jpg (http://www.cgnetworks.com/challenge/entries/7/5046/5046_1105417013_large.jpg)

Well, lots new here. Sorry not to have posted any of the inteim steps, but I was sort of working on everything at once, time being somewhat short. Inheritor has all his textures and is posed. Princess is posed (but still missing face textures). Basic lighting setup for the foreground. obviously still lots to do on that front, but I felt like I had to post something, even though it\'s not finished. SSS is turned off for speed, so the skin textures are a bit lacking. Miles to go still--don\\\'t know if I\\\'ll make it. Sheila and Gunilla, thanks loads for your support and feedback. C+C always gratefully accepted.

Nomad
01-11-2005, 06:39 PM
Nice progress here :thumbsup:

I will follow your finishing line with attention :bounce:

rattlesnake
01-11-2005, 07:34 PM
Commomn...you can do it...just dont stop...keep :arteest:

is looking nice!

Lelantos
01-11-2005, 07:34 PM
Happy new year Janet

nice progress here this scene with the baby is awesome i really love that mood

i will be checking for the final image now the end is near you keep it up girl you have awesome work :thumbsup:

arturro
01-11-2005, 07:45 PM
come on! we're with ya, you can do it! it's really very promising so try to work harder:twisted:

artemesia66
01-11-2005, 08:45 PM
Thanks, guys. It gives you a boost to know people are looking. I'll make it...sure i will...sleep is for wimps... :D

mmoir
01-12-2005, 10:30 PM
Hey Janet,
The poses in the last scene look very nice and natural. I do hope you finish as your image does really look good so far:thumbsup: :thumbsup: . Look forward to your final image.
Mike

nemirc
01-13-2005, 05:01 AM
Hello there Janet.

I have to say you are doing an outstanding work here. The central part of the piece is coming out nicely.

As for the last update. Both poses are very good indeed but I feel that your woman is a little off balance and she could easily fall on her belly. I made this little pic to explain what I mean. I hope I am not crossing the barrier here :wise:

http://www.digital-opaque.net/works/gso/janet_pose.jpg

Keep up the good work :bounce::love:

Gunilla
01-13-2005, 02:57 PM
Great looking update, Janet :thumbsup: It's been a real pleasure watching you work.

I wish you really good luck in finishing on time - you must have plenty left.

artemesia66
01-13-2005, 05:02 PM
Thanks, everyone for your encouragement as the end draws near. Still touch and go whether i make it, but i've learned so much, that i figure it's a win even if i don't. as you say gunilla, there's still, um, plenty (actually, a bucketful) to do.

@nemirc: thank you so much. that's the kind of critique i like. :thumbsup: I'll revisit that pose. I really wanted to emphasize that she was completely reaching up as much as possible, but at the same time i checked the centres of gravity. However, I think where i went wrong was in having my model hold up a shoebox, not a ten pound weight. Also, that back foot does make contact, but i can see where from the shadow you might not think so, so I'll look at that, too. thanks again.

<nose back to grindstone>

nemirc
01-13-2005, 06:02 PM
glad to be useful ;)

Nomad
01-14-2005, 06:52 PM
Great dramatic scene :thumbsup:



No crits, just waiting for more :bounce:

artemesia66
01-15-2005, 05:42 PM
http://www.cgnetworks.com/challenge/entries/7/5046/5046_1105810966_medium.jpg (http://www.cgnetworks.com/challenge/entries/7/5046/5046_1105810966_large.jpg)

Hilariously enough, I'm still trying to finish this thing. Here's my first render pass, and a few other things that are new. The space elevator is textured. The princess' pose has been rebalanced, so she's not falling forward (thanks, nemirc). Character and ship lighting is complete, so this is the final render for the character pass, and probably for most of the ship. and hey, I still have 2 days, 6 hours and 21 minutes left... better allow that last 57 seconds for uploading...

mmoir
01-15-2005, 06:16 PM
Hey Janet,
It is looking good, I didn't mind the last pose for the princess it suggested motion but this new pose is good to , more balanced. If you have time I would maybe make the texture smaller on the elevator .
Good luck with finishing , were behind you .
Mike

artemesia66
01-17-2005, 08:35 PM
http://www.cgnetworks.com/challenge/entries/7/5046/5046_1105994118_medium.jpg (http://www.cgnetworks.com/challenge/entries/7/5046/5046_1105994118_large.jpg)

Well, here are all my rendered layers composited together. I'm going to spend an hour on it with a paintbrush now, and then that'll be that...

flyingP
01-17-2005, 08:44 PM
looks good Janet :thumbsup:

Gunilla
01-17-2005, 09:08 PM
Looks really good! You're gonna make it in time too - be careful with the time though, the servers are really busy.

My best wishes for the final and congrats on a top job!

vrhead
01-17-2005, 09:58 PM
very good modeling and texturing.. sweet stuff..

mmoir
01-17-2005, 10:16 PM
Hey Janet,
The image is coming along fine, looking great,I really like the water. I am finding it hard to see things though, maybe you could brighten things up a bit in the postwork. Good luck with this, I know you can finish this.
Mike.

artemesia66
01-17-2005, 10:16 PM
http://www.cgnetworks.com/challenge/entries/7/5046/5046_1106000191_medium.jpg (http://www.cgnetworks.com/challenge/entries/7/5046/5046_1106000191_large.jpg)

And here it is. Ran out of time, but pretty pleased with it anyway. and even though it's "final", I'd still love to get some C+C.

flyingP
01-17-2005, 11:03 PM
and even though it's "final", I'd still love to get some C+C.

under those circumstances, what has been bothering me is the baby's pose, it looks a wee bit unnatural almost as if it is a doll somehow......sorry a bit late to come with that one I know :hmm:

I do otherwise rather like the image

artemesia66
01-17-2005, 11:09 PM
http://www.cgnetworks.com/challenge/entries/7/5046/5046_1106003340_medium.jpg (http://www.cgnetworks.com/challenge/entries/7/5046/5046_1106003340_large.jpg)

No, really, this is it. I found some mistakes in the compositing, so, once more with feeling....

artemesia66
01-17-2005, 11:37 PM
Well, that's that then. Thank you to everyone who took the time to stop by and give advice and encouragement. I've learned a *ton*. Not least that I really need to work on my lighting and compositing skills :D .

@FlyingP: you're right. I thought I might get away with that symmetrical reaching idea, because I really didn't want to rig him, but I shouldn't have been so lazy. But wait there's still 26 minutes left...

Anyway, good luck everyone. Hope to see you "around" and for sure at the next challenge--this was great.

flyingP
01-17-2005, 11:39 PM
But wait there's still 26 minutes left...


Wahahahahaha.....sorry if I'm keeping you up Janet :D

arturro
01-17-2005, 11:40 PM
Welcome among the crazy people who finished on time:bounce:

Really great work, with nice emotions behind it. I wish you best and see you on the next challenge:twisted:

JamesMK
01-17-2005, 11:43 PM
You've done a great job here, Janet :thumbsup:

In terms of the composition, I bet you're thinking about the way the horizon lines up with the floor of that structure to the left.... at least that's the only thing that I feel is slightly off here... but it's just a minor thing in the whole picture.

So, officially, an official :applause:

mmoir
01-17-2005, 11:45 PM
Hey Janet,

Great job on this , I have tried posting 3 times to your thread since my last post but its busy around here. Anyways glad you finished and your image looks great.:thumbsup:

Mike

in4m3d
01-18-2005, 11:31 AM
Good idea, but figures r too stiffy also water looks bit caustic to me. I suggest to put some steam or smoke (1st plan) to blur whole view what U think?

:wise: Chris

nemirc
01-18-2005, 04:30 PM
Congrats :beer:I see you fixed the pose. Very nice :love:

Outstanding work. Good luck :thumbsup:

Aethyrprime
01-18-2005, 08:15 PM
I don't know how I missed this. Great work. Nice vision. I think the water and environment coulda used some atmospheric effects but otherwise fantastic work! Keep at it and congradulations on finishing!

rattlesnake
01-18-2005, 08:18 PM
good work ...i really think your skillz are very big!...your models are very impressive and your texturing is the same....

im happy u finished this one in time..congratulations! and good luck!

artemesia66
01-18-2005, 09:35 PM
thanks for the continuing feedback.

@ arturro: thanks. you'll see me at the next challenge for sure. what a great experience.

@JamesMK: the way that horizon lines up completely bites, but unfortunately, by the time i really noticed it, I was committed in terms of having some of my render passes done, and not much time left. Probably the first thing you noticed, right? So the morals of the story, and there were lots of them for me in this challenge, are post early, post often--other people have more distance from an image than you do, and will notice things you miss, and that pre-vis is a key piece of the picture (pun intended). I need to have a much better idea of where i'm going earlier in the process. i think you mentioned something about that in your thread, too.

@mmoir: thanks, mike. I'm not really that happy with the background. I feel like there's a real quality divide between the foreground and the background. The background was done in too much of a hurry, and doesn't look at all how i intended. But I'm pretty happy that I finished, and i had a blast participating in the challenge.

@in4m3d: I'm not sure that i agree about the character poses, except for the baby, which i think i already mentioned, but was there something specific that was bothering you? The water is way too caustic ( i even turned it down between my first and second versions), and the steam/smoke/fog is totally AWOL. I just couldn't get anything going that I liked. Learning how to control the many fog options for C4D is very high on my todo list. ;)

@nemirc: well, when you're right, you're right. she was going to fall down and hurt someone. :D thanks again for your help.

@||) |V| |^|: Thanks for your support. See the above note re: atmosphere (You're so right).

@rattlesnake: thank you. I'm glad you like my modelling and texturing. myself, i feel like i'm getting a handle on those things. where the wheels realy come off for me is in lighting and post effects. so I've got some learning to do before the next challenge. ;)

JamesMK
01-18-2005, 10:01 PM
the way that horizon lines up completely bites, but unfortunately, by the time i really noticed it, I was committed in terms of having some of my render passes done, and not much time left. Probably the first thing you noticed, right?
Well, to be honest, it really was the first thing I noticed :D But hey, every day is a new lesson (as, quite correctly, you point out that I've mentioned about my own entry.... but that's what makes these challenges sooooo great to be a part of)....

I wish you the best possible luck with this otherwise great entry :applause:

flyingP
01-18-2005, 10:32 PM
Well, to be honest, it really was the first thing I noticed :D

interesting, didn't actually find it that obvious myself, at least not in the last picture where the light is softening the horizon line in that corner.

JamesMK
01-18-2005, 10:35 PM
Yeah, but you're a pig :rolleyes:

flyingP
01-18-2005, 10:37 PM
Yeah, but you're a pig :rolleyes:

not a chicken then? :)

JamesMK
01-18-2005, 10:41 PM
Lets say it's some sort of sick hybrid pig-chicken abomination :wise:


EDIT: OMFG... I've got 5000+ posts... I need a life, stat! Anyone got one for sale, please quote price and shipment details to jameskaufeldt (at) gmail (dot) com

ArtisticVisions
01-18-2005, 11:43 PM
Aside from the baby looking kinda big (maybe it's just personal preference), I love the modeling: very clean and defined. Good mood to the piece as well, desperation with a mingling of hope.
Congratulations on finishing Janet and good luck. :)

in4m3d
01-20-2005, 02:37 AM
Think bout that she has to push the child up and he has to catch him! <muscles! faces!>cause there won't be another take (shot and film crew). The drama! Last chance! <fat strings> <tears> and steam....
or smoke...

put some other pics! different views! eg put camera at womans arm!
point (target) at guy from copter make child in between!
regardless compo
:thumbsup: Chris

make it right!

artemesia66
01-20-2005, 03:39 PM
Finally I get a chance to get to my desk and keep up with my own thread and have a look at other peoples.

@JamesMK and flyingP: yes, but he's a _flying_ pig. IMHO, a totally different thing. (although maybe a flying pig _is_ a pig chicken hybrid. :curious: ) nothing like a good challenge to bump your post count--it's that compulsory class participation mark. mine went from 400+ to wherever it is now. Do you guys know any good references/tuts on atmospherics in C4D? or on compositing?

@ArtisticVisions: I'm glad you liked it, and thanks for your good wishes.

@in4m3d: okay, i see what you mean--not poses, so much as facial animation and camera angle. food for thought.

On one hand I'm tempted to keep working on it, on the other, I'm so ready to move on. so I think I'll plan to come back to it in a few weeks.

thanks again everyone for your feedback. you guys rock.

JamesMK
01-20-2005, 03:49 PM
Do you guys know any good references/tuts on atmospherics in C4D? or on compositing?
Wabbit replies.... er, nope, sorry... :shrug: I just tend to wing it from one time to the next :D

flyingP
01-20-2005, 05:08 PM
I just tend to wing it from one time to the next :D

that explains a lot :)

flyingP
01-20-2005, 05:11 PM
(although maybe a flying pig _is_ a pig chicken hybrid. :curious: )

wahahaha..........pig/kiwi which even weirder :D

JamesMK
01-20-2005, 05:39 PM
that explains a lot :)
You just never miss a chance, do ya? :D

flyingP
01-20-2005, 05:57 PM
You just never miss a chance, do ya? :D

not if I can help it, although it's not easy when you are also trying to elude rather pissed off French Rugby players at the same time :scream:

artemesia66
01-20-2005, 06:01 PM
http://www.orderchaosart.com/cgtalkposts/hybrid1.jpg ?
http://www.orderchaosart.com/cgtalkposts/hybrid2.jpg ?

:shrug:

JamesMK
01-20-2005, 06:02 PM
not if I can help it, although it's not easy when you are also trying to elude rather pissed off French Rugby players at the same time :scream:
Sort of figured that out by now. And that eluding business is a full-time job, dangit!

EDIT: Janet, those pictures are almost as scary as flyingP himself :scream:

flyingP
01-20-2005, 06:07 PM
http://www.orderchaosart.com/cgtalkposts/hybrid1.jpg ?
http://www.orderchaosart.com/cgtalkposts/hybrid2.jpg ?

:shrug:

WAHAHAHAHAHAHAHAHA !!!

ummm the top one is a "Kiwi fruit", although I still insist on calling them Chinese Gooseberries, I have no idea why the rest of the world calls them kiwis.......damn I used to get some strange looks here in Germany until I switched to calling myself a New Zealander instead of a Kiwi

flyingP
01-20-2005, 06:08 PM
EDIT: Janet, those pictures are almost as scary as flyingP himself :scream:

your point wabbit :D

JamesMK
01-20-2005, 06:09 PM
your point wabbit :D
What's the current score btw? 11-14 or something?

Squibbit
01-20-2005, 06:10 PM
hum..interesting..inspiring even...

flyingP
01-20-2005, 06:13 PM
What's the current score btw? 11-14 or something?

you wish :twisted:

Nomad
01-20-2005, 06:17 PM
Nice final image, a good dramatic scene, bravo :applause:


Good luck on the final :bounce:

flyingP
01-20-2005, 06:22 PM
hum..interesting..inspiring even...

and somehow that comment scares me :D

Sharga
01-20-2005, 06:30 PM
I really like how this one turned out, it's nice to see someone who can stick to the original image and make it work well. I love how the spotlight is right on the baby, almost reminds me of some sort of strange diversion from the manger scene or a madonna with child kind of thing. Also really like the mood implied, very dramatic sense of urgency to it. Nice storytelling!

JamesMK and flyingP- you guys are cracking me up! :)

Squibbit
01-20-2005, 06:37 PM
and somehow that comment scares me :D

zust relax, little piggy, ve haf everyzing under kontrol....

flyingP
01-20-2005, 06:40 PM
zust relax, little piggy, ve haf everyzing under kontrol....

exactly what I mean


and Squibbit do you actually know what control (zorry kontrol) means ?? :)

flyingP
01-20-2005, 06:42 PM
Oh and Janet sorry I'll get the hell out of here now and leave the way open for serious comment, good luck with the voting :thumbsup:

artemesia66
01-20-2005, 07:07 PM
Oh and Janet sorry I'll get the hell out of here now and leave the way open for serious comment, good luck with the voting :thumbsup:

no worries. you guys crack me up.

@Sharga: well I'm not sure that i didn't stick to my original at the cost of considering things that would have made the image stronger, but, well, next time... It does seem to have a vaguely biblical theme to it. I was explaining the backstory to a friend of mine, and he just cut me off and said, "so, basically, it's moses, right." :blush: um, yeah, i guess it is. everything old is new again. I do look a lot at baroque painters when I'm thinking about lighting, so I think that spotlit foreground thing comes from that. thanks for stopping by.

flyingP
01-20-2005, 07:13 PM
no worries. you guys crack me up.
well if that is the case Janet may I suggest a cool avatar
http://www.orderchaosart.com/cgtalkposts/hybrid1.jpg

artemesia66
01-20-2005, 07:28 PM
i dunno f-P, I wouldn't want to steal your fruity/flightless/downunder porcine thunder. but damn, i do need an avatar...

Squibbit
01-20-2005, 07:32 PM
no vorriez ? Danke !

ach yez , ve fix u good ,piggy ,heheheh

http://www.saunalahti.fi/panuom/kiwi.jpg

not too bad , yez ? ve kan take it avay at moment's notice if you zo kommand :)

flyingP
01-20-2005, 07:39 PM
cool a double post :rolleyes: ....blasted server :hmm:

flyingP
01-20-2005, 07:42 PM
wtf is going on here......arggh damn server

no vorriez ? Danke !

ach yez , ve fix u good ,piggy ,heheheh

http://www.saunalahti.fi/panuom/kiwi.jpg

not too bad , yez ? ve kan take it avay at moment's notice if you zo kommand :)

I knew it, who TF let you loose in here? :applause: can I use that in my avatar btw ???

And Janet I would be honoured if you did....and yes you need an avatar...I would advise against going with current trends though :wise: :D

JamesMK
01-20-2005, 07:52 PM
Holy mother of.... er... whatever!?!?

WHAT.
THE.
HELL.
IS IT?

You're scaring us all now, Squibbly thinger.

flyingP
01-20-2005, 07:59 PM
Holy mother of.... er... whatever!?!?

WHAT.
THE.
HELL.
IS IT?

You're scaring us all now, Squibbly thinger.

good isn't he :D .... bastard

Squibbit
01-20-2005, 08:03 PM
-wha , u never see pig before ?


-nice pic and story, artemisia, have fun with
all the future projects :thumbsup:


-there u go with the promotions again, piggy...*sigh* :P

and yea u can keep it as avatar if u want

JamesMK
01-20-2005, 08:10 PM
-wha , u never see pig before ?
Well, up until recently I truly thought I had... I was wrong. This is like one of those really profound revelations... like in the end of "Crying Game" when it turns out that the pig was really a chicken.

Squibbit
01-20-2005, 08:11 PM
yes, you are correct

flyingP
01-20-2005, 08:16 PM
when it turns out that the pig was really a chicken.

OK score another one up.....git

TheBloodyAlien
01-21-2005, 03:21 PM
The Kiwi (Actinidia Deliciosa) was exported, for the first time ever, from China to New Zeland in 1906. The commercial cultivation started on 1950 by botanist Hayward Wright in the Bay of Plenty (?).
On 1952 the first kiwis from New Zeland were imported to Great Britain and sold at Covent Garden. Then they spread all around the world.
So, kiwis people themselves adopted the kiwi in 1959, giving to it the name of their national (and in estinction, I would add) bird, that by-the-bye is a unique little bird who makes an enourmous egg 10 times greater than the bird itself. The male of this bird must continously bring ice to his wife, so to calm down her big big pain......not joking.

Hope this can help.

bye :)

ago-stino


p.s.

Artemisia66, congrats for your nice work.

.

maxim capra
01-21-2005, 04:31 PM
ha - just wanted to have a look at janets final image, but everywhere i look there are flying pigs, squibbits and jamesMK's around. oh - and hi agostino :)

ye - nice image janet :)

flyingP
01-21-2005, 04:57 PM
The Kiwi (Actinidia Deliciosa) was exported, for the first time ever, from China to New Zeland in 1906. The commercial cultivation started on 1950 by botanist Hayward Wright in the Bay of Plenty (?).
On 1952 the first kiwis from New Zeland were imported to Great Britain and sold at Covent Garden. Then they spread all around the world.
So, kiwis people themselves adopted the kiwi in 1959, giving to it the name of their national (and in estinction, I would add) bird, that by-the-bye is a unique little bird who makes an enourmous egg 10 times greater than the bird itself. The male of this bird must continously bring ice to his wife, so to calm down her big big pain......not joking.

Hope this can help.
.

Funny a lot of that was news to me too :blush: , if however by "(and in estinction, I would add)" you meant that the Kiwi is extinct then that really is news to me, in danger of would be closer I believe, and sadly it is not alone. Actually if I remember correctly they did find out a few years ago that not every Kiwi is a Kiwi but that one group of them was actually something else.....at least genetically not a Kiwi (and I won't be surprised if wabbits try and make a joke out of that one too).... actually I'll have to check up on that my self as I really am only speaking from vague memory. True though quite a unique little bird, although that can be said for a lot of NZ's bird life.....kinda miss NZ bird song too to be honest :sad:

MDN67
01-21-2005, 06:30 PM
Hi, good pic, i love the ambient of your work, particulary the ambient color, i like the contrast between the cool of the machine and the humanize of the characters with the chid, very good work

artemesia66
01-22-2005, 02:02 PM
@ agostino: thank you. and thank you for the educational programming--very interesting. :thumbsup:

@maximcapra and MDN67: thanks, glad you liked it. it was a blast to make.

chal7ds
02-13-2005, 08:38 PM
Welcome to the challenge Janet!

CGTalk Moderation
02-13-2006, 09:00 PM
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.