3dsaturn
11-02-2004, 04:36 AM
Hi all,
I am using trinity for Poser to maya conversion.
I converted the free character Behemoth from sixus1, and i got a lot of blendshapes for face as well as body (morphs converted to blendhsapes) in Maya.
I rigged the character using a template skeleton from MB 5.1.
I imported the rigged character in MB5.1 .
The problem is
1. I could not find the blendshapes in f-curves tab.
2. I could not apply character face/ actor face to the figure.
But I was able to characterize it for animation.
i.e I'm half successful only upto body animation but not facial.
Can anybody tell me where I'm going wrong?.
pls reply.
thanks and regards
julie
I am using trinity for Poser to maya conversion.
I converted the free character Behemoth from sixus1, and i got a lot of blendshapes for face as well as body (morphs converted to blendhsapes) in Maya.
I rigged the character using a template skeleton from MB 5.1.
I imported the rigged character in MB5.1 .
The problem is
1. I could not find the blendshapes in f-curves tab.
2. I could not apply character face/ actor face to the figure.
But I was able to characterize it for animation.
i.e I'm half successful only upto body animation but not facial.
Can anybody tell me where I'm going wrong?.
pls reply.
thanks and regards
julie
