PDA

View Full Version : Maya MotionBuilder -> Facial animation


3dsaturn
11-02-2004, 04:36 AM
Hi all,
I am using trinity for Poser to maya conversion.

I converted the free character Behemoth from sixus1, and i got a lot of blendshapes for face as well as body (morphs converted to blendhsapes) in Maya.

I rigged the character using a template skeleton from MB 5.1.
I imported the rigged character in MB5.1 .

The problem is

1. I could not find the blendshapes in f-curves tab.
2. I could not apply character face/ actor face to the figure.

But I was able to characterize it for animation.

i.e I'm half successful only upto body animation but not facial.
Can anybody tell me where I'm going wrong?.
pls reply.
thanks and regards
julie

CGTalk Moderation
01-19-2006, 06:00 PM
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.