View Full Version : Jiggly Parts Other Than Using Bones With SIK?
11-01-2004, 02:16 AM
Has anyone come up with an alternative to using bones and Soft IK for getting jiggly parts on a character? Not that I'm against using bones and with SIK, but with all theparts I may want jiggling, it would make for quite a bone-heavy character.
11-01-2004, 08:16 AM
have a look at the TP softbody preset at per anders site.
11-01-2004, 07:25 PM
simplest and in a lot of cases sufficient way is to use a single bone and an antenna expression.
(its good enough for jiggling breasts on semi-realistic humanoid females, if you know what I mean), hardly eats up performance and is very flexible (plus you dont have to hassle with SIK reset and stuff.
Antenna expression check out the screenshot, it uses a coffe node and is easy to recreate.
I did not invent this, but got the hint in a german forum
11-01-2004, 09:24 PM
Thanks, Olli. "Easy to recreate"...uh...would it be possible for you to send me the Xpression?
11-02-2004, 08:13 AM
---her it is, enjoy .
11-02-2004, 01:02 PM
Thanks, Ollie! I appreciate it...
11-02-2004, 08:28 PM
Hey, Olli, that Xpresso set up is really cool! I can't wait to try it out on a rig.
01-19-2006, 07:00 PM
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