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giza-di
10-31-2004, 10:15 AM
G. Dimitriou has entered the Grand Space Opera 2D.

Challenge Page (http://www.cgnetworks.com/challenge/grandspaceopera/view_entries.php?challenger=4988)

Latest Update: Final Image: Taros the Grim
http://www.cgnetworks.com/challenge/entries/6/4988/4988_1100636337_medium.jpg (http://www.cgnetworks.com/challenge/entries/6/4988/4988_1100636337_large.jpg)

this is the low res version of Taros the Grim, an image of the epic rediscovery of the long-forgotten Tarros, capital of the Old Impeium,home of allmighty God emperors,a planet-monument of ages old and a gate to the 'Earthly Paradise"...a name shrouded in legend and mystery in an even further future

giza-di
10-31-2004, 10:25 AM
first drafts,most are ditched, but i like the one w weird angles

will be using 3dsmax and photoshop or painter...photos of hindu temples and burned cars as ref
will follow

giza-di
10-31-2004, 11:03 AM
it may seem like a ridiculous question but... how do i post drafts on this thread,plz??

giza-di
10-31-2004, 01:14 PM
http://www.cgnetworks.com/challenge/entries/6/4988/4988_1099232057_medium.jpg (http://www.cgnetworks.com/challenge/entries/6/4988/4988_1099232057_large.jpg)

a simple draft to set the camera angle and colour scheme

giza-di
10-31-2004, 01:19 PM
http://www.cgnetworks.com/challenge/entries/6/4988/4988_1099232354_medium.jpg (http://www.cgnetworks.com/challenge/entries/6/4988/4988_1099232354_large.jpg)

after collecting various relevent pics, a lengthy proccess of photomontage follows;building surfaces and embroidery

giza-di
10-31-2004, 01:25 PM
http://www.cgnetworks.com/challenge/entries/6/4988/4988_1099232749_medium.jpg (http://www.cgnetworks.com/challenge/entries/6/4988/4988_1099232749_large.jpg)

more work on this stage, this is the surface of the building on the left:extrusions will be on separate layers before a paint-over to eliminate specular lighting of the image

yhis proccess will be continued for every single building and the spaceship
3dsmax may be used later on, or kpt photoshop tools for stretching,skewing,rotating

murals will be added later

giza-di
10-31-2004, 01:31 PM
http://www.cgnetworks.com/challenge/entries/6/4988/4988_1099233070_medium.jpg (http://www.cgnetworks.com/challenge/entries/6/4988/4988_1099233070_large.jpg)

still working and saving separate psd layer folders,since on the final composite before colouring the file will be huge and loaded w layers

rhis are separate elements composited from motorcycle engines and a photo of a burned car

giza-di
10-31-2004, 01:34 PM
how is it so far??:) more updates by next weekend

Ganthu
10-31-2004, 03:31 PM
Hmm... that`s an interesting technique. Never seen it, but
then again anything 3d related is totally unfamilliar to me.
Looking forward to how this turns out :thumbsup:

azazel
10-31-2004, 04:34 PM
i like the way you are going...

this may be of some use for you:
http://www.volvo.com/volvopenta/global/en-gb/newsmedia/imagelibrary/mlproductis/

giza-di
10-31-2004, 07:46 PM
http://www.cgnetworks.com/challenge/entries/6/4988/4988_1099255558_medium.jpg (http://www.cgnetworks.com/challenge/entries/6/4988/4988_1099255558_large.jpg)

i still like the idea, but i suppose this format makes buildings seem more ominous

giza-di
10-31-2004, 07:54 PM
http://www.cgnetworks.com/challenge/entries/6/4988/4988_1099256048_medium.jpg (http://www.cgnetworks.com/challenge/entries/6/4988/4988_1099256048_large.jpg)

this is the properly detailed a3 draft,still needs detail that will be added as photographic overlay, but no more sketching

Syber
10-31-2004, 08:34 PM
looking forward to seeing this one finished...

mistermac
10-31-2004, 08:36 PM
keep it coming man, I like the very graphic forced perspective. Your working method looks very interesting, could be very non-traditional and really embracing/exploiting the digital packages you use.

Look forward to seeing more :)

sidchagan
10-31-2004, 08:41 PM
Its hard to make out what you plan to do with this, but whats already done looks like it'll make quite a good drawing. The sense of scale is really good.
I'll keep an eye out for it.

deaderthanred
11-01-2004, 05:25 AM
well, i've been a fan of yours from the gallery forum.. and your style really shines here! gorgeous work as always, I'm looking forward muchly to your updates.. rock on!!

:love::bounce:

V_Shane
11-01-2004, 05:31 AM
Beautiful line art, and nice mechanica!
However I fail to grasp where the drama is transpiring, just kinda appears as a space station. I am sure I'll understand the "Opera" aspect once the colors are formulated. Explosions, laser blasts? Don't mind me :eek: great art!

giza-di
11-01-2004, 08:34 AM
http://www.cgnetworks.com/challenge/entries/6/4988/4988_1099301638_medium.jpg (http://www.cgnetworks.com/challenge/entries/6/4988/4988_1099301638_large.jpg)

a change of plans, the previous composition had problems w scale
this is the new concept, i suppose i will be painting directly onto it without clear line art

this one is more 'spacious' ,w a single spaceship dwarfed by the derelict megaconstructs

Hillartsympho
11-01-2004, 11:22 AM
you're secong idea has alot of potential. i kind of want to see more going on far above and below (traffic/ dogfights between ships etc.)

giza-di
11-01-2004, 12:53 PM
http://www.cgnetworks.com/challenge/entries/6/4988/4988_1099317220_medium.jpg (http://www.cgnetworks.com/challenge/entries/6/4988/4988_1099317220_large.jpg)

this will be the line art, i made a clear inked version so i don;t miss the detail on the final stages

giza-di
11-01-2004, 02:34 PM
http://www.cgnetworks.com/challenge/entries/6/4988/4988_1099323283_medium.jpg (http://www.cgnetworks.com/challenge/entries/6/4988/4988_1099323283_large.jpg)

still didn;t like the previous crowded format, this is the first layer of ambient lights from a source on the far horizon

deaderthanred
11-01-2004, 02:39 PM
The new concept has alot of "movement" and is more visually engaging.. nice change! a lil suggestion: bilboard advertisements to suggest a big city down below :)

Speaky
11-01-2004, 02:50 PM
Giza-di, you have a way with SF architecture that I really like - lots of struts, plates, curves and spikes combined into constructed forms. Quite abstract, very futuristic. It really works for me! Keep it coming.

Cgkoko
11-01-2004, 03:13 PM
Really nice! I Like the first direction too but i think that you would do a lot of extra work because of the perspective that the viewers of your final piece would not appreciate. I'm going to keep an eye to your thread. :thumbsup:

Agostinuke
11-01-2004, 03:44 PM
Hello Giza.
The sketch you made when you changed your plans is amazing. Please (but obviously do what you feel) develope that, keep the red light, like a sunset, with the star(s) burning on the horizon and all the machineries glowing in a little mist....the perspective is wonderful...

thank you...have a nice work. I'll put your thread in my favourites.

neble
11-01-2004, 04:47 PM
I really like the design layout and overall feel of this last one. Go with it.

flyingP
11-01-2004, 04:47 PM
damn that is nice, to be honest though I actually prefer the portrait format, it pulls me in more than in the landscape version

hentsteph
11-01-2004, 05:08 PM
Good work, I like the way you set up the light and dark in your images.

cgtalkmember
11-01-2004, 05:21 PM
Everything is about camera angle and you my friend nailed it :thumbsup:

MatsM
11-01-2004, 05:23 PM
That is nice. looks really interesting.

Looks like youve changed your initial idea, but I really liked the way you used that engine to make textures in the building, (not sure you are allowed to do that, but I don't really know)

All drawings look cool. Only the last one seems a bit squashed? O'well..

Fahrija
11-01-2004, 06:19 PM
Nice sketches > reminds me a bit of enki bilal so far - really nice.

giza-di
11-01-2004, 07:00 PM
more like moebius i would say, though i spent wholly a year at some time in my life to figure out bilal's technique

anyway, i will post some more stages by tommorow evening, true painting hasn't even started yet

the squashing of the ships is ok until much later on the process:D

shards
11-01-2004, 08:15 PM
WOW!! I whish I had your drawing skills man!! I think the second concept is more appropriated to the challenge theme..but the first one is very cool too!! :applause:
keep rocking!

bakbek
11-01-2004, 08:18 PM
I like the Sketch on #18 best… it’s more dramatic and the viewer is within the scene unlike the last one, where he is outside, viewing the subject.

The reddish color is more fitting IMHO then the snowy look Ronen

Slav
11-01-2004, 08:45 PM
i really like the city scapes so far. awsome textures keep it up.

giza-di
11-01-2004, 08:55 PM
:hmm: regarding a previous comment, could someone plz ask around whether it is allowed to work like that?? if not, then i have to withdraw, since i am heavily using photo overlays for texturing before painting

Blackarts
11-01-2004, 09:09 PM
Good question, it seems to me you'll probably be fine, but you should check with a contest admin to be sure. There arent really any specific guidelines on how 2D images are to be creates, and it doesnt say anything about not using photo-manipulation.

giza-di
11-01-2004, 09:12 PM
http://www.cgnetworks.com/challenge/entries/6/4988/4988_1099347128_medium.jpg (http://www.cgnetworks.com/challenge/entries/6/4988/4988_1099347128_large.jpg)

there comes the use of the photo montage on the first stages--a montage layer is created, set to vivid light 30%

on the next stage, i am adding a hue /saturation-colorize layer at 65% to eliminate the specularity of some parts, especially the forms on the left
the colours are only fitting the process of blending so far...

giza-di
11-01-2004, 09:17 PM
http://www.cgnetworks.com/challenge/entries/6/4988/4988_1099347450_medium.jpg (http://www.cgnetworks.com/challenge/entries/6/4988/4988_1099347450_large.jpg)

more photo inlays and overlays for extra detail .some bits are still sketchy, but this buts are the ones where detail will be blocked out in the next stage.

some more photos and correction on jutting forms sistracting from the main focal points, and an horizon ambience layer added

all are flattened and ready for blending

funkbuttah
11-01-2004, 09:42 PM
Giza-di,
I liked the idea of a lone scout ship stumbling upon a long since abandoned/ ruined theocratic civilization, it looks like you've evolved away from that idea with the numerous ships you've added. Also, I think the tilt you've added to the perspective is a little aggressive, and since you've placed your horizon line fairly high on such an up shot you've created a complicated perspective problem. You'll either need to bend the buildings so that they account for the vanishing point to the bottom as well as the top, or cut the composition off at the horizon line so that you're only looking up and across. Either way is fine, but if you bend stuff as in a wide angle lens, it is often difficult for the viewer to decide where to look, where the focal point is. Sorry to ramble, your drawing is sick though. I cant wait to see more.

funkbuttah
11-01-2004, 09:46 PM
yo, I replied the above reply looking at the napkin stuff you had put up, these new concepts rule!!

giza-di
11-01-2004, 09:51 PM
funk buttah; thx for the tip, i intend to solve that proble w colouring hotspots--- i can't quite describe the process at this moment, the description works for me:shrug:

... i haven't moved away from the original concept, there;s still a single ship and floating derelicts, it will be clear later on(adding fading insignia and such, huge anchor cables etc.)

giza-di
11-01-2004, 09:52 PM
plz make some comments, any comments, i feel sleepy (0100 local) and i have to attend seminars tommorrow.....:scream:

Borro
11-01-2004, 10:06 PM
I'm in love with this... just can't believe you haven't got any crits o_O. It's awesome! the angle the details, the forms it's all in place! Keep it up man! :applause:

deaderthanred
11-02-2004, 12:08 AM
Me sleepy too, but I've spent so much time drooling over your gorgeous stuff I almost forgot to comment :scream: I LOVE the updates, especially the coloring! As for the bold perspective look, I'm all hooked by it.. it's really really very eye-catching and with your shading, it totally rocks! :love:

A lil suggestion: how about drown half of the derelict city? murky water would be a nice effect and also help blend stuff in so it doesnt look all that crowded. either way, this is more than outstanding :D

claudiojordao
11-02-2004, 09:14 AM
Wow wow wow... I love the dynamic of your image... absolutly great!

NinjaA55N
11-02-2004, 09:40 AM
Yea man! Ur work is a true masterpice... have nothing to criticize. Just keep up whats u do best :) I will following ur process coz there r some unknown techniques to me... Im thrilled to learn something new :)

giza-di
11-02-2004, 07:38 PM
http://www.cgnetworks.com/challenge/entries/6/4988/4988_1099427882_medium.jpg (http://www.cgnetworks.com/challenge/entries/6/4988/4988_1099427882_large.jpg)

all goes down back to monochrome(slightly yellowish and weathered, not trully bw)---a descriptive text on this last stage will follow

giza-di
11-02-2004, 07:48 PM
at this stage, i am starting to formulate a nice accompanying text for the final presentation...it is nice, i will ve posting it next week so you get a proper idea of the complete concept

technique; from the previous stage, i added some more ambient light and blocked out shadowy forms that have started fading in from repeated hue overlays.once it was satisfactory, all where flattened and desaturated, then a touch of black on blacks and yellow-black on neutrals
(selective colour)

since i am severely daltonic(red-green), at least mty eye has adapted for tonality.
this stage could actually have been a meticuloussly drafted line art on 1,5m long piece of yellowish paper and ink-gouache toning

so no i move this piece in painter 8 to have all edges softened, the sky properly blended and dodgy picels smoothed...i only started on this stage but probably i will go back again and again until all is properly smoothly blended

deaderthanred
11-02-2004, 07:56 PM
i'm always excited whenever you post an update.. the shading and hightlights on the ship edges really make it start to look solid now. it's the kind of image that a viewer (me, at least) can get so drawn into it that they forget stuff like work deadlines on the other window.. :D

Dene of Terror
11-02-2004, 09:00 PM
looking good so far!

LOVE the view angle! :thumbsup:
ill be checkingback often in hope of updates!

kaparo
11-02-2004, 10:23 PM
Great work! I think I like more the previous vertical compositing. It makes me feel more vertigo, but this is excellent too. Living the line art is a good choice, more graphic and strenght. Duotone is great but I think it looks almost B/N. Turning it into red was more dramatic for me. Anyway your goin right. Congratullations!

element5
11-02-2004, 11:06 PM
giza-di,

Here you are.... Nice to see u here :thumbsup: Work is as usual fantastic.... no crits from me :)

giza-di
11-03-2004, 07:41 AM
http://www.cgnetworks.com/challenge/entries/6/4988/4988_1099471298_medium.jpg (http://www.cgnetworks.com/challenge/entries/6/4988/4988_1099471298_large.jpg)

the whole idea of the theocratic civilizatio and fall has evolved from western europe history,roman empire to dark ages to rennaissance...now that all tones are set, i am experimentinh further to get a proper feeling of abandoned ghost planet...ine that is lodt in oblivion and it's former legensary grandeur is shrouded in superstition. i suppose the entry title hints at my intentions...

giza-di
11-03-2004, 07:48 AM
technique; the previously desaturated and blended stage is treated w light translucent acrylic, more acrylic will be used later on to build the specularity...


for the moment, i am quite undecisive as for the final colour, the only thing i am sure about is that the little ship should attract attention

i usually use reds and warm tones , but i am quite fond of the bluish version, though sligtyly too saturated for my taste

crits plz, i will leave/work this stage for quite some time
next post will be the proper concept text

sergioKomic
11-03-2004, 09:05 AM
giza, I like all color schemes but I pref. the whitey one (still I really trust your instinct about ths sick piece!!)
As for the format I relly appreciate the widescreen feel that the landscape gives us.

Keep up!

(BTW I didn't exchange telephone numbers with you yesterday (****) )

giza-di
11-03-2004, 09:42 AM
hi sergio and thx for crit
you could still pm your phone number...lol,
anyway i will be around on friday, greetings to all pople at orasis,especially the ones entering the challenge:love:,the 'whitey' is heavy on sickness,right

sergioKomic
11-03-2004, 09:44 AM
Whoops! see you then!

cgtalkmember
11-03-2004, 01:10 PM
I like the first one of the 4, those colors look great and dramatic :thumbsup:

Tranchefeux
11-03-2004, 01:39 PM
Hi
I have just discovered your space and it makes party of visual that I
appreciate bus obviously we evolve/move in worlds very close good
luck... with you I have hate in seeing more

paulwdavidson
11-03-2004, 01:48 PM
Nice work so far.....interesting technique.


I'll keep an eye on this one.........very methodical approach.

Well done

Paul

The 'blue' example was what got my attention if that helps.

Peddy
11-03-2004, 01:54 PM
these are really well. i understand you use painter for these, but would you be able to give us some insight into how you got such texture into this piece?

deaderthanred
11-03-2004, 01:58 PM
Blend the red sky into the top right hand corner's color scheme should be just nice, I think.. it would allow the use of high contrast highlights, but all of the color schemes have their own charm :thumbsup:

shadowstarre
11-03-2004, 02:06 PM
for the moment, i am quite undecisive as for the final colour, the only thing i am sure about is that the little ship should attract attention

Personally, I feel that the dark grey one works best for that purpose, the ship stands out best in that one; on the other hand, it is a bit dark... I think a combination between the first one and the dark greenish-grey piece would be best, however, the more colorful versions are quite attractive. Ah... I think the greatness of these prevents any person from objectively giving them a critique.
:thumbsup:

giza-di
11-03-2004, 02:15 PM
peddy: plz follow the thread grom the start...it should be clear enough, but i will be posting detail crops of the pic;

in short, the texture is photogaphic inlay from some proper ref photo that resembles hull plates and such. a single forensic photo of a vandalized car was enough for this project, a cloudscape and bits from the entrance of notre dame ..

you have to spent quite some time getting the pics properly set, preferably getting them as a single layer if it works, then use the line art and masks and transform tools to get the perspective lines fit the generic perspective of the composition

then ypu get in painter, use distortion bliart brush to properly fit textures on curved forms, then blend over w grainy water brush and get more bright highlights w wet acrylics

ooof!!!
i wish at some point to refine this technique to fit assighments like character concepts and such, but it's most effective for landscapes and large semi abstract forms at the moment...
it has been developed for this reasons:
-- texture librarys for related assignments
--lots of technical detail that is hard to put in the traditional way

also
-- a good way to counterbalance my daltonism
--due a speed paint for concept and grt the work in time
--nasty clients that may choose to change their taste of colour 3h before deadline

giza-di
11-03-2004, 02:18 PM
unfortunately, pjotoshop still wins for versatility on mixed media techniques, but the brushes on painter just 'feel' right, so all true detail work is done in PS

giza-di
11-03-2004, 04:33 PM
http://www.cgnetworks.com/challenge/entries/6/4988/4988_1099503206_medium.jpg (http://www.cgnetworks.com/challenge/entries/6/4988/4988_1099503206_large.jpg)

since the subject was brought up by peddy, i will have a follow through w some details

giza-di
11-03-2004, 04:35 PM
http://www.cgnetworks.com/challenge/entries/6/4988/4988_1099503327_medium.jpg (http://www.cgnetworks.com/challenge/entries/6/4988/4988_1099503327_large.jpg)

more details

giza-di
11-03-2004, 04:37 PM
http://www.cgnetworks.com/challenge/entries/6/4988/4988_1099503431_medium.jpg (http://www.cgnetworks.com/challenge/entries/6/4988/4988_1099503431_large.jpg)

more details and photos i used

giza-di
11-03-2004, 04:38 PM
http://www.cgnetworks.com/challenge/entries/6/4988/4988_1099503517_medium.jpg (http://www.cgnetworks.com/challenge/entries/6/4988/4988_1099503517_large.jpg)

another close crop

giza-di
11-03-2004, 04:40 PM
http://www.cgnetworks.com/challenge/entries/6/4988/4988_1099503655_medium.jpg (http://www.cgnetworks.com/challenge/entries/6/4988/4988_1099503655_large.jpg)

...and this are the layers,composite,flatten, ecport to painter, desaturate, blend and more...

deaderthanred
11-03-2004, 05:06 PM
very cool technique! :love:


i wish at some point to refine this technique to fit assighments like character concepts and such, but it's most effective for landscapes and large semi abstract forms at the moment...

This detail overlay can work on characters very well too if you use warp/bulge and especially the swirl/twist deformations on the photos to get hair/skin/clothes textures :thumbsup:

element5
11-04-2004, 01:03 AM
Great technique..... very inspirational stuff.

giza-di
11-04-2004, 02:27 PM
http://www.cgnetworks.com/challenge/entries/6/4988/4988_1099582075_medium.jpg (http://www.cgnetworks.com/challenge/entries/6/4988/4988_1099582075_large.jpg)

well, i suppose this scheme looks best for me, so i start again threslow progress of building ip specularity on separate layers (PS again)

deaderthanred
11-04-2004, 03:38 PM
quick suggestion: scoutship with a beam of searchlight shining on the derelict.. would help add more contrast highlight goodies on some dark spots i think

very gorgeous updates, rock on!!

Dene of Terror
11-04-2004, 03:47 PM
looking awesome giza!

Nomad
11-04-2004, 05:29 PM
Great concept, fantastic image, your style is impressive. :thumbsup: :thumbsup: :thumbsup:
For a novice 2d painter like me your explaintations are a great technical source :bowdown:

Can`t wait for more!!

giza-di
11-04-2004, 06:41 PM
hey, thx all!!

i never entered the contest expecting to win, i really wanted feed back on this technique:
i checked w some w the moderators and is accepted

deaderred:
thx, i thought of that, the atmosphere is soupy w particles and ash floating millenia after the sack of taros, it would be nice to have a searchlight ....

giza-di
11-04-2004, 06:43 PM
... i am not going to use a searchlight effect, cos it;s ruining an onteresting bit of composition going on w the pattern of lights :twisted:

deaderthanred
11-04-2004, 06:52 PM
... i am not going to use a searchlight effect, cos it;s ruining an onteresting bit of composition going on w the pattern of lights :twisted:
hey you're one of the masters of 2d (in my book anyway) and me, i only got my wacom less than a week lol

I can't wait to see what you have in mind! :D

giza-di
11-04-2004, 06:52 PM
http://www.cgnetworks.com/challenge/entries/6/4988/4988_1099597959_medium.jpg (http://www.cgnetworks.com/challenge/entries/6/4988/4988_1099597959_large.jpg)

playing around w the format,still, byt the forms are noe popping out properly
peints nicely at a3, 600 dpi

giza-di
11-04-2004, 06:55 PM
i made up my mind on the landscape version, just having a look at a different comp version, but definetely landscape...

any comments on the colour are welcome...
deaderred: i will post and analysis of the light trick i mentioned in an hour
thx

Nomad
11-04-2004, 07:48 PM
For me the colour is too "undersea", I`ll seen that more like the first image in the post #54... the bright blue gives a better impression and it seems less monochromatic than the actual coulour :curious: especially if you make the ship wreks in gray and the atmosphere/clouds/space dust in blue tones.

sidchagan
11-04-2004, 07:50 PM
The colors you've picked for this are perfect- they really give a nice to feel to the whole scene.
Not much to say, it looks really great.

giza-di
11-04-2004, 07:52 PM
thc for the comments, but i am making my final wip post before moving to final paint stage

check the next

giza-di
11-04-2004, 07:55 PM
http://www.cgnetworks.com/challenge/entries/6/4988/4988_1099601755_medium.jpg (http://www.cgnetworks.com/challenge/entries/6/4988/4988_1099601755_large.jpg)

all detail level is ok
this is at 600 dpi a3,still looks fine.
i am running test-prints...

giza-di
11-04-2004, 07:59 PM
http://www.cgnetworks.com/challenge/entries/6/4988/4988_1099601951_medium.jpg (http://www.cgnetworks.com/challenge/entries/6/4988/4988_1099601951_large.jpg)

a good way to 'force' the viewer into absorbing all this detail that you took pains to get into your image;trails of hotspots following the perspective lines

flyingP
11-04-2004, 08:01 PM
it's a nice image but somehow just looks a bit flat to me despite the strong perspective

there is something in this sketch (http://www.cgnetworks.com/challenge/grandspaceopera/image.php?entry_id=16929) that was working better for me, somehow I feel you've lost it a bit, may just be me though :hmm:

giza-di
11-04-2004, 08:02 PM
i want the colour to look undersea, there;s meant to be a lot of soot in the atmosphere.

back soon w my last colour wip update

giza-di
11-04-2004, 08:05 PM
flyingp;i know, i still prefer this vertical sketch myself... i'll work on the flatness on final colouring

flyingP
11-04-2004, 08:05 PM
it's not the colour that's bothering me more the depth, just have the feeling the bits in the foreground are getting a bit lost in the background. :shrug:

giza-di
11-04-2004, 08:10 PM
http://www.cgnetworks.com/challenge/entries/6/4988/4988_1099602617_medium.jpg (http://www.cgnetworks.com/challenge/entries/6/4988/4988_1099602617_large.jpg)

last colour wip
next entry will be the 'final colour',after i burn-dodge a couple of areas and roughen up/colourize the hull plates

giza-di
11-04-2004, 08:13 PM
i know, that's a usual problem of mine

daltonism makes your eye adapt for tonality to compensate for colour, so i see this thing fine, you don't , you have to see more contrast:scream:

thx,thx
how useful do you think this technique is? 4freelancers mostly:)

flyingP
11-04-2004, 08:20 PM
>>>daltonism makes your eye adapt for tonality to compensate for colour, so i see this thing fine, you don't , you have to see more contrast:scream:

perhaps not, maybe just some changes in the composition would help it you have all the detail grouped together and not really anything to pull the eye away from it IMO, at the moment I sort of get stuck in the middle lower right without any focus :shrug:

>>>thx,thx
how useful do you think this technique is? 4freelancers mostly:)

no idea it's not the sort of work I freelance with myself ..... sadly :cry:

deaderthanred
11-04-2004, 09:06 PM
the only thing a bit "off" with your image is something with the lights.. sunrise/sunset like in your scene will not cast the brightness your objects reflect with high intensity. perhaps make the highlights very very fine using thinner lines

but the color scheme is really sweet.. perhaps try some color variation in the sky but it looks nice as it is :thumbsup:

giza-di
11-04-2004, 10:37 PM
thx fluin p and deaderred,

i should have posted ,more clear concepts, i just always find contests not corresponding to real-life assignments, so i always have a feeling of hurry first, present clearly later.
i will take those things into consideration ,i suppose in the low res version flyin p is right, stuff really gets right-heavy in detail

on the final paint i will ve adding atmosphrticsm so things will be clear...

deaderred;about those really thin transitional lines; i wish i had a bettet tablet,*or a new one, the one i got doesn't support pressure sensitive airbrush:eek:

Blackarts
11-04-2004, 10:42 PM
I love the abstract design quailites of your ships. I agree that it needs more color variations, it feels to monochrome and bit more color will help you direct the viewer's eye better.

strong work!

giza-di
11-04-2004, 10:45 PM
thx

i set the low res as wallpaper on my screen so as to check what needs to be done, yet, cause i got some commissions waiting:D ....i hate the metallic gleam it has at parts, but the translucency of the orbulars is a fave

Peddy
11-05-2004, 03:49 AM
thanks for the insight giza, i appreciate it. your piece is coming along nicely. the composition hotspots seem to be working from where im standing, but there still is a lot to absorb in the image. i tihnk i agree with FlyingP on the vertical composition.

giza-di
11-05-2004, 07:40 PM
thx peddy, ireally wish more people sent some feedback on this technique but..:shrug:

anyway, at this point, there's no true update, i was just wondering if people see really black/burnt out shadows w their screen calibration on the latest piece...

deaderthanred
11-05-2004, 09:37 PM
anyway, at this point, there's no true update, i was just wondering if people see really black/burnt out shadows w their screen calibration on the latest piece...
I dont see any :) shading's all good

ecura
11-08-2004, 01:21 PM
No black/burnt out shadows from my end. But if you are still concern I think a good way of checking these problems is by playing around with the level sliders with the software that you are using, reducing all the light tonal values from the input levels often reveals the harsh burnt out areas. Fantastic work on this master piece.

NinjaA55N
11-08-2004, 02:05 PM
wow! Pop out that organic flying things a bit more, so it will be a first plan, and u've got a masterpiece here.. a very good choise of colour scheme!

giza-di
11-08-2004, 02:57 PM
http://www.cgnetworks.com/challenge/entries/6/4988/4988_1099929458_medium.jpg (http://www.cgnetworks.com/challenge/entries/6/4988/4988_1099929458_large.jpg)

one more ship w searchlights added, one more ambience light source and some work on improving specular degradation needs to be done

giza-di
11-08-2004, 03:03 PM
i like the random, not truly spherical shape of the moonlets , but i think their appearance is hard to believe for most ppl accustomed to seeing the spherical Moon,so they may end up looking rounder before final submission. i still remain fast:) , i likwe this piece even if it somehow missed truly epic values. it is an image of epic destrucyion and legendary oblivion...

this will be clear w the posting of the accompanying 'flavor text', excerpts from stellar explorer journal's

plz comment harshly, this is about to be submitted

deaderthanred
11-08-2004, 03:24 PM
harsh comments..hmm *thinks hard*

the ruins need gritty details like chipped paint/rust/grime to make it look derelict, currently it looks like a new structure under construction..

also, try add darker shadings at the bottom to give an impression of immense depth (to give a rough idea of how huge the ruins are)

cant think of anymore crits at the moment :):love:

Fahrija
11-08-2004, 03:30 PM
Hi gaza-di,

you really use a strange technique to create your pictures. :) Anyway it´s cool.
I like the colors > reminds me a bit of matrix. > from Moebius to matrix :)

Suggestions:
The background is very well because it looks like a classic painting with canvas
structure. NinjASSN is right. The foreground objects need some attention
because the objects are a bit unreadable. The ships in the foreground maybe
need some more details to underline the impression that they are those little
fighters among this big one at the right hand sight.

Greetings
Fahrija

paulwdavidson
11-08-2004, 03:58 PM
I love this piece, it really looks dramatic.....and the new addition of colours have lifted certain elements out well.

Lovely texture. I could see this as a wrap-around cover. Maybe flipped?

Paul

Speaky
11-08-2004, 05:31 PM
Hi Giza-di. Well, you've ended up with a striking and standout image. It's dynamic, abstract and textural. It's certainly got an otherworldly and 'far future' feel to it. I worry though that it's strengths might also be it's weakness to some extent because I agree with Fahrija and therefore NinjASSN, it's readability isn't quite right. I think this may well be mainly to do with the very abstract forms and technologies themselves, there isn't much in the pic to immediately latch onto and begin to understand what's going on. I'm finding it hard to suggest how to make it read 'better' because it's such a rewarding pic in it's own terms that I'm loathe to suggest anything too radical. If there's one problem area that might be tackled, it's the white fuzzy horizon seen between the two structures themselves, it seems to hijack attention and robs the surrounding elements of their visual 'bite'. I do like the pic a lot, though, good job.

giza-di
11-08-2004, 07:49 PM
thx guys, i'll take these comments into consideration.w 70 days to go, i am slightly tempted to submit new concepts===don;t think i am allowed though


anyway, i suppose it's still a long time for proper revisions:)
...or simply checking out other threads

Cgkoko
11-09-2004, 02:42 PM
well that looks grand for sure!:applause: I dont have any serius c&c. I (maybe) would sharpen more some details here and there... I really like the somewhat painterly feel of the image.
Since you have the time, i would say do some more concepts just for the hell of it. You may even make something out to implement in your curent piece.

:thumbsup:

Peddy
11-09-2004, 03:52 PM
thx peddy, ireally wish more people sent some feedback on this technique but..:shrug:

well i didnt really give feedback, just said it was good. but now that you mention it, im a big fan of it, simply because it works so efficiently. you were asking in reference for concept work, and its wonderful for that - showing texture with speed is a great tool for a concept artist. whatever conveys the idea effectively. and it takes more than picking random images and layering them together. in fact, provided you dont mind, i was planning on doing something similar for my concept to portray the right kind of texture.

bolchover
11-09-2004, 04:05 PM
very dynamic, with really almost vicious looking ships..! I liek it, though not so clear on what's going on

Claireabella
11-10-2004, 05:46 AM
A very ambient pic.............. I'll keep watching! :applause: Claireabella

Tranchefeux
11-10-2004, 08:01 AM
Hi, Your last station are really well all my congratulations

hydrocell
11-12-2004, 08:37 PM
i really like the sharpness of the components in the image... it really gives it a distinct atmosphere

walrus
11-12-2004, 08:58 PM
I think this is really beautiful so far. I love watching you show all of the references you use to paint detials in your work, and i really love the designs of the alien ships/moonlets, because they do look so alien. Enen though the piece is great, I have to agree with some of the comments about making things read. Have you tried just masking out the sky and fooling around with some different hues and values to perhaps make the foreground elements pop more? Anyhow, just an idea. Best of luck to you!

-mike

W-I-L
11-14-2004, 10:37 AM
thisn looks fantasic. I always love the whole one colour sheme sort of thing . . . The whole piece is very atmospheric. it certaily got a sence of brooding darkness going on. And technically I can not really fault it. your use of perspective is envyable. However like some others my eye is drawn to the right hand bottom corner . . . perhaps there needs mnore focus. . . and the highlights need working on.

But this is humbling stuff and I have far to go even to be close to this. Thanks for your comments btw.

Lunatique
11-14-2004, 12:38 PM
Looks awesome! I'm wondering if you should multiply the number of the smaller flying objects so that it feels more epic other than the sense of scale?

element5
11-15-2004, 10:22 AM
This has come up well ...no crits :thumbsup:

giza-di
11-16-2004, 07:19 PM
http://www.cgnetworks.com/challenge/entries/6/4988/4988_1100636337_medium.jpg (http://www.cgnetworks.com/challenge/entries/6/4988/4988_1100636337_large.jpg)

this is the low res version of Taros the Grim, an image of the epic rediscovery of the long-forgotten Tarros, capital of the Old Impeium,home of allmighty God emperors,a planet-monument of ages old and a gate to the 'Earthly Paradise"...a name shrouded in legend and mystery in an even further future

giza-di
11-16-2004, 07:35 PM
...of course, by the time of it's rediscovery, TarRos has been sacked,abandoned, shrouded in superstition, an earthly planet turned into hell at the time of the Imperial Fall.

this is the 'face' the image is meant to depict.

***where do we upload the hi res tiff?plz ?

HiPcCuP23
11-17-2004, 10:05 AM
Wow!Many days left to space opera deathline and you have entry of yours finished and done in top quality.I love espetialy colours in your image.I thing that you have great chance in this contest.


P.S. Your motto is:Madness comes with a deadline! - Your mental state must be very stable;-).

giza-di
11-17-2004, 10:18 AM
Wow!Many days left to space opera deathline and you have entry of yours finished and done in top quality.I love espetialy colours in your image.I thing that you have great chance in this contest.


P.S. Your motto is:Madness comes with a deadline! - Your mental state must be very stable;-).
i usually enter contests for feedback and seeing how well i perform on tight deadlines (this has been some 80h of work, which is ok i think) and ...yes, this can lead to severe mental instability at times.i try to work on handling stress as mauch as i work on improving other skills

bolchover
11-17-2004, 10:26 AM
congratulations on finishing! I think your final image is really good. Great mood, feel and action.

Arctis
11-17-2004, 06:17 PM
Hi,
Bravo, it's a rich and complex scene (I'm sure you'll get at least an honorable mention!)
Maybe it would be easier to read the image if you add atmosphere : it will mark out the different grounds and add more depth, I think.
Good luck


My space opera (http://www.cgtalk.com/showthread.php?threadid=185203)

OKMER
11-17-2004, 07:29 PM
Hé,really great pic Giza-Di!!!And really fast indeed!!
Only thing is that indeed i find also that maybe it's missing a little bit of depth.
If not,great colors and freaky feeling it gives!!!

NinjaA55N
11-17-2004, 09:40 PM
Its a great finished piece of art! I would just suggest u, if that its ok at this stage, to sharpen more some of the edges of the ship. Right now i spotted some blurry parts that could be better... but in overall, a fantastic pic!

Tranchefeux
11-20-2004, 05:41 PM
Hi, Always cool your progression, the hues are really owl, just
times a little too vaporous at certain places can be...

SideAche
11-20-2004, 05:51 PM
Looks great :thumbsup: :thumbsup:

Gord-MacDonald
11-23-2004, 06:30 AM
You are doing some wondeful work. Great dynamic composition, Great mood and colour. Your concept sketches are great. keep up the good work!

W-I-L
11-23-2004, 11:25 AM
wow. Can not believe you have finished. I am not even past my concept stage.

This looks really good . . . but i think if you sharpen the image in the firground, like someone wlse said the ship and all that and try to give it more depth in background it could look even better.

However the mood of the piece works well and i like your story. brooding instaed of lazer beam chaos. I reckon at least an honourable mention.

giza-di
11-24-2004, 06:37 PM
hello, to any1 checking this thread

could you please focus your crit on the concept primarily?
i have submitted this as 'final image milestone',so i don't think i am allowed to tweak it any further(aby suggestions are ok, but...)

thx in advance

element5
12-07-2004, 06:55 AM
Final image is great, great design and very textural.....:thumbsup:

Slav
12-07-2004, 08:43 AM
the final image kind looks undone imo but the idea is great.

over all good work.

bonestudio
12-07-2004, 01:40 PM
this is great congratulation !

IMO I think you could work more on the right part of the picture, which is a bit confused to me

Tranchefeux
12-07-2004, 04:55 PM
Hi, congratulation for the image final it is very good

AirbORn
12-07-2004, 04:58 PM
COngrates on the final! It is pretty early for posting the final in my opinion, but if you are happy with the final then go with it! :) Looking forward to a nice HIGH RES version in the future.

Niorger
12-07-2004, 05:15 PM
man this is just great.. no crits , great dynamics !! :thumbsup:

giza-di
02-01-2005, 04:57 PM
hello everyone!

thx for comments, this experience has served it's purpose well
i did miss the deadline for uploading hi res, so plz ignore this thread

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