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JacquesPena
10-31-2004, 06:45 AM
Jacques Pena has entered the Grand Space Opera 3D.

Challenge Page (http://www.cgnetworks.com/challenge/grandspaceopera/view_entries.php?challenger=4983)

Latest Update: Final Image: Final
http://www.cgnetworks.com/challenge/entries/7/4983/4983_1104761054_medium.jpg (http://www.cgnetworks.com/challenge/entries/7/4983/4983_1104761054_large.jpg)

In the end: 8hours to render background. 6hours to render the characters. Everything modeled in Cinema 4d, textures and mapping with Bodypaint and Photoshop. Weeks worth of sleep missed...sure enough this was a challenge.

adel3d
10-31-2004, 03:29 PM
Welcome to the challenge,:thumbsup:
Hope to see your first concepts.

JacquesPena
11-29-2004, 06:19 AM
http://www.cgnetworks.com/challenge/entries/7/4983/4983_1101712756_medium.jpg (http://www.cgnetworks.com/challenge/entries/7/4983/4983_1101712756_large.jpg)

Even though I'm a little behind schedule I came up with some ideas sketches. I'm going to produce a city scene on the verge of planetary destruction. There will be a race of cyborgs rising from the city, which is still ongoing in terms of design.

arturro
11-29-2004, 07:58 AM
Nice sketch... but much work to be done, Hope you will finish on time, because your concept looke realy great:thumbsup:

JacquesPena
11-30-2004, 07:38 AM
http://www.cgnetworks.com/challenge/entries/7/4983/4983_1101803932_medium.jpg (http://www.cgnetworks.com/challenge/entries/7/4983/4983_1101803932_large.jpg)

I'm starting to build a few structures for my city. The theme is very inudstrial and gritty. Any comments are appreciated..I'm still at a early point, but going smoothly.

JacquesPena
11-30-2004, 07:45 AM
http://www.cgnetworks.com/challenge/entries/7/4983/4983_1101804350_medium.jpg (http://www.cgnetworks.com/challenge/entries/7/4983/4983_1101804350_large.jpg)

I\'m still working on supported characters in my scene. One majorly are the figures I want to produce. This is a early model I created.

JacquesPena
11-30-2004, 10:54 PM
http://www.cgnetworks.com/challenge/entries/7/4983/4983_1101858850_medium.jpg (http://www.cgnetworks.com/challenge/entries/7/4983/4983_1101858850_large.jpg)

When I was concern on texturing, I looked to some past techniques I used before. I painted a tiled background to mix with theme I'm presenting. Using photoshop I laid some tiles to use as the main texture for my structures and blended them together.

The Top Image is a newly addition to the scene. I wanted a diverse group of structures within the city. The top image is a building complex, which will be located near the "Time clock Palace" which is the model beneath it. Using Cinema 4d to model and Body paint for quick texture touch ups and U.V mapping editing, I finished the main structures, which I want to stand out as a backdrop.

JacquesPena
11-30-2004, 10:58 PM
http://www.cgnetworks.com/challenge/entries/7/4983/4983_1101859098_medium.jpg (http://www.cgnetworks.com/challenge/entries/7/4983/4983_1101859098_large.jpg)

At this point I'm setting up my backdrop scene. Testing out angles and what goes where, piece by piece I'm laying down my foundation for the backdrop.

This scene is a pivotal point and will be a focus of my design.

JacquesPena
12-01-2004, 07:39 AM
http://www.cgnetworks.com/challenge/entries/7/4983/4983_1101890349_medium.jpg (http://www.cgnetworks.com/challenge/entries/7/4983/4983_1101890349_large.jpg)

My lighting set up is pretty simple. One area light and several omni lighting set ups. Any fixtures will be done when we render and touch up in photoshop. But for now I want to keep it simple.

There were two setups I was going to go with, the top image for a rusty brown, but that would distract from extras objects in the back. So I settled for a mix of light grey and blue lights. Later we will colorbalance when we composite and place effects in the final.

JacquesPena
12-01-2004, 07:52 AM
http://www.cgnetworks.com/challenge/entries/7/4983/4983_1101891158_medium.jpg (http://www.cgnetworks.com/challenge/entries/7/4983/4983_1101891158_large.jpg)

Near finished I was happy with the rendering and added some "dummy" buildings I build for my distance scene. All though I have many more ideas to add, I will begin to put my scene togehter for effects and touchups.

As of now, I'm planning ahead on the following effects: Digital Hologramic effects for the city, which are meaningless advertisments. Atmosphere and smoke effetcs.

JacquesPena
12-01-2004, 08:02 AM
http://www.cgnetworks.com/challenge/entries/7/4983/4983_1101891760_medium.jpg (http://www.cgnetworks.com/challenge/entries/7/4983/4983_1101891760_large.jpg)

My lighting set up is pretty simple. One area light and several omni lighting set ups. Any fixtures will be done when we render and touch up in photoshop. But for now I want to keep it simple.

There were two setups I was going to go with, the top image for a rusty brown, but that would distract from extras objects in the back. So I settled for a mix of light grey and blue lights. Later we will colorbalance when we composite and place effects in the final.

JacquesPena
12-01-2004, 08:40 AM
http://www.cgnetworks.com/challenge/entries/7/4983/4983_1101894044_medium.jpg (http://www.cgnetworks.com/challenge/entries/7/4983/4983_1101894044_large.jpg)

Itís been a long day and Iím about to retire. I added what will happen next. I included a sketch of the additions I will add. During my rendering time, I painted a quick background, which will boost the atmosphere. Using Photoshop and itís brush tools, I created a good idea of the effect I wanted to the sky to show. Even though I went through some color variations, the original being a blue sky, I ended up to have a color that would match greatly to my needs to support the city model.

As of now my setup for effects is coming along smoothly.

JacquesPena
12-09-2004, 11:34 AM
http://www.cgnetworks.com/challenge/entries/7/4983/4983_1102595648_medium.jpg (http://www.cgnetworks.com/challenge/entries/7/4983/4983_1102595648_large.jpg)

Designing my cyborg was a little rough. My idea for textures was a pearl white map with a reflection addition.My first body design became to simple and became a ram issue, causing slow rendering and very much time consuming. I took apart and modified pieces for a unique and natural look.

I smooth out and fixed the edges of the upper body. Fixing it so I can build the exoskeleton inside. As I finished fixing the points of the body, I created some objects to represent the exoskeleton, beginning with the neck area. Moving onto the collarbone. The inside materials was expected to be shiny and chromed out. So I wanted to make textures and have a chrome metal and plastic textures for the skeleton inside the shell.

JacquesPena
12-09-2004, 11:38 AM
http://www.cgnetworks.com/challenge/entries/7/4983/4983_1102595881_medium.jpg (http://www.cgnetworks.com/challenge/entries/7/4983/4983_1102595881_large.jpg)

Along with the neck and other joints, Detail for chords, wires, etc seemed tacky and became much of a frustration. Using lofts I came up with some simple wires to spread out for more detail of the model.

Moving on o the hip portion, which also contained an inside detail for the connection of the left and right legs.

JacquesPena
12-09-2004, 11:41 AM
http://www.cgnetworks.com/challenge/entries/7/4983/4983_1102596073_medium.jpg (http://www.cgnetworks.com/challenge/entries/7/4983/4983_1102596073_large.jpg)

As far as the head was going, my main focus was to create a more real then robotic face. Using points and bridging. I designed a suitable face for my first character. By using splines I created the back portion of the skull, adding onto it a texture mapped, created in Photoshop for a more technical look.

After organizing the models body parts for movement and positioning, I began to rethink some texture ideas. At this point I was happy with the structure and design, before adding some detail, I wanted to finish the limbs for a final view.

Rui_Padinha
12-16-2004, 05:20 PM
Hi there!

Real sleek and solid work! And within an impressive time frame :)
I love your concept designs, both for structures and characters, really no crits there... good work :thumbsup:

However, I do have a few comments on your framing and background... I think the angle you chose isn't as dramatic as your concept. I think aiming the camera upwards and using a slight wider FOV would really help give a more "Epic" feel, especially with the ascending cyborgs...

Also imho the background matte you did is a bit too detailed... that and the strong color you chose make it a major "focus" point in your piece. I think a more subtle background would help bring out the characters and scenery...

Hope I helped, if only just abit...

Take care :D

JacquesPena
12-18-2004, 02:09 AM
Thanks for the comments Rui,
Your right on the angle and I'm reworking my background. I stopped to do some lighting, but I will go back and definetly rework some things. I'm going to move around the buildings and add some more structures for effects. I am trying to give it an "Epic feel" :)

JacquesPena
12-22-2004, 02:35 PM
http://www.cgnetworks.com/challenge/entries/7/4983/4983_1103729723_medium.jpg (http://www.cgnetworks.com/challenge/entries/7/4983/4983_1103729723_large.jpg)

My cyborg 100% complete. Now I will set up my scene and complete my Image.

JacquesPena
12-22-2004, 02:39 PM
http://www.cgnetworks.com/challenge/entries/7/4983/4983_1103729965_medium.jpg (http://www.cgnetworks.com/challenge/entries/7/4983/4983_1103729965_large.jpg)

After some critiquing I decided to re position my city buildings. And my final structures. I model some objects to bring more detail within the city scene.

JacquesPena
12-22-2004, 02:41 PM
http://www.cgnetworks.com/challenge/entries/7/4983/4983_1103730067_medium.jpg (http://www.cgnetworks.com/challenge/entries/7/4983/4983_1103730067_large.jpg)

The final back drop, rendered and ready for completion.

JacquesPena
12-22-2004, 02:46 PM
http://www.cgnetworks.com/challenge/entries/7/4983/4983_1103730368_medium.jpg (http://www.cgnetworks.com/challenge/entries/7/4983/4983_1103730368_large.jpg)

Here's a little preview of the air ship I will add to the background sky.

ihamid
12-22-2004, 04:49 PM
thats some awesome stuff u got in there:) ! i like the lighting of the backdrop, a bit darker i think or is it my monitor ;). but the modeling is nicely detailed !

Masterjedi
12-22-2004, 05:45 PM
I like the look that you are creating. What kind of sky are you going to use for the finished image?

YasushAzush
12-22-2004, 09:00 PM
great work :thumbsup:

JacquesPena
12-23-2004, 05:14 AM
I like the look that you are creating. What kind of sky are you going to use for the finished image?

I'm going to use the original background I created, just need to do a lil bit of color tweaking for the final.

Thx for the comments ya :)

userBrian
12-23-2004, 05:48 AM
Nice work, and served fresh and hot, too! I only hope it doesn't get too
dark, but I think your sky will lighten it up. That cyborg looks tasty. Maybe
too tasty for the city. Maybe the city could use a more spiffy building. Maybe
a shinier one too. Maybe not. Maybe good contrast in color and style, like she's
a new girl on the block. Maybe I likes it. Yes.

My 3d entry (http://www.cgtalk.com/showthread.php?t=179803)

jamacsween
12-23-2004, 09:56 AM
Hi Jaques,

Very nice and great progress in such a short space of time. Look forward to seeing how this develops (oh and nice attention to detail).

JA

taavi
12-23-2004, 01:21 PM
Just excellent work! I am using c4d too and your work shows the potential of this program :)

artemesia66
12-23-2004, 01:56 PM
great work. no crits here. :thumbsup:

hydrocell
12-23-2004, 11:06 PM
cool city! are you gonna add some more atmos like fog or dirt and stuff? keep it up!

JacquesPena
12-24-2004, 07:52 AM
cool city! are you gonna add some more atmos like fog or dirt and stuff? keep it up!

Actually I will add more dirt and grim. I'm also re working the atmosphere for objects in the distance.

Rui_Padinha
12-29-2004, 01:31 PM
Hey mate!

Wow... great work on that cyborg! Pretty solid modeling skills you've got there... Great shading as well :thumbsup:

Good job on the composition too! The angle is much better now imho, and the additional buildings you've come up with are great! Texturing looks pretty good too, really no crits here... Very stylish anime type look! I love it!

Are you going for a night scene or daytime? Can't wait to see the city fully lit :bounce:

Keep up the great work mate, and take care!

DimitrisLiatsos
12-29-2004, 02:01 PM
Not only cyborg ..but city and all...amazing work....how did i miss this? ..i like your design very much ! :bounce: :thumbsup: :bounce:

Squibbit
12-29-2004, 02:55 PM
Hey I like this , I like it all . And you seem to come up with the textures, design and
everything so easily !

nemirc
12-29-2004, 05:57 PM
first time here and I have to say that you have some very interesting work here, that sexy killer robot looks outstanding :thumbsup:

JacquesPena
12-30-2004, 01:21 PM
http://www.cgnetworks.com/challenge/entries/7/4983/4983_1104416465_medium.jpg (http://www.cgnetworks.com/challenge/entries/7/4983/4983_1104416465_large.jpg)

Now that my main model is complete, I'm at the point where I'm more and happy with it. Since my concpet is war, I added a lil more dirt and raise the bump a lil for a metal texture. I'm still playing around with color atm.

JacquesPena
12-30-2004, 01:23 PM
http://www.cgnetworks.com/challenge/entries/7/4983/4983_1104416634_medium.jpg (http://www.cgnetworks.com/challenge/entries/7/4983/4983_1104416634_large.jpg)

To make my scene a little more appealing, I created a "train". So far it seems like a good addition. It was a quick model that took about 1 day. A crude way of modeling, but I didnt want to waste any time.

JacquesPena
12-30-2004, 01:27 PM
http://www.cgnetworks.com/challenge/entries/7/4983/4983_1104416824_medium.jpg (http://www.cgnetworks.com/challenge/entries/7/4983/4983_1104416824_large.jpg)

With the train added, its time to do some post effect and compositing again. In stead of photoshoping my background I decided to use cinema 4d techniques and create the atmosphere with the fog option and a gradient on a sky object. So far so good...I guess. From top to bottom is my process, still on color correcting atm. :/

JacquesPena
12-30-2004, 01:34 PM
Hey mate!

Wow... great work on that cyborg! Pretty solid modeling skills you've got there... Great shading as well :thumbsup:

Good job on the composition too! The angle is much better now imho, and the additional buildings you've come up with are great! Texturing looks pretty good too, really no crits here... Very stylish anime type look! I love it!

Are you going for a night scene or daytime? Can't wait to see the city fully lit :bounce:

Keep up the great work mate, and take care!
I wanted kinda of a night scene, but that was tough for me, cause lighting is not my best friend. Basically just a mid day, but the city is kinda torched cause of war...so im doing my best to figure that out.

JacquesPena
12-30-2004, 01:36 PM
Thanks for the comments I really appreciate it guys...especially since i'm falling behind cause of memory issues. :/

patina
12-30-2004, 02:20 PM
Hi Sleepinglion

How did I miss your thread, I have to say I think your design of the train is wonderful
a little Retro, but a great design, only thing I will say is the lighting will be important to highlight all the details in the final image.

Excellent work!

check my link

Paul Patina!




http://www.cgnetworks.com/challenge/grandspaceopera/view_entries.php?challenger=5288

Squibbit
12-30-2004, 02:48 PM
:surprised

that train rocks

crude? where ?

your whole scene is insanely cool

YasushAzush
12-30-2004, 05:59 PM
perfect....:eek:
give the scene some better contrast(my opinion)

patina
12-30-2004, 06:32 PM
Hi Sleepinglion

in answer to your question, yes it gives a sense of stylization
to the image, but I dont think Im gonna use rust effect, as its
a bit clichť to use rust I think, besides in my story, its a new world.
although I will be using dust and dirt.

thanks for reply, Patina..........

I would bring the train closer to the foreground, its such a visual stunning object.


I like the process your dealing with, especailly when you mentioned
"Unify all your designs", seems like a great way to to deal with
modeling:) So far your model looks great, im interested to see how it
would look with the plastic material. Looks pretty nice with the
tecture on it, your thinking of adding any rust or anything to make
it seem aged or used?

nemirc
12-30-2004, 08:41 PM
It may not be full-night scene but I really like that feel to it. It gives a sense of "fogs of war" :thumbsup:
I second visualact here. You could use a little more contrast on the scene.

artemesia66
12-30-2004, 10:04 PM
LOVE that train! Your scene is really going to look great. :thumbsup: I can't believe how fast you work.

keetmun
12-31-2004, 04:11 AM
Looking really really nice. Once you add even more buildings in the bg it should look rather complete. Character looks really nice too, very pretty....and that's always a plus!

Cheers!
:buttrock:

Saschi0815
01-01-2005, 11:57 PM
wow. looks great, Jaques!:buttrock: another wonderful entry i didn't watch here between these million threads...but finally i found it. Yeahhh! :bounce:


Wish u a happy new year 2005 and all the best to u and to your loved ones, dude!:)

cya

jamacsween
01-02-2005, 06:52 PM
Hi Jaques,

Looks really good and remember passing by your posts very early on. It has certainly come a long way since then. Keep it up as you are very nearlyu there.

JA

Kragh
01-03-2005, 01:14 AM
Totally amazing style in here, I love it. Especially the female cyborg character is great, but also the whole atmosphere you present is interesting.

Nice entry, I missed it until now, please forgive me for that...

JacquesPena
01-03-2005, 12:38 PM
http://www.cgnetworks.com/challenge/entries/7/4983/4983_1104759500_medium.jpg (http://www.cgnetworks.com/challenge/entries/7/4983/4983_1104759500_large.jpg)

To save time and a whole lot of memory issues, I rendered the characters seperate from the back ground. Saving it with an alpha channel so i'm able to put it together in photoshop without any error. Frankly, I have to sacrifice the train for my character setup and roadblock. But some sacrifices had to be made for the final. There was alot of texturing issues, object issues, and lighting issues I needed to tweak.

JacquesPena
01-03-2005, 12:43 PM
http://www.cgnetworks.com/challenge/entries/7/4983/4983_1104759792_medium.jpg (http://www.cgnetworks.com/challenge/entries/7/4983/4983_1104759792_large.jpg)

Well with the ship rendered and added, and the characters well placed, my initial image is wrapped up. With some photoshop touchup and color correction...I think I'm finish. I think. ^__^

JacquesPena
01-03-2005, 01:04 PM
http://www.cgnetworks.com/challenge/entries/7/4983/4983_1104761054_medium.jpg (http://www.cgnetworks.com/challenge/entries/7/4983/4983_1104761054_large.jpg)

In the end: 8hours to render background. 6hours to render the characters. Everything modeled in Cinema 4d, textures and mapping with Bodypaint and Photoshop. Weeks worth of sleep missed...sure enough this was a challenge.

ihamid
01-03-2005, 01:34 PM
wow thats an incredible picture:eek:! hope u,ll get some sleep now :)!

gunslingerblack
01-07-2005, 06:09 AM
very nice work, i especially like the finished product. keep posting more good stuff for us!

azazel
01-07-2005, 12:15 PM
I'd suggest a bit of overall color grade, to add some dominant color, just to bring things together more, and get away from that grey colors.

neble
01-11-2005, 04:08 PM
Your image has a good feel, with the smog and such. Is this on a planet, or is this a Space theme? I think I like your image without the humans and the airship in. Even if you had a number of decaying dead troopers in the scene, it could give an even stronger mood to the image, maybe even some mystery.

The Trappist Funk
01-12-2005, 10:02 AM
Great image - I don't know how I've missed it until now! I love the modelling on the cyborgs!

markovicd
01-12-2005, 10:06 AM
yeah very nice image

essencedesign
01-23-2005, 11:36 PM
Very cool image here...suprised I missed it so far....awesome models very styised ...good anime look to them...congrats to you for sure... :thumbsup:

element5
01-26-2005, 12:18 AM
outstanding and so much to look at....:applause: goodluck

Squibbit
02-14-2005, 02:39 PM
even though it's a fine image in the end , I would've hoped that the clocktower
and the train wouldn't have disappeared into the background , they added so much
to the picture's atmosphere

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