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View Full Version : Skin vs Physique, and one more question


mattematix
10-31-2004, 01:24 AM
Question nr 1
I have tried both of the skinning aproaces and I cant decide witch one is the best. Physique is really fast but I don't think the deformation is as good with physique as it is in Skin. When it come's to skinn it's a really slow process just to make it look half decent but some of the deformations on the caracter is alot better than with Physique. So my question to you guys and girls is, - Wich one is better? Or is it even between the two?

Question nr 2
When I use a biped as an skelleton is it possible to make sliders the way it's possible when using normal bones?

mstram
11-09-2004, 11:37 PM
..........

mstram
11-10-2004, 12:40 AM
Hi mattematix,

I don't know about your first question, as I've just started playing with physique / skin.

As for q2, I'm using Max ver 5.0 / (cs/biped 3.4), and found that the "builtin" sliders didnt'
work with biped.

I did get a slider that I created in maxscript to "sorta" work. It's crude, but it's moving the
biped's parts :)

I've only been playing with Max5 for a few days, so I welcome any suggestions on how to improve this code. The sliders are working in "move relative" mode, i.e. the rotations are
cumulative instead of absolute .... only because I haven't figure out the syntax for an
"absolute" move :)

Mike

Here's my test code :
rollout slide1 "Slider Test" width:266 height:300

(

slider sld_spine1 "Spine1" range:[-10,10,0]

slider sld_brf "Right ForeArm" range:[-10,10,0]

--

-- I renamed the "bip01 spine1" to "b1s1"

-- Bip01 Spine1

on sld_spine1 changed val do (

print val

rotate $b1s1 val z_axis



)

--

-- I renamed the "bip01 right forearm" to "brf"

--

on sld_brf changed val do (

print val

rotate $brf val z_axis

)

)

CreateDialog slide1 width:200 height:200

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