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maxim capra
10-30-2004, 11:35 AM
Philipp Zaufel has entered the Grand Space Opera 3D.

Challenge Page (http://www.cgnetworks.com/challenge/grandspaceopera/view_entries.php?challenger=4958)

Latest Update: Final Image: Final (as long as I don't find the BAD pixel)
http://www.cgnetworks.com/challenge/entries/7/4958/4958_1105915709_medium.jpg (http://www.cgnetworks.com/challenge/entries/7/4958/4958_1105915709_large.jpg)

----------------
THE CONDUCTOR
----------------

- FIRST: to the judges: (if this picture will ever be viewed by the judges - what i don't think, but hope :) ) - buy a MOGWAI cd and listen to it with a good hi-fi-system (buy one if you don't own one) while viewing my image, it's the music which inspired me most while working on this picture.

- SECOND: thanks to everyone of those 1.000 people who viewed my thread and especially to them who found it worth investing a few seconds of their life to comment my work, it was really a great experience for me.

- THIRD: this was not my last challenge, i can't wait for the next one :)

----
last minute changes possible...

maxim capra
10-30-2004, 11:50 AM
So here I am. New to this forum and new to contests. I liked the theme and I have some nice ideas in my head, so I give it a try. Please - sorry for my English - I'm a native German speaker.

My picture will feature a hero, an alien life form, and an arena-like surrounding. And I'm eager to make it very detailed, so I better get started, hehe ...

Good luck to all the others!

Philipp Zaufel

maxim capra
11-01-2004, 01:04 AM
http://www.cgnetworks.com/challenge/entries/7/4958/4958_1099274685_medium.jpg (http://www.cgnetworks.com/challenge/entries/7/4958/4958_1099274685_large.jpg)

ok - had some time to do a photoshop session.

hmm ... it's not finished, the alien bots have to get finished. the colors are not finished, too... .i want to achieve a blueish and very bright ice planet, with very shiny, metallic and clean robots living in large, clean cities. i want to make just a few colorspots to lead the eye in the final image, mainly warm colors in contrast to the blue.... but ... it's a long way ....

the guy here by the way is stranded on this planet with his huge ship. he's powerful and sorcererlike - as a contrast to the robot-army which awaits him...

Viridian
11-01-2004, 04:45 AM
You titled that as a 'scribble'?

I wish my finished works would look as nice as your 'scribbles'. :) Very nice composition of an original idea.

I like the idea of magic against technology (Somewhere, about 20 years ago, I read a series of sci-fi books which featured a magic-and-technology mix. Don't remember anything about them except that I liked them. Your sketch reminded me of this.)

You've got real talent. I look forward to the progression of your entry.

Fred76
11-01-2004, 07:46 AM
nice draw ... and very good idea ...

maxim capra
11-01-2004, 10:14 AM
Thanks Viridian and Fred76! Aktuall, after haing a look at your entrys, I'm not very happy, because I didn't model a piece of my scene yet.... And after having a fresh look at my drawing today I see it lacks a lot of important things.... it shows no scale, no drama and the ship on the right side is to dominant... let's make an update :)

maxim capra
11-01-2004, 01:47 PM
http://www.cgnetworks.com/challenge/entries/7/4958/4958_1099320431_medium.jpg (http://www.cgnetworks.com/challenge/entries/7/4958/4958_1099320431_large.jpg)

After several different shapes I came up with those two main alien robots. I don't know exactly if they will fit in my environment, but they look great in my head, shiny in a cold environment, covered with snowflakes, cold and deadly....

TheBloodyAlien
11-01-2004, 02:21 PM
Great drawings...The snow landscape is quite difficult to manage; I'll put your thread in my favourites...I'm really interested...I live in Finland! Thank you....have a nice work.

maxim capra
11-02-2004, 07:18 AM
yes, ago-stino, I know - I don't fear to model my characters, the ship or the small details in the valley (city, army), nor the background. The snow landscape will be most challenging in my opinion and it's look will make this image top or flop.

You live in Helsinki? so you already have snow? I would have asked you to send me some pictures, but it's not necessary I think, we are awaiting the first snowfall soon, too :) I see myself making a photosession with icy fingers :)

TheBloodyAlien
11-02-2004, 11:42 AM
no maxim, we didn't see any snow yet here in Helsinki...the weather is still really good, sunny days with a constant temperature of 7-8 degrees in the day and 3-4 in the night....:cool:

maxim capra
12-08-2004, 08:38 AM
http://www.cgnetworks.com/challenge/entries/7/4958/4958_1102498686_medium.jpg (http://www.cgnetworks.com/challenge/entries/7/4958/4958_1102498686_large.jpg)

Wow - I had very much to do in the last weeks, because of a big project at work. But I really want to finish this contest ... So here are my next milestones, modeled at 2 evenings. More stuff should follow faster from now on :)

arturro
12-08-2004, 08:44 AM
Your sketch is a very good piece of painting! and first 3d is a very good piece of modeling:thumbsup:

Very promising start man! I'll be watching you:twisted:

maxim capra
12-08-2004, 08:45 AM
http://www.cgnetworks.com/challenge/entries/7/4958/4958_1102499141_medium.jpg (http://www.cgnetworks.com/challenge/entries/7/4958/4958_1102499141_large.jpg)

The first Roboter and its basic shading. The reflections are very basic right now, I had to fake very much because of the lack of environment. I hope this will be better in the finished environment.

maxim capra
12-08-2004, 08:49 AM
http://www.cgnetworks.com/challenge/entries/7/4958/4958_1102499338_medium.jpg (http://www.cgnetworks.com/challenge/entries/7/4958/4958_1102499338_large.jpg)

And the second one. There are many things I will change at this roboter, but a little bit later. Snow is also just very basic here, I would like to do some SSS for the finished image, let's see if my computer can handle this :))

maxim capra
12-08-2004, 09:00 AM
Very promising start man! I'll be watching you:twisted:
I'll be watching you, too....

maxim capra
12-10-2004, 02:40 PM
http://www.cgnetworks.com/challenge/entries/7/4958/4958_1102693253_medium.jpg (http://www.cgnetworks.com/challenge/entries/7/4958/4958_1102693253_large.jpg)

6 hours for modeling on the Conductor so far. He will be the conductor of my space opera, the magician who rules over an army of robots of the alien planet. I created him roughly with polygon modeling, rigged him, made a quick pose animation, created the clothes and simulated it, and then began to touch up the result with some more polygon modeling...

maxim capra
12-10-2004, 02:44 PM
http://www.cgnetworks.com/challenge/entries/7/4958/4958_1102693463_medium.jpg (http://www.cgnetworks.com/challenge/entries/7/4958/4958_1102693463_large.jpg)

Here is the rendered version. I have a big ToDo list for him. I just started with the boots (not the finished version here), the hands and the face will get alot more details and hair is missing. There will be wind from his front, so hair will be blowing like the cape does.

arturro
12-10-2004, 11:27 PM
Hi there! great update. hos model is very good. I only don't like the way the end of his cloth is bended up(this part on the ground). Also the middle of this cloak is too sharp and to much noise is there. The rest is perfect, I especially like his pose.

I'm waiting for more updates:thumbsup:

TheBloodyAlien
12-11-2004, 09:45 AM
Hi Philipp,
I like your sculpting skills.
and the design of the drones is really intriguing.
Have a nice work.

Ciao

ago-stino

graga
12-11-2004, 10:50 AM
Hi there! great update. hos model is very good. I only don't like the way the end of his cloth is bended up(this part on the ground). Also the middle of this cloak is too sharp and to much noise is there. The rest is perfect, I especially like his pose.

I'm waiting for more updates:thumbsup:
I agree with that, great image but those elementshould be tweaked. Maybe only this part in the middle could be corrected by a texture, so maybe there's no need to tweak the geometry there

Kaksht
12-11-2004, 08:27 PM
Hi there Philipp!
Great modeling here, the character looks really good. You put the feeling of the wind here quite good. Imho the cpare needs also to be wind affected. And the boots most bottom part , duno it just doesnt look right to me, maybe if You give some left to right seams...
Anyways, great job, like the robots a lot, very original deign, thumbs up!

maxim capra
12-13-2004, 11:25 PM
thanks for your critique! this helps very much.

i totally agree, there are lots of problems on this model. i will finish his geometry tomorrow.
todo:
- boots
- cape
- hair
- hands and face (older - wrinkles)

i tried some other things today, so let's make a quick update:

maxim capra
12-13-2004, 11:37 PM
http://www.cgnetworks.com/challenge/entries/7/4958/4958_1102984635_medium.jpg (http://www.cgnetworks.com/challenge/entries/7/4958/4958_1102984635_large.jpg)

I made a Photoshop session and created a high-res texture (bump, diffuse and specular) for my big planet in the background. Doesn't look spectacular without athmosphere and clouds, but i think the planet will fit pretty good. I used a combination of photos and some rendered fractals as a starting point for the matte...

maxim capra
12-13-2004, 11:41 PM
http://www.cgnetworks.com/challenge/entries/7/4958/4958_1102984887_medium.jpg (http://www.cgnetworks.com/challenge/entries/7/4958/4958_1102984887_large.jpg)

I made a quick rendertest for my city geometry (just a lambert shader and no shadows in this rendering!).

I created several little MaxScripts who helped me in creating different forms of procedural geometry. The rest of the details will come from the shader and the lighting, I think it's enough geometry...

lotaH
12-13-2004, 11:42 PM
Good Idea!! Congratulations!

:thumbsup:

Claireabella
12-14-2004, 03:37 PM
Great modeling work so far - the city looks great and I really like the flow of your conductors cape - will come back and check out his hair....! :thumbsup: Claireabella

grayspace
12-14-2004, 06:47 PM
Superb composition and I like the color/value scheme already...looks cold. Look forward to seeing your progress.

Gray

maxim capra
12-14-2004, 09:19 PM
http://www.cgnetworks.com/challenge/entries/7/4958/4958_1103062754_medium.jpg (http://www.cgnetworks.com/challenge/entries/7/4958/4958_1103062754_large.jpg)

just a small update of my conductor. i'm currently working on the snow environment and i will continue with some tweaking, texturing and shading of him when he stands where he belongs. he will be partly covered with snow (especially his cape and boots) and so it makes no sense to model like a maniac without the snow...

arturro
12-14-2004, 09:30 PM
Wonderful hair! can you tell me how you made them? great work man! I'w waiting for next updates.

maxim capra
12-14-2004, 10:19 PM
can you tell me how you made them?
sure :) happy, someone is interested.. i'm using 3ds max for most parts of modeling and for the final composition and i decided to do a brute force monte carlo raytracing (with gi) of the whole scene, because it's the most reliable and accurate method for a single image. for the hair i mainly used the hairFX engine with some help of maxscript, because the sculpting tools of hairFX are ... ähem ... not present.

steps:
- i started with a furFX node and created basic long fur (it stood in alll directions from his head)
- then, with the help of a hair vector i created the basic leaning and bending of the hair from the front to the back
- i converted the furFX node to a spline, with a little maxscript i exploded the spline into it's subsplines and tweaked them with a FFD modifier
- i used these splines as guide hairs for hairFX, added a little bit of curling and clumping, tweaked some distribution and randomness settings - and voila

finally, the main thing about this hair rendering, and why it looks basically correct, is because i used real geometry for it
- turn geometry option for hairFX ON, turn "convert to editable mesh" for the hairFX-node ON and turn the hairFX renderer OFF. the raytracer makes the rest. you just have to be careful with the geometry options in hairFX (sides, knots, bezier steps) and how many hairs you create. with the right settings - it's no problem....

arturro
12-14-2004, 10:24 PM
sure :) happy, someone is interested.. i'm using 3ds max for most parts of modeling and for the final composition and i decided to do a brute force monte carlo raytracing (with gi) of the whole scene, because it's the most reliable and accurate method for a single image. for the hair i mainly used the hairFX engine with some help of maxscript, because the sculpting tools of hairFX are ... ähem ... not present.

steps:
- i started with a furFX node and created basic long fur (it stood in alll directions from his head)
- then, with the help of a hair vector i created the basic leaning and bending of the hair from the front to the back
- i converted the furFX node to a spline, with a little maxscript i exploded the spline into it's subsplines and tweaked them with a FFD modifier
- i used these splines as guide hairs for hairFX, added a little bit of curling and clumping, tweaked some distribution and randomness settings - and voila

finally, the main thing about this hair rendering, and why it looks basically correct, is because i used real geometry for it
- turn geometry option for hairFX ON, turn "convert to editable mesh" for the hairFX-node ON and turn the hairFX renderer OFF. the raytracer makes the rest. you just have to be careful with the geometry options in hairFX (sides, knots, bezier steps) and how many hairs you create. with the right settings - it's no problem....\

Wow! I really appreciate your help. thenks:thumbsup: Very clever way to get nice results!
I love the way the hair look like they would be covered with frost or something like that. And now even more I can't wait to see your next updates:twisted:

cgkrusty
12-14-2004, 10:25 PM
She's looking great... my only concern is her leg and boot area, they both seem a little undefined, to bulbous. You have exceptional detail in her upper body and her cape is beautiful. If you can get that level of clarity and purpose into her pant leg and boot I think you'll have nailed it!

Beautiful work, looking forward to more updates!

maxim capra
12-14-2004, 10:33 PM
yes, cgkrusty (nice nick :)), you're absolutely right, i'm not happy with the leg, too.... i will continue working on it, when the foot sunk into the snow (boah, my english is bad...)

but your best critique was the SHE. it's meant to be a HE, harhar. aaaaahh

thanks guys.

keetmun
12-15-2004, 05:07 AM
Now that's just way cool...Got a great mix of eastern and western styles. Hair is great, anatomy is fantastic! Very good in general

Can't wait to see more!
:thumbsup: :buttrock:

maxim capra
12-17-2004, 12:02 AM
http://www.cgnetworks.com/challenge/entries/7/4958/4958_1103245345_medium.jpg (http://www.cgnetworks.com/challenge/entries/7/4958/4958_1103245345_large.jpg)

today i managed to do a 3d composition of my scene. this will be my FOV and basic lighting setup (more or less - let\'s see what happens). a lot of work in front of me, before it looks like the picture in my head ...

btw. what does the -3D Challenge- milestone mean, when i submit a new image (i always tried to find a apropriate milestone for my images, like modeling, texturing, etc.)?

maxim capra
12-17-2004, 12:15 AM
thanks keetmun, i like your scene too - i like the combination of ancient and futuristic design (like in final fantasy games for example) - and your scene reminds me of that, too...

wow, i have nearly 30 posts now, i can use a avatar soon :)

TheBloodyAlien
12-18-2004, 12:40 PM
Wow, Philipp, really cute this snow landscape!

And I would not worry about milestones (but this is only my opinion...), because on the istructions of the contest they were quite serious on the importance of the Work In Progress, saying to submit images frequently and as many as we can....


bye

TheGreat
12-18-2004, 01:22 PM
I wish I was as good as you man. Keep up the work.


BTW:
How did you evolve into making such nice models and characters?

lotaH
12-18-2004, 03:29 PM
Hi Maxim...

Good ligth...congratulations!!

you it could rethink the light in mountains most distant!

I think that has more brightness there.

[]'s

turbinea
12-19-2004, 01:50 AM
hey maxim i like your character and scene looks good so far, but is see one small problem. that city in the distance is hard to notice, in fact if i wouldn't see your test render i never knew it is a city. put it closer and add more variations in biulding height, maybe some street could suggest city structure. anyway good work.

Guimetz
12-19-2004, 08:58 AM
maybe some street could suggest city structure. anyway good work.I agree with Turbinea: It would better represent the scale if broader streets or avenue were noticeable...Anyway I admire ur concept and ur modeling skills too! Keep it up man!

ps: reading such a threads teaches me so much...

maxim capra
12-20-2004, 10:30 AM
wasn't able to visit my own thread the whole weekend, christmas is coming and everyone goes crazy ...

thanks for your replys, guys!

hi ago-stino :) i think you got me wrong... i meant, when i submit a new milestone, there are a bunch of different options i can choose from. everything clear so far, except the option -3d challenge- (the first option of the dropdown). don't know what this is for... but i don't care :)

yes, lotaH, you're right. but it's more a question of shading, i will put a lot of snow on these mountains and they will become brighter. in this test-rendering i just have a default-grey material on them..

and thanks turbinea and Guimetz, this helps a lot, i will take your suggestions into account, you're absolutely right. this happens when you look too long into your own pictures....

TheGreat, thanks for your kind works. i think the most important thing in every artform is passion and love. if your love what you're doing, you will be willing to learn as much as you can about the craft, what will make you a great artist. just my opinion, and i think i'm just at the beginning of the road, compared to a overwhelming amount of great artist on this forum...

maxim capra
12-20-2004, 10:36 AM
http://www.cgnetworks.com/challenge/entries/7/4958/4958_1103542561_medium.jpg (http://www.cgnetworks.com/challenge/entries/7/4958/4958_1103542561_large.jpg)

I splitted the whole scene in background and foreground, mostly because of my poly-count. i just have 1,5GB ram, and i had problems when rendering the scene..

Here are just some wireframes of the background, renderings will follow soon. The particle system is for the clouds. City is still procedural, for tweaking. I love procedural things :)

maxim capra
12-20-2004, 10:40 AM
http://www.cgnetworks.com/challenge/entries/7/4958/4958_1103542851_medium.jpg (http://www.cgnetworks.com/challenge/entries/7/4958/4958_1103542851_large.jpg)

Foreground and Golden Mean Lines. The light blue circle represent the magic, the conductor will be spelling cast on the robot-army, some robots will crash onto the snow-hill on the left side. In the background on the right side is some dummy-geometry for the ship of the conductor, broken into two parts. It will burn and there will be footsteps from the ship to the place where he stands now. Lot's of details to do... whoa.

maxim capra
12-20-2004, 10:45 AM
http://www.cgnetworks.com/challenge/entries/7/4958/4958_1103543125_medium.jpg (http://www.cgnetworks.com/challenge/entries/7/4958/4958_1103543125_large.jpg)

Another view of the foreground-geometry. Created with a cloth simulation of a plane on some simple scattered primitives. Good starting point for adding details... There has to be a lot of interaction with the snow to make the environment believable, I think....

BTW, i thought of screen-capturing my next modeling and texturing steps for later tutorials. Would anybody be interested in this kind of information?

maxim capra
12-20-2004, 05:28 PM
http://www.cgnetworks.com/challenge/entries/7/4958/4958_1103567279_medium.jpg (http://www.cgnetworks.com/challenge/entries/7/4958/4958_1103567279_large.jpg)

Just another upload, because it will be my last post until after christmas. I'm going to visit my parents and will not be online until next week, but i take my computer with me :)

I HATE this picture, i hate the composition and i will change a lot on it ... Please also note, this is just a composition test, it's not intended, that the robots stand around like braindeads... so. Have a nice Christmas!

artemesia66
12-20-2004, 10:09 PM
Very nice entry. And you work fast! I think i've said this before on other threads, but I love that it's character-driven. Keep it coming!

lotaH
12-20-2004, 11:23 PM
Hi Maxim,

Your Background very better whith clouds!!

warning whith the sun's ligth ("caustc") :shrug:

[]'s

keetmun
12-22-2004, 05:15 AM
I think the composition looks really good! There might too much activity going on on the right side, and that may take away attention from the middle where the crazy stuff happens. But the red suns looks good no less.

Also i don't know why but the footprints seems rather comical to me. I keep imagining your character walking all the way out to the spot to face the bad guys, and I wonder why she doesn't stay where she is to fight. It's just a personal thing really. Probably looks fine the way it is.:thumbsup:

maxim capra
01-03-2005, 11:11 PM
http://www.cgnetworks.com/challenge/entries/7/4958/4958_1104797465_medium.jpg (http://www.cgnetworks.com/challenge/entries/7/4958/4958_1104797465_large.jpg)

hello again - going to finish this piece now. here is some work i did in the last days...

maxim capra
01-03-2005, 11:13 PM
http://www.cgnetworks.com/challenge/entries/7/4958/4958_1104797628_medium.jpg (http://www.cgnetworks.com/challenge/entries/7/4958/4958_1104797628_large.jpg)

these are the layers for the final image. i'm going to change a few minor things in the next few days and then i will render the final image.

GaNNEl
01-03-2005, 11:46 PM
Wow :eek: ! The challenge is ending and I keep finding really cool works like yours! I didn't finished mine and I surendered :shrug: ... But I'll be watching this project too! It's really cool! Best of luck to you buddy! BTW: Great CONDUCTOR model! I love it! :thumbsup: Oh and you said something of screen capturing for tuts, I'll be really interested so maybe I wont surrender in the next challenge :scream: !

Keep it up man! I'll be around watching your amazing work! :thumbsup: :buttrock:

maxim capra
01-04-2005, 09:04 AM
thanks guys and girls for your comments.

yes, GaNNEl, I've captured a few tuts on modeling and cloud and shader creation. Will cut and compress them after the challenge...

thanks again keetmun for your words, i thought about the footsteps, too... for me it's some kind of a symbol of the defense attidude of this character. he started to flee after the crash and only turned around and attacked because he has to...

lotaH, thanks, i think you mean the bright relflection of the suns-light in my composition test? just a test without shaders...

and thanks artemesia66. i like character-driven GSOperas most, too.. i'm planning to put in a second character (a dead friend in the snow, near the ship) but i don't know if time allows...

i have to work on more GRAND of my SPACE OPERA now, it dows look a little bit too small by now... but i have a few ideas and i will post my pre-final image soon...

Virtuoso
01-04-2005, 09:26 AM
Just stopping by.......My first sight of your work................It's a very pleasant sight too.......very nice scope and range.And well done execution wise as well..........A nice piece of work,nice effort and results.....Keep this up to the finishline Phillip..........:arteest:

Gunilla
01-04-2005, 02:47 PM
First time I see this too - some great work you're doing! I really like that city structure - looks huge. And the character is wonderful - keep going like this and you have a great final :thumbsup:

M477
01-04-2005, 04:00 PM
yepp, echoe those comments! A very comprehensive works, you seem to know exactly what you want to do and your texturing is pristene. Keep it up :thumbsup:

TheBloodyAlien
01-05-2005, 11:32 AM
Hi Philipp, Hello Maxim,

Looks great! The lights on the snow should be great. After you have done some light testing, I will say more.

I saw your show reel on your website. That 3D remake of the High Noon's scene (hope that's the film...) left me with my mouth open; and also the other piece, that with the girl.....really good, almost funny. It shouldn't be easy to do something like that...and I like the inspiration.

have a nice work

ago-stino


oops, I forgot: also those 2 tutorials on reflections are very a good work.

.

maxim capra
01-06-2005, 05:18 PM
thanks everyone for the nice words. it seems the whole GSO-forum is exploding now, everyone is heading to the finish line :)

thanks ago-stino. the reel is a little bit old :( but there are some pieces in it i'm still quite proud of, yes...

now - back to work:
i will reveal my final image layer by layer, starting with the background. so let's upload the first layer:

maxim capra
01-06-2005, 05:26 PM
http://www.cgnetworks.com/challenge/entries/7/4958/4958_1105036001_medium.jpg (http://www.cgnetworks.com/challenge/entries/7/4958/4958_1105036001_large.jpg)

the background layer.

- planet with simple, matte-painted texture
- mountains made with discplacement maps and a special shader combination
- floor has got a displacement map and some bump mapping on it. all maps prozedural.
- city consists of prozedural geometry, a combination of randomly selected faces, the famous greeble modifier and some splines. all maps prozedural, too.
- 2 cloud layers, the fat clouds are is texture-map-driven geometry filled with particles and rendered with afterburn.

rendered in 4 passes, composition in digital fusion.

color correction is not final, i have to wait for the other layers :)

maxim capra
01-06-2005, 05:29 PM
http://www.cgnetworks.com/challenge/entries/7/4958/4958_1105036150_medium.jpg (http://www.cgnetworks.com/challenge/entries/7/4958/4958_1105036150_large.jpg)

didn't know which milestone. just some details of the background layer and a wireframe view.

no on to the next layer, i hope it's finished until weekend...

PeterSanitra
01-06-2005, 06:23 PM
I like the snow on his clothes

Virtuoso
01-06-2005, 07:02 PM
Thats quite some scale and scope Philipp.......very vast.I could only suggest you bring the camera up a touch,and show no end to the vast set of buildings in the background.As if the set of buildings dont just end.The viewer will feel that this set of buildings go on and on way off of what we do see on the screen.......Giving off even more of a grand scale and size......The way it is now shows an end to the grand set piece,I think by showing no end to each side of the screen you get the feeling of even more size and scale........

Well,I'll let you get back to it.Looking grand in scale,and also real nice in execution........Keep it going Philipp.........:arteest: :arteest:

maxim capra
01-06-2005, 07:42 PM
i like your z-brushed face, too, Darkone2652 :)

thanks Michael - i will definitly go over the background again, when i have the final composition in front of me. and your suggestions mean very much too me, i will take them into consideration (bad english??)

:)

maxim capra
01-07-2005, 08:37 PM
http://www.cgnetworks.com/challenge/entries/7/4958/4958_1105133858_medium.jpg (http://www.cgnetworks.com/challenge/entries/7/4958/4958_1105133858_large.jpg)

nothing special. just some rude renderings to check the light for the main foreground stage.

from top to bottom.
- self-illuminated + athmos + GI
- added self made HDRI (rendered from background)
- added attenuated light from the magic
- added sunlight

GaNNEl
01-11-2005, 10:54 PM
wow I like a lot the 3d test light, keep going man! :thumbsup:

maxim capra
01-16-2005, 02:39 PM
http://www.cgnetworks.com/challenge/entries/7/4958/4958_1105889973_medium.jpg (http://www.cgnetworks.com/challenge/entries/7/4958/4958_1105889973_large.jpg)

well - finally i managed to render all my layers and this is the first merging of them. i've added some rude color correction in post, but it's not finished. next piece will be my final image - i will play with post and perhaps add a few brushstrokes here and there ... ohh. and i will re-render the ship, i think.

conducting a cold dream.

maxim capra
01-16-2005, 02:47 PM
wow I like a lot the 3d test light, keep going man! :thumbsup:

thanks GaNNEl - hope you will like the final piece, too. i'm currently not that happy about my image - time to finish this thing :)

GaNNEl
01-16-2005, 06:07 PM
Hey I like a lot this last update! But time is killing isn't it? WOW man I really like the snow in the dress... I'm sure I will love the final image! :thumbsup:

TheBloodyAlien
01-16-2005, 07:28 PM
Hi Philipp,

It's the last rush. Good Luck on finishing your work!

bye


ago-stino

.

maxim capra
01-16-2005, 09:48 PM
http://www.cgnetworks.com/challenge/entries/7/4958/4958_1105915709_medium.jpg (http://www.cgnetworks.com/challenge/entries/7/4958/4958_1105915709_large.jpg)

----------------
THE CONDUCTOR
----------------

- FIRST: to the judges: (if this picture will ever be viewed by the judges - what i don't think, but hope :) ) - buy a MOGWAI cd and listen to it with a good hi-fi-system (buy one if you don't own one) while viewing my image, it's the music which inspired me most while working on this picture.

- SECOND: thanks to everyone of those 1.000 people who viewed my thread and especially to them who found it worth investing a few seconds of their life to comment my work, it was really a great experience for me.

- THIRD: this was not my last challenge, i can't wait for the next one :)

----
last minute changes possible...

KOryH
01-16-2005, 09:54 PM
I love the snow and the atmoshepere.
you should be very proud of such a nice image.

TheBloodyAlien
01-16-2005, 09:58 PM
Great Philipp/Maxim!

May the Snow be with you! Always.

Do you have snow in Austria? Here at the north pole we don't....

Bye and Good Luck.

ago-stino

.

eatbug
01-16-2005, 10:00 PM
O my god!It's super men! cool image:thumbsup: ,best wishs!!good luck.

arturro
01-16-2005, 10:00 PM
yes my friend... wonderful piece of 3d art! my congratulations:applause:

maxim capra
01-16-2005, 10:04 PM
thanks KOryH - i followed your entry since the beginning - and it's awesome. i especially like your concept-drawing skills.

no agostino. no snow in austria, too. my grandma would say this is because of the destruction of mother earth and the terrible end for humans is near.... well...

maxim capra
01-16-2005, 10:06 PM
wow, even more replies - thanks everybody. there are so many talented and nice people here, like this forum alot :)

can't wait for your's arturro :)

maxim capra
01-18-2005, 09:35 AM
shit - wanted to make a small update to my pic, but wasn't able to upload it. good lession, don't finish in the last hours next time :) anyway, a pretty good version of my pic is online...

just a few techspecs now:

SOFTWARE:

3d: 3ds max
renderer: finalrender stage-1
special effects and clouds: afterburn
post: digital fusion, some photoshop

SCENE:

polys: ~20 Mio on all layers with subdiv ON
textures: only 5 selfdrawn texture maps used, rest ist prozedural (i LOVE procedural things) - for the planet, the clothes, the skin and 2 masks for the snow and the ship
lightning: one selfmade-HDRI (rendered from background) used for the foreground layers - a few area lights and a monte-carlo brute force method for some GI
layers: 5 layers for the background, 2 for the foreground, EVERYTHING is rendered, no brushing in photoshop (except some small artifacts only visible in hi-res) - i wanted to do a picture which can be used for an animation as well...
TIME:

worktime: did work mainly on weekends. about 14 days in sum.
rendertime: background layers: 14 hours - foreground layers: 50 hours with 5000x3200 pixels.
if there are some questions, i would be happy to answer.
i've also captured 3 video tutorials on cloud creation, prozedural geometry and maxscript. i hope they are advanced enough so that some of those great talents here find them useful, too. will publish them soon on my hp.

once again, thanks to all, it's a great place.

blackdragoncg
01-18-2005, 11:44 AM
Nice story in that image! good work and good luck to you:thumbsup:

regards
blackdragon

Virtuoso
01-19-2005, 09:33 PM
Turned out real nice Philipp......you should be proud of a very nice effort.looks real nice.I wish you luck and all the best in the future...........I think creating Cg right next to the Wolfgang and Attersee would be real nice too............;) :cool:

maxim capra
01-20-2005, 10:10 AM
thanks guys - you have connections to Austria Michael? Those lakes are nice indeed, but it's not where i come from. I lived at the Wörthersee for some time - perhaps you know this one, too.... :)

artemesia66
01-20-2005, 03:03 PM
Great Image, and congrats on finishing!

maxim capra
01-21-2005, 03:28 PM
thanks janet. i'm sure you'll find your avatar. sooner or later.

essencedesign
01-21-2005, 03:32 PM
I had not yet seen your final image....It is greatly composed...I enjoyed following the progress...the modeling on that cape is amazing mate...great job and good luck.. :thumbsup:

maxim capra
01-21-2005, 03:40 PM
thanks jeremy, i must admit i have not seen your final one, too. it's hard to choose, i'm discovering more and more good work like your's, i haven't seen yet. i think i will start voting tomorrow - and it will be hard... :)

ArtisticVisions
01-21-2005, 05:44 PM
Ah, I wondered who's entry this was; at first, I thought it was a 2D entry (the compostition has a traditional feel to it and the style has a very painterly tone to it). Great job. :thumbsup:

maxim capra
01-22-2005, 11:17 AM
thanks - yes, i'm a fan of pastell colors and i like to reduce my images to 2 or 3 main colors, so that the eye has got an easier job when looking at it. perhaps that's the reason of the 2d look, i didn't paint over it in photoshop :) - your's look very painterly too, btw. nice.

GaNNEl
01-22-2005, 03:29 PM
Wow, man you have done a great work, with almost no time! You have my vote :thumbsup: ! And this pic rocks! I will never be tired of looking at this amazing guy with snow... O M G ! Good work man! :applause:

SUN
01-22-2005, 03:37 PM
:applause: Very very nice work man CONGRATULATIONS :applause:

maxim capra
01-23-2005, 02:08 PM
thanks, very much. this means much to me, especially your vote, GaNNEl, because i wouldn't have voted for my image if i had to choose the top works from this contest (i mean i haven't, too :) ).

you did a awesome GSO, SUN ....

thanks again.

Squibbit
01-23-2005, 02:38 PM
I love the snow and the atmoshepere.
you should be very proud of such a nice image.

yea ditto :thumbsup:

maxim capra
01-24-2005, 08:07 AM
sanks, master of tha teddybears :)

maxim capra
02-14-2005, 02:15 PM
well - a finish as i expected - seeya next time guys :)

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