PDA

View Full Version : Mental Ray BSP diagnostics...?


Jimbo65
10-30-2004, 01:29 AM
So I am working on a huge job using Mental Ray in Max6...
I am working at getting my render times down and not spending an eternity in the samples closet...

I have been doing some research into adjusting the BSP tree to get better times...
I am having a tough time understanding what I am looking at with the diagnostic render view... I rendered my scene with the default settings and I get a fairly blue and green splotched map with some heavy red areas in the details and corners... by increasing the depth to 50 I can pull a render that has most of the red areas gone and is mostly blue and green...

what am I seeing??

what is my goal with this color variation, to remove the red? to do what?
I assume increasing the depth and dropping the size gives better results?

anyone have some easy to understand tips for me?
lots of the stuff I am finding is not helping with this...


Thanks

Jimbo!!

CGTalk Moderation
01-19-2006, 05:00 PM
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.