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View Full Version : Conforming High Poly, Non Conected Geometry to a Curve?


Solace9
10-29-2004, 07:20 PM
Is there a tool that make's it possible to conform a high poly, non connected set of geometry to a subpatched curve or spline?

Real world example is: I had a seamless rock pattern modeled out and I had to apply it to a retaining wall that skirts a driveway, in the form of an S-curve. Now it's easy to cut and paste the patern on a flat plane, but to then apply it to curves is quite difficult. I ended up doing it the hard way, by hand, but does anyone know of a tool that would expidite this sort of task?

Kind regards,
Micah

SplineGod
10-29-2004, 10:39 PM
pictrix has a plugin that will conform an object to a spline.

Lightwave also has something called Spline Guide which can make an object conform to the shape of spline. Its probably also just as easy to railextrude some geometry along a spline and resurface it. :)

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