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crackle
10-29-2004, 09:20 AM
i did this all with fk, i wanted to learn fk well before diving into ik. work on timing, camera angles and such. i entered it into a comp at c4dcafe.com. it was all done with simple tools to get a feel for c4d and workflow. whatcha think?

http://webpages.charter.net/deolsons/octwip_0002.wmv

crackle
10-31-2004, 05:23 PM
wow not a peep huh? is it that bad? maybe i should start at a smaller forum and work my way up to cgtalk.

Blip
11-01-2004, 05:50 AM
I get the feeling you want to be a games animator, is that right? If I were you, I wouldn't show the same shot over and over from different angles, especially not the "character's viewpoint angle," and ESPECIALLY not when that character is getting knocked around and you can't see anything. Don't worry about camera angles and film-making just yet, you need to get some principles down right now. The main thing you need to work on is a sense of weight in your characters, right now I don't feel it. Try not to get discouraged, this is decent stuff for your first animation.

scottiedoo
11-01-2004, 05:56 AM
oh boy, what to say.. haha.. man, I was about to say the last part with the sword fighting, that is exactly like Kill Bill in the sense of the blood bath.

sinse I think as you stated is your first animation I won't be critical, i'll just offer some advice to help you in the right direction...

first off, FK and IK each have their own uses in animation, the feet, IK is used most of the time when on the ground, you proably notice how your feet slide around and look like it's floating... the arms as well may be better in some cases in IK..

I mainly use IK when a character is touching another object or is standing still. I use FK for better walk/run cycles as well as jumps..

If you want to become an animator, start traditionally with a pencil and paper, it's almost free except for the cost of paper and some pencils.

As you get further along, you fill be able to improve your rig which will greatly help you with your animation.

As I said I am not going to be hard on you.

Here is my little extra tips, start much smaller, try again animating a ball boucing both in 3d and 2d, dont' forget the animation principles of squash and stretch, overlap, and followthrough. There are plenty of good animation books out there such as I recommend "The animators survival kit" and "cartoon animation"

good luck and keep just keep practicing that is the only thing I can say

crackle
11-01-2004, 04:19 PM
thanks for the comments,

i am not trying to be a game animator, just an animator. i did the different camera angles for fun, i thought what i did was pretty cool and i liked the differnt camera angles so i put them in.

hard grits are fine, and the ones you added were notable. i did think about the rules of animation while i did the animation but didn't think of altering the geometry until i read your post last night, i thought i added follow-through, anticipation and exaggeration but i guess it was not enough.

thanks again for you comments, keep'em coming!

GameFace
11-07-2004, 09:52 PM
alrighty.. umm You have a long way to go but thats what its about. starting off not knowing anything then you get to see the growth.. aight

as the prev person said very floaty your feet ar sliding and some of the times i noticed the foot is not on the ground.

-always check that fron or side view and watch the feet.
also your not flattening out your curves they are overshooting making them slide and floaty.
starting with a ball is a good idea im actually going back to that.. doing the ball and ive been animating seriously for 1 year now and im gonna go back and do the beasics the ball bouncing the walkks. im going to practice in both in 2d then 3d. so you should start with that.
even if you dont wanna bust out the 2d in 3d do exercies like

bouncing ball rolling ball
leaf/feather falling, capsule dropping in a glass of water. you want to be an animator work on start with stuff like that.

to learn walks pickup the animators survival kit great book.. keep animation a live baby!
ou can check out my work at www.ruelproductions.com/ruel (http://www.ruelproductions.com/ruel) shoot me an email i would like to see your progresss ruel@ruelproductions.com

CuTnPaste
11-08-2004, 09:01 AM
mmmmhhh

I think you need to concentrate in 1 shoot and make it really perfect. The reel has really raw quality and the stick men are hard to judge. For example, we cannot see the twist of the arms and sometimes the moves are really strange.
The timing is generally wrong, their moves are not realsitic and there are a lot of intersections and "sliding feet".

I don't want destroy your work, so I suggest you to examine other animations and to
compare them with yours. CGTalk is a good teacher if you want learn.

I know, animator is an hard work...but someone has to do it !

go on !

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